MUGAN Multiplayer Gam es in Mobile Ad Hoc Netw orks Part I Kroly - - PowerPoint PPT Presentation

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MUGAN Multiplayer Gam es in Mobile Ad Hoc Netw orks Part I Kroly - - PowerPoint PPT Presentation

MUGAN Multiplayer Gam es in Mobile Ad Hoc Netw orks Part I Kroly Farkas ETH Zurich 19 th May, 2005, Braunschweig Outline MUGAN Project Overview Motivations Scope of the project Goals of the project Expected results


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MUGAN Multiplayer Gam es in Mobile Ad Hoc Netw orks – Part I

19th May, 2005, Braunschweig

Károly Farkas ETH Zurich

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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005

Outline

MUGAN – Project Overview

  • Motivations
  • Scope of the project
  • Goals of the project
  • Expected results
  • Project structure
  • Consortium
  • Actual status

Technical Part of MUGAN ⇒ Part II

  • Presented by Oliver
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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005

Motivations

Popularity of mobile devices and

ubiquitous environments

Emergence of self-organized or ad hoc

communication paradigm

Attractiveness of multiplayer gaming as a

leisure time activity, and a ‘big’ business MUGAN - Multiplayer Games in Mobile Ad Hoc

Networks

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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005

Scope

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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005

Other Possible Application Scenarios

  • Automatic collaboration support
  • Collaborative work ⇒ Distributed software applications
  • On-demand, automatic and quick service deployment

and management

  • Sample situation – during project meetings

Edutainment

  • Collaborative studying and entertainment ⇒ Distributed

software and multimedia applications

  • On-demand, automatic and quick service deployment

and management

  • Sample situation – during university courses

Mobile ad hoc multiplayer games

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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005

Main Technical Difficulties

Lack of permanent infrastructure and central

management

High level of heterogeneity High level of mobility Devices with limited resources

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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005

Objectives

Develop a reusable service provisioning

middleware

Develop an appropriate game architecture for

mobile ad hoc environment

Adapt an existing multiplayer game Develop and implement a new, prototype, mobile

ad hoc multiplayer game

Further objectives

  • Integrate fixed-infrastructure networks
  • Integrate security and fairness mechanisms
  • Integrate context awareness
  • Develop a detailed business model appropriate for

mobile ad hoc gaming

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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005

Expected Results/Benefits

Technical

  • Research in mobile ad hoc networking from the

Applications’ perspectives ⇒ Practical research results, efficient use of underlying resources

  • Reusable service provisioning framework containing

common useful services

– Service naming, description, discovery – Service deployment – Service management – Security and fairness

  • Robust game architecture ⇒ Make possible multiplayer

gaming in mobile ad hoc networks

  • Technical solutions for combining fix and ad hoc

networks, even on the Application layer

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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005

Expected Results/Benefits (cont’d)

Social

  • New ways of gaming ⇒ New ways of social interactions

– Mobile ad hoc gaming – Context aware games

Economical

  • Direct income for game developers
  • New services through integrating fixed-infrastructure

networks ⇒ New income possibilities even for third parties (e.g., game service providers, terminal vendors, network operators)

  • Urge towards new business solutions ⇒ New markets,

new business models

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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005

Project Structure

WP1 Architecture Integration WP5 Testing Evaluation WP2 Game Applications WP4 Networking WP3 Middleware WP6 Management & Dissemination

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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005

Consortium

From Academia

  • ETH Zurich (ETHZ)
  • Prof. Bernhard Plattner
  • TU Braunschweig (TUBS)
  • Prof. Lars Wolf
  • TU Budapest (BUTE)
  • Dr. Gábor Fehér
  • Uni Oslo (UiO)
  • Dr. Carsten Griwodz
  • UCC Ireland (UCC)
  • Dr. Dan Grigoras
  • Uni Düsseldorf (HHU)
  • Dr. Martin Mauve
  • LIP6 Paris (UPMC)
  • Prof. Serge Fdida

From Industry

  • NEC Heidelberg (NEC)

Sibylle Schaller

  • Signalkontor Ltd. (SK)

Ingo Ballmann

  • PDAmill Ltd. (PDAmill)

Péter Balogh ETH Zurich (ETHZ)

  • Prof. Bernhard Plattner
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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005

How does the Consortium fit together?

Game Application

Gam e Developm ent

PDAm ill

Context Aw areness

HHU

Business Opportunities

SK

Middleware

Security, Fairness

BUTE

Service Nam ing, Description, Discovery

UCC

Service Deploym ent, Managem ent

ETHZ

Networking

Routing, Partitioning

UPMC

I ntegration of fixed infrastructure netw orks

NEC

Architecture

Data Replication Gam e Architecture

TUBS UiO

Technology Transfer

NEC PDAm ill

Dissem ination, Com m ercialisation

SK

Project Managem ent

ETHZ

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E-NEXT WG1 – MANET TF Meeting, Károly Farkas (farkas@tik.ee.ethz.ch), Braunschweig, 19.05.2005

Actual Status

The MUGAN Proposal

  • Submitted to EU FP6-2004 IST-4 call, 22.03.2005
  • Form: STREP – Specific Target Research Project
  • Duration: 3 years
  • Requested EU contribution: 2.7 Mio EUR
  • EU decision expected: middle of June