SLIDE 1
1 Ryan Rich
My initial goal in this presentation was to understand the role 3D printing has in contemporary typography and graphic design. As I began to actually conduct my research, however, I began to realize that the idea of three-dimensional type transcends the 3D printer and
- ther contemporary design processes completely. I dis-
covered that the physicality of type is a recurring theme in the long and complex history of typography, and that as designers we must all develop a better understanding of the importance of objects and dealing with tangible space. I began by exploring the concept of the de-materialization
- f type in the late 20th century. I had come across this idea
during my preliminary research, and I wanted to see what exactly this meant and how it had happened. With the de- velopment of digital typesetting and the onset of desktop publishing, type had become reliant on the interaction of the mouse and keyboard. Digital design is based on an X,Y axis, and the very nature of the personal computer had led to typography becoming a linear practice[1]. Early examples of digital design refmect this idea, such as the work
- f April Greiman and the Emigre foundry. It is practically
impossible to separate the aesthetic of their work from the digital processes used to create it. Regardless of the merit
- f their work, it was apparent that a shift was occurring