Over-Monetization of Online Games By: Nick Meyer History Online - - PowerPoint PPT Presentation
Over-Monetization of Online Games By: Nick Meyer History Online - - PowerPoint PPT Presentation
Over-Monetization of Online Games By: Nick Meyer History Online games have evolved a lot in a short amount of time. Huge improvements is communication, graphics, and development in general. Older games had a straightforward
History
- Online games have evolved a lot in a short amount of
time. ○ Huge improvements is communication, graphics, and development in general.
- Older games had a straightforward business model.
- MMOs would generate their revenue with
subscription fees and expansions in most cases.
- DLCs were occasionally offered for certain games
like CoD and Fallout 3.
- With growth of mobile gaming, came new forms of
monetization.
History Cont.
- Microtransactions saturate free mobile games.
○ Clash of Clans, Candy Crush.
- Microtransactions implemented in traditional games.
- Loot boxes become common monetization method.
○ Overwatch, PUBG, Apex Legends
- Business model proved to be very lucrative.
- Shift in focus for companies to focus on further
monetization methods.
Progression
- Most monetization accepted by gaming community.
- Companies need to make money.
- Reasonable prices for DLC and expansions.
○ Long development times and significant amount of added content.
- Rising price of games.
○ Cost of development, and distribution. ○ Added monetization schemes.
- Push for pre-orders of new games.
○ Leads to inferior product.
Bad Business
- EA’s Star Wars: BattleFront 2…
- $60 base price up to $100 for special editions.
- All that, with a side order of predatory monetization.
- Absurd amount of play time required to unlock the games content.
○ Approximately 4,500 hours for enough points to unlock all in-game content.
- Time shortened by spending more money.
○ Estimated cost to unlock content with money $2,100.
- Massive consumer backlash.
○ EA lost $3.1 billion in stock market value.
- EA is not the only ones who have done this.
Regulation
- Belgium and The Netherlands classify virtual
loot-boxes as form of gambling and outlaw them.
- U.K.’s gambling commission looking into the
use of loot-boxes in games.
- Here in the U.S. the Federal Trade
Commission(FTC) has opened an investigation as well.
- Regulations on the business practices of these
companies could be coming soon.
What Can Be Done?
- Wait to purchase a game after it has been released
and has been reviewed by trusted individuals.
- Avoid games from companies who have repeatedly
implemented predatory monetization systems.
- Don’t blame the individual game developers, they are
hurt from these practices as well.
- Support games and companies who are doing the
right thing. ○ Empower them to compete.
Future
- Small chance of these massive companies shifting
focus away from monetization techniques. ○ Pressure from parent companies, and investors.
- Potential regulation.
- Rising competition from free-to-play games.
- Show these companies we won’t be exploited.
○ Don’t use microtransactions. ○ Don’t pre-order games.
- Hopefully see some large companies take a different
route after seeing backlash towards EA.