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Photon Mapping (Helper Slides) Sampling Patterns Specular - - PowerPoint PPT Presentation
Photon Mapping (Helper Slides) Sampling Patterns Specular - - PowerPoint PPT Presentation
Photon Mapping (Helper Slides) Sampling Patterns Specular Reflection and Transmission Available in ray tracer Use Fresnels Eqns for F r Russian Roulette RGB Roulette Caustics: Projection Maps Cast caustic map photons toward
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Specular Reflection and Transmission
Available in ray tracer Use Fresnel’s Eqns for Fr
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Russian Roulette
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RGB Roulette
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Caustics: Projection Maps
- Cast caustic map photons
toward specular objects
- Use object bounds and
rejection testing
- Simple case: spheres
Jensen & Christensen, 1995
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Photon Mapping Summary
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Solving the Rendering Equation
- Must compute reflected radiance, Lr
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Solving the Rendering Equation
- Split BRDF into diffuse and specular parts:
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Solving the Rendering Equation
- Split incoming radiance into three parts:
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Solving the Rendering Equation
- Splittings produce four illumination components:
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The Four Illumination Components
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