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http://www.cs.cornell.edu/courses/cs1110/2019sp Life after CS 1110 CS 1110 Introduction to Computing Using Python [E. Andersen, A. Bracy, D. Gries, L. Lee, S. Marschner, C. Van Loan, W. White] Obvious Next Step: CS 2110 Programming in Java


  1. http://www.cs.cornell.edu/courses/cs1110/2019sp Life after CS 1110 CS 1110 Introduction to Computing Using Python [E. Andersen, A. Bracy, D. Gries, L. Lee, S. Marschner, C. Van Loan, W. White]

  2. Obvious Next Step: CS 2110 • Programming in Java § Basic Java syntax Java Specific § Static vs. Dynamic Types § Adv. Java Topics (e.g. Threads) • OO Theory § More design patterns § Interface vs. Implementation Language • Data Structures Independent § Binary Trees Major CS Topic § Linked Lists § Graphs 3

  3. CS 2110 Immediately Opens your Options Introduction to CS 4620 Computer Graphics Computer System CS 3410 Organization and Programming CS 2110 Introduction to CS 3152 Computer Game Development Natural Language CS 4740 Processing 4

  4. CS 2800: The Other Important Course • CS requires a lot of math § Analyzing code performance § Analyzing data § Proving code corre ctness • Calculus is “wrong math” § Data is rarely “continuous” § Limited to specific uses (e.g. spatial data) • “Grab-bag” course § All math needed for CS § Includes writing proofs 5

  5. CS 2110 + CS 2880 = Even More Options Data Structures CS 3110 and Functional Programming CS 2110 Introduction to CS 4670 Computer Vision Artificial Intelligence, Robotics, Machine CS 47xx Learning CS 2800 (some non-cs pre-reqs) Introduction to CS 4810 Theory of Computing 6

  6. Computer Science Course Numbers • Programming Languages x1xx (e.g. 1110, 2110) • Scientific Computing x2xx (e.g. 4210) • Data Management x3xx (e.g. 3300, 4320) • Systems x4xx (e.g. 3410, 4410) • Computational Biology x5xx (e.g. 5555) • Graphics and Vision x6xx (e.g. 4620) • Artificial Intelligence x7xx (e.g. 4758, 4700) • Theory x8xx (e.g. 4810, 4820) • Research x9xx (e.g. 4999) Level Area 7

  7. Computer Science Course Numbers • Programming Languages x1xx (e.g. 1110, 2110) • Scientific Computing x2xx (e.g. 4210) • Data Management x3xx (e.g. 3300, 4320) Separation not perfect; • Systems x4xx (e.g. 3410, 4410) there is a lot of overlap • Computational Biology x5xx (e.g. 5555) • Graphics and Vision x6xx (e.g. 4620) • Artificial Intelligence x7xx (e.g. 4758, 4700) • Theory x8xx (e.g. 4810, 4820) • Research x9xx (e.g. 4999) Level Area 8

  8. Programming Languages • Adv. Language Topics § Functional languages CS 3110 § Streaming languages § Parallel programming CS 4120 CS 4110 • Language Theory § New languages/compilers § Software verification CS 3152 CS 4152 • Software Engineering § Design patterns CS 5150 § Architecture principles 9

  9. Scientific Computing • Calculus + Computing CS 1132 Math 2220 § Problems from other science domains CS 4210 CS 4220 § Process with computer • Applications § Complex simulations CS 5643 § Physics (games!) • Challenge : Performance § Programs can run for days! § How do we make faster? 10

  10. Data Management • Modern Web Apps CS 3300 § Storing user/session data CS 3110 § Coordinating users CS 4300 CS 4320 • Databases CS 5300 § Query languages § Database optimization § Organizing your data • Information Retrieval § Searching § Data analysis 11

  11. Systems • Building BIG software § Operating systems CS 3410 § Distributed applications (e.g. online, networked) § Cloud computing CS 4410 • Also System Security § Though that is spread about CS 5412 CS 5430 • Senior/masters level classes CS 5414 CS 5420 § Bulk of the 5xxx courses § But great project courses! 12

  12. Computation Biology • No undergrad classes § Too much to learn § Masters/PhD level • Undergrad options § BTRY 4840 : Comp. Genomics § BSCB department • Hoping to improve… 13

  13. Graphics and Vision • Not modeling/art! CS 4620 • Rendering & Animation CS 5625 CS 4670 § Illumination/reflection § Cloth/hair simulation CS 5643 § Water and fluids • Processing Images § Recognizing shapes § Assembling 3D models from 2D pictures § Smart cameras 14

  14. Artificial Intelligence • Not sentient computers CS 4700 CS 4750 • Machine learning CS 4740 § Discovering patterns CS 4780 CS 4758 § Making predictions • Natural Language Proc. § Automatic translation § Searching text/books § Voice-control interfaces • Robotics § Autonomous control 15

  15. Theory • Analysis of Algorithms CS 4810 CS 4830 CS 4860 § What is possible ? § What is feasible ? CS 4820 • Analysis of Structures § Social network theory § Complex data structures • Cryptography § Theory side of security • Perhaps the most famous group in the department 16

  16. What About Games? • CS 3152, Spring only § Prereq: CS 2110 § But CS 3110 a big help • Build game from scratch § Want it to be innovative § You own the IP • Interdisciplinary teams § 5 to 6 people on a team § With artists/designers • Final : public showcase 17

  17. Games and the Designer Track • Coding not your thing? • INFO 3152 (co-meets) § Artists/designer track § No formal training needed § Submit me a portfolio • Recommend: INFO 2450 § Start of the HCI sequence § How design effects the user experience § Fall course; no prereqs 18

  18. 3110 : Data Structures and Functional Programming CS Undergraduate Prerequisite Structure 3152: Introduction to Computer Game Architecture 3220: Introduction to Scientific Computation bold & colored courses 4152 { 3152 3410 : Computer System Organization and Programming plus 4700, 4620, (with corresponding or INFO 3300 3420 : Embedded Systems (prereq: ENGRD 2300, not shown) 4154 arrows) indicate 4110: Programming Languages and Logics prerequisites 4620 4120: Introduction to Compilers + 4621 4786* 4740 4152: Advanced Topics in Computer Game Architecture 4787 4154: Analytics-driven Game Design 4780* 1110 2024 4160: Formal Verification 4450 3410 |20 4410 1112 * 2110|2 4220: Numerical Analysis: Linear and Nonlinear Problems + 4411 3110 co-req 1132 + 2111 4120 4320: Introduction to Database Systems 2800|2 1133 4320 4410: Operating Systems & 4121 4750* 1380 4110 4450: Introduction to Computer Networks + 4321 4670 2770 4160 4620: Introduction to Computer Graphics 3220* 4220* 4700 4670: Introduction to Computer Vision 2850 4820 { A- or better in any 1xxx class 2110 and 2800 + 4701 4700: Foundations of Artificial Intelligence listed or knowledge satisfies 3110 prereq of programming 4740: Natural Language Processing 4810 4750: Foundations of Robotics 4850* Practicums core classes 4780: Machine Learning for Intelligent Systems 4860* in small font: 4786: Machine Learning for Data Science + : optional starred (*) courses 4787: Principles of Large-Scale Machine Learning & : required have at least 1 MATH 4810: Introduction to Theory of Computing pre- or co-requisite 4820: Introduction to Analysis of Algorithms See Roster. 4850: Mathematical Foundations for the Information Age 4860: Applied Logic 1110 : Introduction to Computing Using Python 2110 : Object-Oriented Programming and Data Structures 1112 : Introduction to Computing Using MATLAB 2112 : Object-Oriented Design and Data Structures - Honors 1132: Short Course in MATLAB 2770: Excursions in Computational Sustainability 1133: Short Course in Python 2800 : Discrete Structures 1380: Data Science for All 2802 : Discrete Structures - Honors 2024: C++ Programming 2850: Networks 19

  19. Computer Science not your ? Try one of our neighbors! • Information Science • Statistics • Operations Research & Information Engineering • Electrical and Computer Engineering § ECE 2400 is a good next step 20

  20. InfoSci Classes you could have already taken Introductory Design INFO 1300 and Programming for the Web INFO 2040 Networks Excursions in INFO 2770 Computational Sustainability Computational INFO 3140 Psychology 21

  21. InfoSci Classes you can take after some CS Ubiquitous INFO 4120 Computing CS 1110 Introduction to INFO 2950 Data Science Data-driven Web CS 2110 INFO 3300 Applications 22 Not a complete list!

  22. It's been a great semester! See you at the Final Exam! 23

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