CS 3053 - Mark Woehrer
Lecture 19 A fg ect Mark Woehrer CS 3053 - Human-Computer - - PowerPoint PPT Presentation
Lecture 19 A fg ect Mark Woehrer CS 3053 - Human-Computer - - PowerPoint PPT Presentation
Lecture 19 A fg ect Mark Woehrer CS 3053 - Human-Computer Interaction Computer Science Department Oklahoma University Spring 2007 [Taken from Stanford CS147 with permission] CS 3053 - Mark Woehrer Learning Goals How does a fg ect play
CS 3053 - Mark Woehrer
Learning Goals
- How does afgect play a role
in human-computer interaction?
- …in design?
- …in anthropomorphic
devices like robots?
CS 3053 - Mark Woehrer
Norman Levels of Design
- Visceral
- Behavioral
- Reflective
- Afgect and Emotion
– Afgect is the basic human feeling behavior – Emotion involves perception and memory and always includes an environmental factor, present or past
CS 3053 - Mark Woehrer
Visceral Design by Apple
CS 3053 - Mark Woehrer
Cell Phones
CS 3053 - Mark Woehrer
Hiroshi Ishii’s Music Bottles
- Physical feel – Haptic feedback and
tangibility
CS 3053 - Mark Woehrer
Biophilia
CS 3053 - Mark Woehrer
Game design
- Overall sensory look and feel
- Music and sound efgects
- Emotions are the key drivers
– Fear, Sex, Aggression,….
- Haptic/tangible (e.g,. For driving
games)
CS 3053 - Mark Woehrer
Reflective Level: Message, culture, meaning
- Personal remembrances
- Self image
- DVDs as an example
CS 3053 - Mark Woehrer
Swatch car
CS 3053 - Mark Woehrer
Alessi Juicy Salif Citrus Fruit Squeezer
CS 3053 - Mark Woehrer
Visceral vs. Reflective
- Attractiveness is a visceral-level
phenomenon
– Beauty comes from the reflective level
- Sexy, powerful, seductive – visceral
level
– Prestige, rarity, exclusiveness – reflective level
How does this apply to interaction design?
CS 3053 - Mark Woehrer
Affective Interactive Toys
Furby Aibo NeCoRo Tamagotchi
Paro: World's Most Therapeutic Robot
http://paro.jp/english/about.html
CS 3053 - Mark Woehrer
Kismet – Cynthia Breazeal, MIT
http://www.ai.mit.edu/projects/sociable/overview.html
What Kinds of Emotions would Roomba have?
CS 3053 - Mark Woehrer
Human-Robot interaction
- Anthropomorphism and
expectations
- The uncanny valley
- Displaying the machine’s emotional
state
– Facial expressions – Fake vs. real emotions
CS 3053 - Mark Woehrer
Machines Assessing People’s Emotional State
- Facial expression
- Physiological signals
– (blood pressure, galvanic skin response, facial expression....)
How and when should machines respond to your afgect?
CS 3053 - Mark Woehrer
Affective Computing (Rosalind Picard, MIT)
Blood Volume Pressure (BVP) earring Galvanic Skin Response (GSR) rings and bracelet
CS 3053 - Mark Woehrer
Manipulating Affect and Motivation
- Captology is
the study of computers as persuasive technologies. This includes the design, research, and analysis of interactive computing products created for the purpose
- f changing