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Kanban Tetris Game instructions Objective: Build Walls for our Customers Acceptance Criteria Walls are 32 wide Only the wall face matters blocks can hang out the back of the wall Maximize the Contiguous Area Step 1:


  1. Kanban Tetris Game instructions

  2. Objective: Build Walls for our Customers Acceptance Criteria… � Walls are 32 wide � Only the wall face matters – blocks can hang out the back of the wall Maximize the Contiguous Area

  3. Step 1: Requirements Acceptance Criteria… � Each customer should use a unique color Stick Note for their requirements � Number your requirements in the order from left to right that the wall should be constructed. � The dimensions you specify are the dimensions of the base that this block needs to fit on to. � Dimensions should be between 3 and 7 wide Note that the first set of requirements – up to 32 across - will all just be straight lines (the base of your wall is flat)

  4. Step 2: Design Acceptance Criteria � The total number of squares must equal 15 � No ‘overhangs’ are allowed. This is to make the integration stage simpler. � Indicate which way is up using an arrow � Every shape should be unique – you can’t just specify rectangular building blocks for example! � Blocks also need to be unique across customers – don’t give two customers the same design! 3 1 2

  5. Step 3: Construction Acceptance Criteria - � No two adjacent blocks should be the same color � Only the face matters – it does not matter if you have Lego blocks overhanging at the back of the structure (this is to make the brick selection easier)

  6. Step 4: Assembly Acceptance Criteria � Build the wall on the bases provided – the bases are the exact width of the wall – start on the left and work to the right � The circled number on the Sticky Notes are the order of assembly � Remember: different Sticky Note colors denote different walls for different customers!

  7. The ‘Requirement’ for the next row… 2 3 1 1 3 4 1 1

  8. The Game Setup

  9. Construction of this chart is a variation. Recommended only for advanced teams or very long sessions Cumulative Flow Diagram

  10. How to Read a Cumulative Flow Diagram

  11. Kanban – A “Pull” Process Control System

  12. Record the Inventory every minute Assign a team member to do this. The facilitator will call out the time 1 2 3 4 5 6 7 … min min min min min min min Backlog 1 4 Design Inventory 2 3 Construction 0 1 Inventory Completed Wall 0 0 Units

  13. Untimed practice time Get into groups of four Learn your station! Learn how to Build a Wall!

  14. Five Iterations Four minutes for each iteration Define Requirements during the IPM Commit to each Iteration Retrospect Iterative Development

  15. Start with all Inventory Slots filled 15 minutes of continuous play Kanban Development

  16. What did we learn? How did we feel? What were the advantages? What are the disadvantages? How could we use this? Discussion

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