Recommendation Applications and Systems at Electronic Arts
Meng Wu1 | John Kolen1 | Navid Aghdaie2 | Kazi A. Zaman2
1 EADP Intelligent Systems 2 EADP Data Platform
Recommendation Applications and Systems at Electronic Arts Meng Wu - - PowerPoint PPT Presentation
Recommendation Applications and Systems at Electronic Arts Meng Wu 1 | John Kolen 1 | Navid Aghdaie 2 | Kazi A. Zaman 2 1 EADP Intelligent Systems 2 EADP Data Platform IN INSP SPIRE IRE THE THE WORLD RLD TO PLA LAY EA DIGITAL PLATFORM
Meng Wu1 | John Kolen1 | Navid Aghdaie2 | Kazi A. Zaman2
1 EADP Intelligent Systems 2 EADP Data Platform
Applica cations
for y r you
from th the w web
and m modes f for y r you
Matchmak akin ing
difficulty ty
Objecti tives
Recommendations As Next Best Activity
Ne New players Team Death Match < Possession Ol Old and nd rec ecent ent players ers Team Death Match = Possession Old and inactive players Team Death Match > Possession
Possession Team Death Match
Last 3 3 Ou Outcomes Ch Churn Ra Rate DLW | | L LLW | | L LDW | |DDD 2.6% ~ ~ 2 2.7% … … WWW WWW 3. 3.7% … DLL | | L LWL | | L LDL 4.6% ~ ~ 4 4.7% WW WWL 4. 4.9% LLL LLL 5. 5.1%
ℳ∗ = argmin
ℳ
* Pr(𝑞. 𝑑ℎ𝑣𝑠𝑜𝑡 | 𝒕., 𝒕9)
+ Pr(𝑞9 𝑑ℎ𝑣𝑠𝑜𝑡 | 𝒕9, 𝒕.)
LEVEL
0% 20% 10% 25 75 50 100 20 15 10 5 25
DIFFICULTY (#TRIALS) CHURN RATE
One EA match three game, 06/2016 – 07/2016
Churn Rate
Completion
2 3
Churn
4 5 1
Trial 1 Trial 2 Trial 3 Trial t
9 6 7 8
Easy Hard
Level 1 Level 2 Level 3 Level 4 Finished
Difficulty assignment for Level/Trial to maximize engagement
Challen enges es
Competitor Leader Storywriter
Or Organ anic Tr Trial Gu Guest Su Subscrib riber
Data Warehouse Recommendation Requests Game Servers Game Client Game Telemetry
Conclusion
Conclusion
engagement by 10%.