Performing Hegemonic Masculine Behaviours in Video Games By - - PowerPoint PPT Presentation

performing hegemonic masculine
SMART_READER_LITE
LIVE PREVIEW

Performing Hegemonic Masculine Behaviours in Video Games By - - PowerPoint PPT Presentation

Performing Hegemonic Masculine Behaviours in Video Games By Jonathan Lee and Wang Ruofan Hegemonic Masculinity A practice that legitimizes powerful men's dominant position in society and justifies the subordination of the common male


slide-1
SLIDE 1

Performing Hegemonic Masculine Behaviours in Video Games

By Jonathan Lee and Wang Ruofan

slide-2
SLIDE 2

Hegemonic Masculinity

A practice that legitimizes powerful men's dominant position in society and justifies the subordination of the common male population and women, and other marginalized ways of being a man

slide-3
SLIDE 3

Gender performance theory by Judith Butler

  • Gender behaviours do not arise from innate gender

characteristics

  • Reinforced as we repeatedly behave in a particular way
  • Which conforms with traditional gender roles and social

construct

slide-4
SLIDE 4

Traits which define hegemonic masculinity

  • Aggressiveness
  • Power
  • Material success
  • Muscular physique
slide-5
SLIDE 5

Hypothesis

Masculine behaviours are performative to a large extent

slide-6
SLIDE 6

Experimental Approach

slide-7
SLIDE 7

Computer games

The Sims 3

  • Allow players to experiment with

gender identity.

  • Experiment with different gender

behaviours

  • Safe and effective, freedom of choice
slide-8
SLIDE 8

Qualitative Research

Rationale of choosing qualitative research method

  • study every action done by the

participant

  • fully analyse counter-

performing behaviours or instead reinforce such behaviours.

slide-9
SLIDE 9

Criteria to search for participants

  • 1. Aged above 21
  • 2. Has served National Service (NS)
  • 3. Able to play computer games
slide-10
SLIDE 10

Day 1: Testing Days 2&3: Actual recording of gameplay Followed up with an interview session Rationale: to compare behaviours observed during gameplay with his beliefs on each individual trait of hegemonic masculinity

Experimental process

slide-11
SLIDE 11

Coding matrix

slide-12
SLIDE 12

Results analysis

slide-13
SLIDE 13

Conclusion

Hegemonic masculine behaviours were performative to a large extent in the game Sims 3.

slide-14
SLIDE 14

Future work

  • 1. Increase sample size of participants to obtain a mean value of all data sets

and apply statistical analysis to see if there is a significant difference in results and to increase reliability of results.

  • 2. Collect data from males pre-NS and the same males post-NS to verify

whether NS reinforces such hegemonic masculine traits.

  • 3. Collect data from both males and females of the same age group to verify

whether gender affects the extent of hegemonic masculine traits.

  • 4. Collect data for the same set of males throughout their entire lives to

determine if hegemonic masculine behaviours changes with age.

slide-15
SLIDE 15

Thank You :)