Opportunities in the Russian Online Game Market Sergey Orlovskiy - - PowerPoint PPT Presentation

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Opportunities in the Russian Online Game Market Sergey Orlovskiy - - PowerPoint PPT Presentation

Opportunities in the Russian Online Game Market Sergey Orlovskiy President of Nival Group sergey.orlovskiy@nival.com Mini Bio Founder, Chairman and President of Nival Group, a leading Russian game developer, publisher and operator Since 1996


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Opportunities in the Russian Online Game Market

Sergey Orlovskiy President of Nival Group sergey.orlovskiy@nival.com

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Mini Bio

Founder, Chairman and President of Nival Group, a leading Russian game developer, publisher and operator Since 1996 was an executive producer for more than 15 games for international markets, including:

– Blitzkrieg – Silent Storm – Heroes of Might and Magic V – Allods Online – Prime World

Total sales for internally developed games: over 5 mln units +

  • ver 1 mln online
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Country Overview (2008)

US EU Korea Russia Ex- USSR Brazil China India Area, mln sq km 9.8 4.3 0.1 17.0 22.4 8.5 9.6 3.3 Population, mln 307 492 48 140 280 199 1339 1166 Internet users, mln 223 247 36 32 58 50 253 80 Internet users, % 73% 50% 75% 23% 21% 25% 19% 7% GDP per capita (PPP), USD 47,000 33,400 26,000 15,800 11,000 10,100 6,000 2,800 GDP growth 1.3% 1.0% 2.5% 6.0% 4.9% 5.2% 9.8% 6.6%

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Game market segments, mln $

200 400 600 800 1000 1200 1400 2006 2007 2008 2009 2010 (est) 2011 (est)

Social Casual Mobile Console Online PC

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Online market segments, mln $

50 100 150 200 250 2006 2007 2008 2009 2010 (est) 2011 (est)

Client Sub Client F2P Browser F2P Social

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Internet Users, Gamers, Gamers per Internet Users, Market share, Average Connection, mln mln % gamers kbit/s Moscow 6.1 2.2 36% 35% 7680

  • St. Petersburg

2.7 0.9 33% 14% 6114 1M+ Cities (9) 8.8 1.5 17% 24% 410 100K+ Cities 15.8 1.3 8% 21% dial-up Other 5.8 0.35 6% 6% dial-up

Internet and Gamers (2010)

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Key Internet Portals

  • Yandex – Search Engine
  • Mail.ru – Entertainment Portal (DST)
  • Vkontakte – Social Network (DST)
  • Google – Small US company 
  • Odnoklassniki – Social Network (DST)
  • Rambler – Search Engine/Entertainment Portal
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Free to Play

  • Low disposable income
  • No credit cards
  • No prepaid cards
  • No budgeting habits
  • High RMT tolerance (some users pay over $1000 a

month)

  • Claim to like subscription (64%)
  • Tend to use free-to-play (82%)
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UAC and CLV, per active user

  • Free to Play User Acquisition Costs: $1-3
  • Social UAC: $0.1-0.4

(excluding virality and inter-game promotions)

  • Free to Play Customer Lifetime Value: $10-30
  • Social CLV: $1-2
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Payment Solutions

64% 19% 11% 5% 1%

Terminals Yandex.Money Webmoney SMS Credit Cards

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11

Terminals (over 200,000)

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12

  • Moscow is a must
  • No traffic and bandwidth costs
  • High colocation costs
  • IDC shortage and power supply issues
  • Expensive equipment (import taxes)
  • Lack of leasing
  • High anti-cheating protection is a must

IDC and Hosting

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13

  • No regulations, yet (no tax on virtual goods,

no time restrictions, no ID checks, no age checks)

  • Introduction of rating system in 2010
  • Skolkovo
  • Considered as strategic industry
  • Special GR skills
  • Chinese experience

Government Regulations

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14

Exhibitions and Conferences

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Key Game Developers

  • Nival
  • Mail.ru
  • 1C-Softclub
  • Gaijin
  • Wargaming.net
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Key Online Game Operators

  • Mail.ru
  • Innova
  • Nival
  • Syncopate
  • Destiny Development
  • Nikita
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Key Social Game Operators

  • I-Jet
  • Mail.ru
  • Creara
  • Ciliz Co
  • Plarium
  • Drimmi
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Key Retail Publishers/Distributors

  • 1C-Softclub
  • Noviy Disk
  • Akella
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Top Client-based, Free to Play

  • Perfect World (Mail.ru, Perfect World)
  • Allods Online (Mail.ru)
  • Lineage II (Innova, NCSoft)
  • Cabal Online (Nival, ESTSoft)
  • Rappelz (Nikita, Gala Lab)
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Top Client-based, Subscription

  • World of Warcraft (Blizzard)
  • Aion (Innova, NCSoft)
  • Lord of the Rings Online (Mail.ru, Turbine)
  • Warhammer Online (EA, Mythic)
  • Age of Conan (1C, Funcom)
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Top Browser-based, Free to Play

  • Legend: Legacy of the Dragons (Mail.ru)
  • Botva Online (Destiny Development)
  • Carnage (Carnage)
  • Three Kingdoms (Mail.ru)
  • Korolevstvo (Skazka)
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Top Social Games

  • Happy Farmer (I-Jet)
  • Territory of Farmers (Creara)
  • Happy Farm (I-Jet)
  • Legend: Legacy of the Dragons (Mail.ru)
  • Megalopolis (Creara)
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Market Saturation

  • Need for innovation
  • Need for high production values
  • “Innovative blockbusters”
  • Balancing portfolio
  • Combination of self-developed and licensed

games

  • International exchange
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Future Trends

  • The largest market in Europe
  • Low disposable income
  • No console experience
  • Free-to-play is dominating
  • High tolerance to micro-transactions
  • Growing broadband penetration and userbase
  • High Internet monopolization
  • High GR barrier
  • Government regulations are coming
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Future Trends

  • Market saturation
  • Balanced PvP (East) vs PvE (West)
  • Client-based and Social games growing
  • Browser-based games migrating to 3D (Unity3D)
  • Session-based (Dancing, FPS, Strategy) emerging
  • Chinese/Korean content dominating
  • US/European content emerging
  • Raising Customer Acquisition Costs
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Best Strategies

  • Find partner with “chemistry”
  • Use licensing deals for security (LF + MG +

25% Royalty)

  • Use partnership deals for maximizing profits

(no LF, no MG, 50% Royalty)

  • Keep great and open relations
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Perfect World case study

  • #1 Client-based game in Russia
  • Free to play
  • Low system specs
  • Asian style is not an issue
  • Community
  • Real girls!

Perfect World: Case Study

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Perfect World Case Study

  • #1 Client-based game in Russia
  • Timing
  • Free to play
  • Low system specs
  • Asian style is not an issue
  • Community
  • Real girls!
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29

Miss Perfect World Contest

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Allods Online: Case Study

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Allods Online Case Study

  • First Russian AAA game
  • $12 mln budget
  • Free to play
  • Strong USP
  • Familiar, but innovative
  • Deep focus on local market
  • International appeal
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Prime World: MMORTS

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Prime World: East and West

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Prime World: Session-based

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Prime World: Persistent castle development

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Prime World: Integration with social networks

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Prime World: Gameplay features for girls

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