mensch maschine interaktion 2 mobile environments
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Mensch-Maschine-Interaktion 2 Mobile Environments Prof. Dr. Andreas Butz, Dr. Julie Wagner 1 LMU Mnchen Medieninformatik Andreas Butz, Julie Wagner Mensch-Maschine-Interaktion II WS2014/15 Slide


  1. Mensch-Maschine-Interaktion 2 Mobile Environments Prof. Dr. Andreas Butz, Dr. Julie Wagner 1 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

  2. Mensch-Maschine Interaktion 2 Interactive Environments Mobile Technology Desktop Environments 2 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

  3. Human-Computer Interaction 2 Interactive Environments Mobile Technology Desktop Mobile Interactive Environments Desktop Environments context and task context and task context and task theory theory theory interaction techniques interaction techniques interaction techniques in/output technologies in/output technologies in/output technologies 3 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

  4. Mobile Technologies context and task theory interaction techniques in/output technologies 4 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

  5. Mobile Designing for mobile technologies context and task • technological perspective: – It’s technology that we can carry around (portable) theory • phones, smart watches, google glasses, interactive interaction cloth, etc. techniques • body-centric perspective in/output – It’s an interface where input/output is performed technologies relative to the body . • same technology needs to be designed depending on its position on the body • same technology can be controlling objects fixed in the world The body’s spatial relationship with an input device effects interaction design (how you hold a phone effects touch interaction) http://turkeytamam.com/wp-content/uploads/2014/04/Smart-Phones.jpg 5 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

  6. Mobile Is a notebook mobile technology? context and task • technological perspective – yes. It’s portable! theory • body-centric perspective interaction techniques – no. the interaction is restrictively designed to support sitting in front of it in/output – does not consider the dynamic shift of body positions technologies we interact in with technology 6 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

  7. New Body configurations • standing – device held in hand, i.e. no fixed support – will desktop models still work??? • walking – everything is in motion (precision??) – „secondary“ task of not running into things • lying on the sofa... 7 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

  8. Mobile overview: designing for.... context and task • device support • bimanual interaction theory • touch input problems interaction techniques – midas touch – occlusion in/output technologies – input precision • mid-air/hands-free gestures – fatigue effects • limited screen real estate • social issues 8 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

  9. Mobile Device Support context and task • Device support restricts your input movements. theory – free-hand gestures interaction – device attached to your body techniques – holding a device in/output technologies • manual multi-tasking Literature: Ease-of-juggling: Studying the effects of manual multi-tasking, CHI 2011 9 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

  10. Mobile Bimanual Interaction context and task theory interaction techniques in/output technologies Literature: Foucault et al. SPad Demo: A bimanual Interaction technique for productivity applications on multi-touch tablets, CHI14 10 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

  11. Mobile touch input context and task • midas touch problem: – no hover state. Touching is selecting. theory – specific location and selection. Touch conveys both interaction at the same time. Mouse device separates both techniques information. in/output • occlusion problem: technologies – touching means covering information through your finger • input precision: – finger is an area, not a pixel. – in current interfaces, developers need to work with pixels. 11 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

  12. Mobile phones: social issues • https://www.youtube.com/watch?v=OINa46HeWg8 12 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

  13. Let‘s discuss these issues: • (un)divided attention • not living in the moment, instead trying to capture the moment • hyper-multi-tasking? • privacy issues – e.g., current research of Alina Hang and Emanuel von Zezschwitz – e.g., http://pleaserobme.com/why 13 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

  14. Example: fake cursors 14 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

  15. Example: back-of-device authentication http://www.youtube.com/watch?v=sToX-v4TmRg 15 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

  16. Mobile Take-away message context and task • designing mobile technology faces the challenge to design for theory – dynamic shift of human’s body position (is user interaction seated, walking etc?) techniques – dynamically changing focus of attention between in/output multiple tasks technologies – dynamically changing external context (is user seated, but in a driving (hence shaking) bus?) 16 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

  17. Mobile Technologies context and task theory interaction techniques in/output technologies 17 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

  18. Mobile Overview context and task • Device Support – Guiard’s Kinematic Chain Theory theory – BiTouch Design Space, extension to Guiard’s theory interaction • Pointing techniques – FFitts’ Law in/output technologies – targeting behavior studies • Gestural interaction – Gesture taxonomy – how to formally describe gestures? – how to communicate gestures? how to support learning of gestures? – methods to produce gestures sets – do intuitive gestures exist? 18 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

  19. Mobile Bimanual interaction context and task theory bimanual interaction interaction symmetric techniques asymmetric bimanual bimanual in/output action technologies action http://www.lecker.de/media/redaktionell/leckerde/backen_1/ weihnachten_10/plaetzchenbacken/hbv_1382/muerbeteig- ausrollen_img_308x0.jpg • symmetric bimanual action: the two hands have the same role • asymmetric bimanual action: the two hands have different roles 19 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

  20. Mobile Kinematic Chain Theory (KC) context and task “Under standard conditions, the spontaneous writing speed of adults is reduced by some 20% theory when instructions prevent the non-preferred hand from manipulating the page” bimanual interaction interaction techniques in/output technologies Literature: Yves Guirad (1987). Asymmetric Division of Labor in Human Skilled Bimanual Action: The Kinematic Chain as a Model 20 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � Mensch-Maschine-Interaktion II — WS2014/15 Slide Tuesday 28 October 14

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