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On Icarus' Wings Craft and the Art of Hybridization Peter-Paul - - PowerPoint PPT Presentation

On Icarus' Wings Craft and the Art of Hybridization Peter-Paul Verbeek University of Twente www.ppverbeek.nl Outline 1. Interaction Design: human-technology relations 2. Mediation Theory: understanding hybridity 3.


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On Icarus' Wings

Craft and the Art of Hybridization


 Peter-Paul Verbeek
 


University of Twente www.ppverbeek.nl

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Outline

  • 1. Interaction Design: 


human-technology relations

  • 2. Mediation Theory: 


understanding hybridity

  • 3. Hubris and Hybris: 


the limits of humanity

  • 4. Ascetic Design: 


crafting the mediated self

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Outline

  • 1. Interaction Design: 


human-technology relations

  • 2. Mediation Theory: 


understanding hybridity

  • 3. Hubris and Hybris: 


the limits of humanity

  • 4. Ascetic Design: 


crafting the mediated self

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Interaction Design

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Interaction Design

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Google 
 Glass

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Conceptualizing human- technology interactions

  • Extension: instrumentality

– intentional humans, 
 neutral things

  • Dialectics: tension

– oppression, externalization

  • Hybridity: mutual constitution

– boundary blurring

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Neutrality

  • Joe Pitt: Instrumentalism

– human intentions, instrumental things

  • B.J. Fogg: 


Persuasive Technology

– transparent persuasions

  • Basic model:

– things as ‘tools’ or ‘enablers’ – neutral extensions of 
 human possibilities

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Dialectics

  • Philosophical anthropology:

– Ernst Kapp: organ projections – Hermann Schmid: externalizations – Arnold Gehlen: relations to the organic

  • Phenomenology:

– alienation from self / reality

  • Applied ethics:

– technological risks

basic model: tension

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Hybridity

  • basic model: 


> interwoven character 


  • f humans and things


> from interaction to 
 'intra-action' (Barad)

  • beyond the split between 


‘subject’ and ‘object’:

– symmetrical: 
 actor-network theory: associations – asymmetrical: 
 postphenomenology: mediations

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Interaction Design

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Designing Things as Crafting Subjects:

  • craft / technè:

art and technology

  • art: specific 'interaction':

'earth' versus 'world'

  • design:
  • technological crafting of 


human-technology relations

  • helping to reveal not only


'things' but also 'humans'

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Outline

  • 1. Interaction Design: 


human-technology relations

  • 2. Mediation Theory: 


understanding hybridity

  • 3. Hubris and Hybris: 


the limits of humanity

  • 4. Ascetic Design: 


crafting the mediated self

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Mediation Theory

Technologies mediate the relation
 between humans and their environment:
 human - world
 becomes:
 human - technology - world

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Human-technology relations (Don Ihde):

  • embodiment relation

(human - technology) → world


  • hermeneutic relation

human → (technology - world)


  • alterity relation

human → technology (world)


  • background relation

human (technology / world)

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Postphenomenology

action / practices

human world

perception / experience

technology

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New configurations (1):

  • Fusion:


(human / technology) → world

  • Use: 


(human - technology) → world
 human → (technology - world)
 human → technology (world)
 human (technology / world)


  • Immersion:


human ↔ (technology / world)

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New configurations (2):

  • Lab-on-a-chip: alteration


human → technology → human

  • Glass: augmentation


(human - technology) → world
 '→ (technology - world)

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Toward a theory 


  • f mediation
  • Expanding postphenomenology: 


while opening the black box of technology, the black box of the human remained closed


  • Corporality: 


‘somatechnology’

  • Appropriation: 


domestication, subjectivation

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Appropriation

  • Foucault: subjectivation 


(Steven Dorrestijn)

  • Conversation Analysis

– 'phenomenological' approach – how do agents make entities ‘real’?

  • ‘techno-hermeneutics’


investigating human-technology relations ‘from within’ 


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Toward a mediation theory

  • Three questions of Kant:
  • Know?

—> Epistemology

  • Do? —> Ethics
  • Hope? —> Metaphysics
  • One more turn after 


the material turn:

  • mediation and appropriation
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Outline

  • 1. Interaction Design: 


human-technology relations

  • 2. Mediation Theory: 


understanding hybridity

  • 3. Hubris and Hybris: 


the limits of humanity

  • 4. Ascetic Design: 


crafting the mediated self

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Humans and Technologies

  • hybrids: 


mixtures

  • hubris: 


going too far

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Humans and Technologies

  • hybrids: 


mixtures

  • hubris: 


going too far

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Sigmund Freud

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Do Artifacts 
 Have Morality?

  • Artifacts and Morality:

– moral instrumentalism – artificial agency – moral mediation


  • Technological Mediation:
  • mediation of praxis 


and experience

  • technologies help to shape moral

actions and decisions

human world technology

praxis experience

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Outline

  • 1. Interaction Design: 


human-technology relations

  • 2. Mediation Theory: 


understanding hybridity

  • 3. Hubris and Hybris: 


the limits of humanity

  • 4. Ascetic Design: 


crafting the mediated self

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Ascesis and technology

  • Michel Foucault: 

  • technology as power
  • dialectic reading: 

  • Panopticon 

  • oppression and liberation
  • hermeneutic reading: 

  • technologies of the self

  • ascesis as 'subjectivation'
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Technologies of the self: ethics as subjectivation

  • ethical substance

– mediated existence

  • mode of subjection:

– technological mediations

  • self practices:

– understanding, appropriating and designing technological mediations

  • teleology:

– what hybrids do we want to be?

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Ethics from Within

  • from ’yes’ or ’no’ 


to 'how?'

  • from 'assessment' 


to ’accompaniment’

  • 'ascetic design and

use' as 'crafting the mediated self'

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The ethics of design: materializing morality

1. Anticipating mediations 2. Assessing mediations 3. Designing mediations

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Anticipating Mediations: 


sources of mediation

designer

(delegation)

user mediation

(appropriation)

thing

(emergence)

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Assessing Mediations

  • Ethics from within:
  • conversation analysis
  • ethical theory
  • Making available 


implicit morality 
 for explicit reflection

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Designing Mediations


Types of influences 


(Tromp, Hekkert, and Verbeek)

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Example: nudging

  • Nudging: the ultimate solution?

  • ‘liberal paternalism’

  • ‘transparent persuasions’
  • Liberalism:

  • ‘the blackmail of autonomy’

  • nudges and mediations are inevitable
  • Ascetic design:

  • taking the mediated self as a starting point

  • designing room for 'subjectivation'
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Design as 
 Crafting Hybrids

  • Approaching interaction 


as intra-action …

  • … shows that designing things

is designing humans …

  • … involving technological

mediation and appropriation …

  • … asking for ascetic design.
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