Scenario 1 04/10/2017 What is self-regulation, anyway? Comes in - - PDF document

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Scenario 1 04/10/2017 What is self-regulation, anyway? Comes in - - PDF document

04/10/2017 Formerly Calgary Learning Centre When its Tough to Make Friends: Self-Regulation Strategies that Work Presenters: Larissa Predy, M.A., Registered Psychologist Jaime Gaber, M.Sc., Provisional Psychologist Alethea Heudes, M.Ed,


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When it’s Tough to Make Friends: Self-Regulation Strategies that Work

Presenters: Larissa Predy, M.A., Registered Psychologist Jaime Gaber, M.Sc., Provisional Psychologist Alethea Heudes, M.Ed, Doctoral Student

Formerly Calgary Learning Centre

Scenario

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What is self-regulation, anyway?

  • Comes in different forms
  • The ability to control and direct one's own feelings, thoughts and actions.
  • Developmental in nature (just like learning to walk, talk, and read)
  • Can develop with practice and be taught in the classroom

https://www.youtube.com/watch?v=B7FSYKcF1pc

Self-Regulation by age and stage

 The frontal lobes undergo two periods

  • f rapid growth:
  • one during infancy
  • another from about 4 to 7 years

 Emotional awareness  Metacognition  Introspection

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Why Focus on Pro-Social Behaviour in the Classroom?

What is Pro-Social Behaviour?

 Helping others  Obeying rules  Conforming to socially acceptable behaviour  Cooperating with others  Self-belief and confidence  Environment of safety for taking risks

Social Emotional Impact on Learning

Findings from studies of children participating in social-emotional programs:

Improved academic performance – test and grade scores (11% gain) Students are more likely to attend school Students feel more connected to their schools

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Social Emotional Impact on Learning

Findings from studies of children participating in social-emotional programs:

Reduced conduct problems and high –risk behaviors Enhanced social/emotional skills Improved attitudes towards self and others Enhanced positive behaviors

What We Teach

EXPAND EMOTIONAL VOCABULARY TEACH EXPECTED AND UNEXPECTED

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What We Teach

TEACH COPING STRATEGIES POSITIVE REINFORCEMENT

Expanding Emotional Vocabulary

Give children a vocabulary to describe their feelings Teach children to use a framework to categorize how they're feeling

The Zones of Regulation

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Expected and Unexpected Behaviour

Build self-awareness and knowledge of social expectations

Examples

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More Examples

Coping Strategies

Changing unhelpful thoughts to helpful thoughts Calm-down cards/cool down kits Relaxation

Using I messages to communicate feelings

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Positive Reinforcement

Sheldon Trains Penny using Operant Conditioning (Positive Reinforcement) https://www.youtube.com/watch?v=qy_mIEnnlF4

Positive Reinforcement

How it works: Children are told they will have the

  • pportunity to earn reinforcement (e.g., tokens) for

noticing and reporting a peer’s positive behavior.  Procedures

  • A target student is randomly selected as “Star of the Week”
  • During a specified time of day a group meeting is held where

children are given an opportunity to report aloud any positive behaviors they observed from the star student that day.

  • Each child that reports a positive behavior earns a reinforcer (e.g.,

school-wide token).

Positive Peer Reporting

 If students can learn to report problem behaviors of their peers, they can also be taught to monitor and report instances of prosocial or appropriate behaviors from peers.

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Positive Reinforcement

TOOTLING!

 During Positive Peer Reporting (PPR) students focus their attention on the positive behaviors of one selected student. In contrast, Tootling provides an opportunity for the entire class to report on positive behaviors of any student in the group. Description:

 Tootling is like tattling in that students report the behavior of another child.  However, tootles can only report instances of desired/appropriate behavior (e.g., positive behaviour expectations).

Procedures:

 Teacher introduces and defines tootling.  Provides instruction for how to tootle & sets a tootling goal.  Students record “tootles” using an index card that is taped to their desk.  At the end of the day the cards are turned in to the teacher.  The next day the teacher reports out on the number of tootles recorded.

Positive Reinforcement

The Positive Behaviour Game

The positive behaviour game is played throughout the day and rewards children for displaying appropriate behaviours toward peers. Points are earned by all students and add up to a classwide reward when a specified goal is reached. Students DO NOT lose rewards that have been earned (this is where consequences come in, but they are kept separate from the game)

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Positive Reinforcement

Consequences for problem behaviour

If students have the skills, know the expectations, and are motivated to perform the appropriate behaviour, a problem behaviour may have a specified and expected consequence (e.g., hitting results in a loss of privilege). Be careful! We must consider the function of the behaviour For example, imagine a child who throws his pencil during desk work time – you consequence by removing the child from the classroom, or requiring that student to clean up a bigger mess – BUT, did that just serve the purpose of the behaviour? Did that child want to avoid the desk work? Is the behaviour a function of something else?

The more clearly you teach the expected behaviours, the easier it will be to reinforce the positives and consequence the negatives