Over-Monetization of Online Games By: Nick Meyer History Online - - PowerPoint PPT Presentation

over monetization of online games
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Over-Monetization of Online Games By: Nick Meyer History Online - - PowerPoint PPT Presentation

Over-Monetization of Online Games By: Nick Meyer History Online games have evolved a lot in a short amount of time. Huge improvements is communication, graphics, and development in general. Older games had a straightforward


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Over-Monetization of Online Games

By: Nick Meyer

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SLIDE 2

History

  • Online games have evolved a lot in a short amount of

time. ○ Huge improvements is communication, graphics, and development in general.

  • Older games had a straightforward business model.
  • MMOs would generate their revenue with

subscription fees and expansions in most cases.

  • DLCs were occasionally offered for certain games

like CoD and Fallout 3.

  • With growth of mobile gaming, came new forms of

monetization.

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History Cont.

  • Microtransactions saturate free mobile games.

○ Clash of Clans, Candy Crush.

  • Microtransactions implemented in traditional games.
  • Loot boxes become common monetization method.

○ Overwatch, PUBG, Apex Legends

  • Business model proved to be very lucrative.
  • Shift in focus for companies to focus on further

monetization methods.

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Progression

  • Most monetization accepted by gaming community.
  • Companies need to make money.
  • Reasonable prices for DLC and expansions.

○ Long development times and significant amount of added content.

  • Rising price of games.

○ Cost of development, and distribution. ○ Added monetization schemes.

  • Push for pre-orders of new games.

○ Leads to inferior product.

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Bad Business

  • EA’s Star Wars: BattleFront 2…
  • $60 base price up to $100 for special editions.
  • All that, with a side order of predatory monetization.
  • Absurd amount of play time required to unlock the games content.

○ Approximately 4,500 hours for enough points to unlock all in-game content.

  • Time shortened by spending more money.

○ Estimated cost to unlock content with money $2,100.

  • Massive consumer backlash.

○ EA lost $3.1 billion in stock market value.

  • EA is not the only ones who have done this.
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Regulation

  • Belgium and The Netherlands classify virtual

loot-boxes as form of gambling and outlaw them.

  • U.K.’s gambling commission looking into the

use of loot-boxes in games.

  • Here in the U.S. the Federal Trade

Commission(FTC) has opened an investigation as well.

  • Regulations on the business practices of these

companies could be coming soon.

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What Can Be Done?

  • Wait to purchase a game after it has been released

and has been reviewed by trusted individuals.

  • Avoid games from companies who have repeatedly

implemented predatory monetization systems.

  • Don’t blame the individual game developers, they are

hurt from these practices as well.

  • Support games and companies who are doing the

right thing. ○ Empower them to compete.

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Future

  • Small chance of these massive companies shifting

focus away from monetization techniques. ○ Pressure from parent companies, and investors.

  • Potential regulation.
  • Rising competition from free-to-play games.
  • Show these companies we won’t be exploited.

○ Don’t use microtransactions. ○ Don’t pre-order games.

  • Hopefully see some large companies take a different

route after seeing backlash towards EA.

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Questions?