MUGAN Multiplayer Gam es in Mobile Ad Hoc Netw orks Part I Kroly - - PowerPoint PPT Presentation
MUGAN Multiplayer Gam es in Mobile Ad Hoc Netw orks Part I Kroly - - PowerPoint PPT Presentation
MUGAN Multiplayer Gam es in Mobile Ad Hoc Netw orks Part I Kroly Farkas ETH Zurich 19 th May, 2005, Braunschweig Outline MUGAN Project Overview Motivations Scope of the project Goals of the project Expected results
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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005
Outline
MUGAN – Project Overview
- Motivations
- Scope of the project
- Goals of the project
- Expected results
- Project structure
- Consortium
- Actual status
Technical Part of MUGAN ⇒ Part II
- Presented by Oliver
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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005
Motivations
Popularity of mobile devices and
ubiquitous environments
Emergence of self-organized or ad hoc
communication paradigm
Attractiveness of multiplayer gaming as a
leisure time activity, and a ‘big’ business MUGAN - Multiplayer Games in Mobile Ad Hoc
Networks
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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005
Scope
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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005
Other Possible Application Scenarios
- Automatic collaboration support
- Collaborative work ⇒ Distributed software applications
- On-demand, automatic and quick service deployment
and management
- Sample situation – during project meetings
Edutainment
- Collaborative studying and entertainment ⇒ Distributed
software and multimedia applications
- On-demand, automatic and quick service deployment
and management
- Sample situation – during university courses
Mobile ad hoc multiplayer games
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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005
Main Technical Difficulties
Lack of permanent infrastructure and central
management
High level of heterogeneity High level of mobility Devices with limited resources
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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005
Objectives
Develop a reusable service provisioning
middleware
Develop an appropriate game architecture for
mobile ad hoc environment
Adapt an existing multiplayer game Develop and implement a new, prototype, mobile
ad hoc multiplayer game
Further objectives
- Integrate fixed-infrastructure networks
- Integrate security and fairness mechanisms
- Integrate context awareness
- Develop a detailed business model appropriate for
mobile ad hoc gaming
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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005
Expected Results/Benefits
Technical
- Research in mobile ad hoc networking from the
Applications’ perspectives ⇒ Practical research results, efficient use of underlying resources
- Reusable service provisioning framework containing
common useful services
– Service naming, description, discovery – Service deployment – Service management – Security and fairness
- Robust game architecture ⇒ Make possible multiplayer
gaming in mobile ad hoc networks
- Technical solutions for combining fix and ad hoc
networks, even on the Application layer
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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005
Expected Results/Benefits (cont’d)
Social
- New ways of gaming ⇒ New ways of social interactions
– Mobile ad hoc gaming – Context aware games
Economical
- Direct income for game developers
- New services through integrating fixed-infrastructure
networks ⇒ New income possibilities even for third parties (e.g., game service providers, terminal vendors, network operators)
- Urge towards new business solutions ⇒ New markets,
new business models
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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005
Project Structure
WP1 Architecture Integration WP5 Testing Evaluation WP2 Game Applications WP4 Networking WP3 Middleware WP6 Management & Dissemination
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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005
Consortium
From Academia
- ETH Zurich (ETHZ)
- Prof. Bernhard Plattner
- TU Braunschweig (TUBS)
- Prof. Lars Wolf
- TU Budapest (BUTE)
- Dr. Gábor Fehér
- Uni Oslo (UiO)
- Dr. Carsten Griwodz
- UCC Ireland (UCC)
- Dr. Dan Grigoras
- Uni Düsseldorf (HHU)
- Dr. Martin Mauve
- LIP6 Paris (UPMC)
- Prof. Serge Fdida
From Industry
- NEC Heidelberg (NEC)
Sibylle Schaller
- Signalkontor Ltd. (SK)
Ingo Ballmann
- PDAmill Ltd. (PDAmill)
Péter Balogh ETH Zurich (ETHZ)
- Prof. Bernhard Plattner
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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005
How does the Consortium fit together?
Game Application
Gam e Developm ent
PDAm ill
Context Aw areness
HHU
Business Opportunities
SK
Middleware
Security, Fairness
BUTE
Service Nam ing, Description, Discovery
UCC
Service Deploym ent, Managem ent
ETHZ
Networking
Routing, Partitioning
UPMC
I ntegration of fixed infrastructure netw orks
NEC
Architecture
Data Replication Gam e Architecture
TUBS UiO
Technology Transfer
NEC PDAm ill
Dissem ination, Com m ercialisation
SK
Project Managem ent
ETHZ
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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005
Actual Status
The MUGAN Proposal
- Submitted to EU FP6-2004 IST-4 call, 22.03.2005
- Form: STREP – Specific Target Research Project
- Duration: 3 years
- Requested EU contribution: 2.7 Mio EUR
- EU decision expected: middle of June