Lecture 19 A fg ect Mark Woehrer CS 3053 - Human-Computer - - PowerPoint PPT Presentation

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Lecture 19 A fg ect Mark Woehrer CS 3053 - Human-Computer - - PowerPoint PPT Presentation

Lecture 19 A fg ect Mark Woehrer CS 3053 - Human-Computer Interaction Computer Science Department Oklahoma University Spring 2007 [Taken from Stanford CS147 with permission] CS 3053 - Mark Woehrer Learning Goals How does a fg ect play


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CS 3053 - Mark Woehrer

Lecture 19 – Afgect

Mark Woehrer CS 3053 - Human-Computer Interaction Computer Science Department Oklahoma University Spring 2007 [Taken from Stanford CS147 with permission]

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CS 3053 - Mark Woehrer

Learning Goals

  • How does afgect play a role

in human-computer interaction?

  • …in design?
  • …in anthropomorphic

devices like robots?

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CS 3053 - Mark Woehrer

Norman Levels of Design

  • Visceral
  • Behavioral
  • Reflective
  • Afgect and Emotion

– Afgect is the basic human feeling behavior – Emotion involves perception and memory and always includes an environmental factor, present or past

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CS 3053 - Mark Woehrer

Visceral Design by Apple

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Cell Phones

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Hiroshi Ishii’s Music Bottles

  • Physical feel – Haptic feedback and

tangibility

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Biophilia

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Game design

  • Overall sensory look and feel
  • Music and sound efgects
  • Emotions are the key drivers

– Fear, Sex, Aggression,….

  • Haptic/tangible (e.g,. For driving

games)

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CS 3053 - Mark Woehrer

Reflective Level: Message, culture, meaning

  • Personal remembrances
  • Self image
  • DVDs as an example
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Swatch car

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Alessi Juicy Salif Citrus Fruit Squeezer

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Visceral vs. Reflective

  • Attractiveness is a visceral-level

phenomenon

– Beauty comes from the reflective level

  • Sexy, powerful, seductive – visceral

level

– Prestige, rarity, exclusiveness – reflective level

How does this apply to interaction design?

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Affective Interactive Toys

Furby Aibo NeCoRo Tamagotchi

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Paro: World's Most Therapeutic Robot

http://paro.jp/english/about.html

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Kismet – Cynthia Breazeal, MIT

http://www.ai.mit.edu/projects/sociable/overview.html

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What Kinds of Emotions would Roomba have?

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Human-Robot interaction

  • Anthropomorphism and

expectations

  • The uncanny valley
  • Displaying the machine’s emotional

state

– Facial expressions – Fake vs. real emotions

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Machines Assessing People’s Emotional State

  • Facial expression
  • Physiological signals

– (blood pressure, galvanic skin response, facial expression....)

How and when should machines respond to your afgect?

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Affective Computing (Rosalind Picard, MIT)

Blood Volume Pressure (BVP) earring Galvanic Skin Response (GSR) rings and bracelet

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Manipulating Affect and Motivation

  • Captology is

the study of computers as persuasive technologies. This includes the design, research, and analysis of interactive computing products created for the purpose

  • f changing

people's attitudes or behaviors.

BJ Fogg, Persuasive Technology: Using Computers to Change What We Think and Do