Performing Hegemonic Masculine Behaviours in Video Games
By Jonathan Lee and Wang Ruofan
Performing Hegemonic Masculine Behaviours in Video Games By - - PowerPoint PPT Presentation
Performing Hegemonic Masculine Behaviours in Video Games By Jonathan Lee and Wang Ruofan Hegemonic Masculinity A practice that legitimizes powerful men's dominant position in society and justifies the subordination of the common male
By Jonathan Lee and Wang Ruofan
Hegemonic Masculinity
A practice that legitimizes powerful men's dominant position in society and justifies the subordination of the common male population and women, and other marginalized ways of being a man
Gender performance theory by Judith Butler
characteristics
construct
Traits which define hegemonic masculinity
The Sims 3
gender identity.
behaviours
Rationale of choosing qualitative research method
participant
performing behaviours or instead reinforce such behaviours.
Day 1: Testing Days 2&3: Actual recording of gameplay Followed up with an interview session Rationale: to compare behaviours observed during gameplay with his beliefs on each individual trait of hegemonic masculinity
Experimental process
Results analysis
Hegemonic masculine behaviours were performative to a large extent in the game Sims 3.
Future work
and apply statistical analysis to see if there is a significant difference in results and to increase reliability of results.
whether NS reinforces such hegemonic masculine traits.
whether gender affects the extent of hegemonic masculine traits.
determine if hegemonic masculine behaviours changes with age.