Motricity in the Immersive Web Inclusive & Accessible Locomotion - - PowerPoint PPT Presentation

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Motricity in the Immersive Web Inclusive & Accessible Locomotion - - PowerPoint PPT Presentation

Motricity in the Immersive Web Inclusive & Accessible Locomotion and Interaction in XR on the Web November 5, 2019 @rolanddubois Overview 1. The trend towards controller-free input 2. Why is XR hardware failing? 3. What can we learn from


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Motricity in the Immersive Web Inclusive & Accessible Locomotion and Interaction in XR on the Web

November 5, 2019 @rolanddubois

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Overview

  • 1. The trend towards controller-free input
  • 2. Why is XR hardware failing?
  • 3. What can we learn from AT?
  • 4. Experiments, Tools and Projects
  • 5. Discussion
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Is VR inherently inaccessible?

What Is Accessibility? #a11y

When something is accessible, a person with a disability can (to the greatest extent possible):

  • acquire the same information,
  • engage in the same interactions,
  • and enjoy the same services as a person without a disability,
  • with substantially equivalent ease of use.
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Accessibility = Designing things to provide equal access to people with disabilities In Other Words :

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Immersive Web — making experience accessible 2D Web — making content accessible

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The trend towards controller-free input allows no space for graceful degradation

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Low-cost brain computer interfaces (BCI)

Emotiv Muse Nia NeuroSky Neurable

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NeuRow,

BCI & VR in Research

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Spatial gesture / hand motion control

Kinemic Gest Nod MYO Bixi Leap Motion

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Hololens 2, Magic Leap, VIVE Hand Tracking SDK, Oculus 2107 - Oculus Hand Tracking OC6

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Why is XR hardware failing?

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Protective eyewear in medical and blue collar work environments, My name is Yanick/Unsplash

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What can we learn from Assistive Technologies (AT) ?

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https://www.flickr.com/photos/yelp/28474934237/

What people think when they hear VR

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https://www.flickr.com/photos/yelp/28474934237/

Who do people interact and play in VR

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Accessible Controllers

Emotiv

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Accessible Controllers - 3dRudder

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https://spinalpedia.com, Flickr, NYT, Tesla self-drivng car

In-Vehicle Assistive Technology (IVAT)

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Coleco, Logitec, Nintendo, XBox, PXN, Playstation, VisionRacer

Driving Game Controllers

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Experiments, Tools and Projects

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https://www.youtube.com/watch?v=tr4Ejq5fHMc

SeeingVR: Low Vision Tools For VR

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https://next.reality.news/news/magic-lines-works-restore-mobility-parkinsons-and-dementia-patients-through-ar-magic-leap-hololens-0204088/, https://medicalxpress.com/news/2019-04-virtual-reality-benefits-parkinson-disease.html, https://www.neurostorm.studio/goodvibrations

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https://www.youtube.com/watch?v=D4y_Bb3UZ1I

WalkinVR: Steam Driver For VR

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https://www.youtube.com/watch?v=KCLSyhUmQ0M

WalkinVR: Steam Driver For VR

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https://gettecla.com/blogs/news/does-pokemon-go-pass-our-accessibility-tests

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https://en.wikipedia.org/wiki/Sip-and-puff

From Sip-and-Pufg To Binary

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https://www.game-accessibility.com/documentation/single-switch-controllers/

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Is the fallback input for mobile VR inclusive enough for everyone?

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Navigating VR for Physically Disabled Users

with Binary Input Controls

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https://blog.prototypr.io/accessible-locomotion-and-interaction-in-webxr-e4d87c512e51

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https://realityvirtuallyhack.com

433 Hackers 110 Team submissions

Best Application For Accessibility Wayfair Way-more Best Use of an HTC Vive Focus

3x winner at the world’s largest, most diverse XR Hackathon. January 17-21st, 2019 @ the MIT Media Lab, Boston

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Take Action

Binary Input

  • single button control
  • binary input frequencies: on/off - short/long/continuous
  • mapped with the W3C standard Gamepad API to enable

assistive technology (AT) devices

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Discussion

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https://www.youtube.com/watch?v=jMcLQoMR78w, Measure of Man and Woman: Human Factors in Design by Henry Dreyfuss, https://www.newsweek.com/double-amputee-gets-first-ever-mind-controlled-arms-293189

Discussion

  • How can we progressively enhance the XR experience?
  • What do HMI & Ergonomics teach us better than flat GUIs?
  • Can Assistive Technologies guide us to interaction standards?
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@rolanddubois

Engage and Interact

Meetups A11yNYC - Accessibility New York City CUNY Tech Meetup Events Access + Ability Build-a-Thon Links & Resources 5 VR Games with A11y Features Why VR/AR Developers Should Prioritize A11y in UX/UI Design XRAccess Ablegamers.org The Geeky Gimp

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Thank You!

Roland Dubois rolanddubois.com @rolanddubois #aframe_nyc

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@rolanddubois

Hello, I am Roland Dubois

  • Product UX Lead at Virtual Facility
  • XR Accessibility Lead and co-founder at Virtuleap
  • Mozilla Tech Speaker
  • Creator of GRAVR — a globally recognized avatar for WebVR
  • Member of the W3C Immersive Web CG
  • Member of the XR Access Initiative
  • Host of WebXR (A-Frame NYC) workshops & events
  • Creating immersive experiments that make the current

VR/AR industry accessible for everyone.