jouer au gendarme et au voleur pour approximer l
play

Jouer au gendarme et au voleur pour approximer lhyperbolicit Jrmie - PowerPoint PPT Presentation

Jouer au gendarme et au voleur pour approximer lhyperbolicit Jrmie Chalopin LIF , CNRS & Aix-Marseille Universit 23 novembre 2017 23/11/2017 Jouer au gendarme et au voleur pour approximer lhyperbolicit 1/19 Cop &


  1. Jouer au gendarme et au voleur pour approximer l’hyperbolicité Jérémie Chalopin LIF , CNRS & Aix-Marseille Université 23 novembre 2017 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 1/19

  2. Cop & Robber Game A game between one cop C and one robber R on a graph G Initialization: ◮ C chooses a vertex ◮ R chooses a vertex Step-by-step: ◮ C traverses at most 1 edge ◮ R traverses at most 1 edge Winning Condition: ◮ C wins if it is on the same vertex as R ◮ R wins if it can avoid C forever 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 2/19

  3. Cop & Robber Game A game between one cop C and one robber R on a graph G Initialization: ◮ C chooses a vertex ◮ R chooses a vertex Step-by-step: C ◮ C traverses at most 1 edge ◮ R traverses at most 1 edge Winning Condition: ◮ C wins if it is on the same vertex as R ◮ R wins if it can avoid C forever 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 2/19

  4. Cop & Robber Game A game between one cop C and one robber R on a graph G Initialization: ◮ C chooses a vertex R ◮ R chooses a vertex Step-by-step: C ◮ C traverses at most 1 edge ◮ R traverses at most 1 edge Winning Condition: ◮ C wins if it is on the same vertex as R ◮ R wins if it can avoid C forever 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 2/19

  5. Cop & Robber Game A game between one cop C and one robber R on a graph G Initialization: ◮ C chooses a vertex R C ◮ R chooses a vertex Step-by-step: ◮ C traverses at most 1 edge ◮ R traverses at most 1 edge Winning Condition: ◮ C wins if it is on the same vertex as R ◮ R wins if it can avoid C forever 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 2/19

  6. Cop & Robber Game A game between one cop C and one robber R on a graph G Initialization: ◮ C chooses a vertex C ◮ R chooses a vertex Step-by-step: R ◮ C traverses at most 1 edge ◮ R traverses at most 1 edge Winning Condition: ◮ C wins if it is on the same vertex as R ◮ R wins if it can avoid C forever 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 2/19

  7. Cop & Robber Game A game between one cop C and one robber R on a graph G Initialization: ◮ C chooses a vertex ◮ R chooses a vertex Step-by-step: R ◮ C traverses at most 1 edge C ◮ R traverses at most 1 edge Winning Condition: ◮ C wins if it is on the same vertex as R ◮ R wins if it can avoid C forever 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 2/19

  8. Cop & Robber Game A game between one cop C and one robber R on a graph G Initialization: ◮ C chooses a vertex R ◮ R chooses a vertex Step-by-step: ◮ C traverses at most 1 edge C ◮ R traverses at most 1 edge Winning Condition: ◮ C wins if it is on the same vertex as R ◮ R wins if it can avoid C forever 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 2/19

  9. Cop & Robber Game A game between one cop C and one robber R on a graph G Initialization: ◮ C chooses a vertex R C ◮ R chooses a vertex Step-by-step: ◮ C traverses at most 1 edge ◮ R traverses at most 1 edge Winning Condition: ◮ C wins if it is on the same vertex as R ◮ R wins if it can avoid C forever 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 2/19

  10. Strategies Runs: A run on G is a sequence ρ k = ( v 1 , v 2 , v 3 , v 4 , . . . , v k ) ◮ v 2 i + 1 is a position of C ◮ v 2 i is a position of R ◮ v i + 2 ∈ N ( v i ) 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 3/19

  11. Strategies Runs: A run on G is a sequence ρ k = ( v 1 , v 2 , v 3 , v 4 , . . . , v k ) Strategies: ◮ A strategy s C for C is a map s C : ( v 1 , . . . , v 2 i − 1 , v 2 i ) �→ v 2 i + 1 s.t. v 2 i + 1 ∈ N ( v 2 i − 1 ) ◮ A strategy s R for R is a map s R : ( v 1 , . . . , v 2 i , v 2 i + 1 ) �→ v 2 i + 2 s.t. v 2 i + 2 ∈ N ( v 2 i ) 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 3/19

  12. Strategies Runs: A run on G is a sequence ρ k = ( v 1 , v 2 , v 3 , v 4 , . . . , v k ) Strategies: ◮ A strategy s C for C is a map s C : ( v 1 , . . . , v 2 i − 1 , v 2 i ) �→ v 2 i + 1 s.t. v 2 i + 1 ∈ N ( v 2 i − 1 ) ◮ A strategy s R for R is a map s R : ( v 1 , . . . , v 2 i , v 2 i + 1 ) �→ v 2 i + 2 s.t. v 2 i + 2 ∈ N ( v 2 i ) Positional strategies: ◮ A positional strategy s C for C is a map s C : V × V → V s.t. w C = s C ( v C , v R ) ∈ N [ v C ] ◮ A positional strategy s R for R is a map s R : V × V → V s.t. w R = s R ( v R , v C ) ∈ N [ v R ] 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 3/19

  13. Winning strategies Winning strategy: A (positional) strategy s C is a winning strategy if for any strategy s R , if C follows s C and R follows s R , then C wins 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 4/19

  14. Winning strategies Winning strategy: A (positional) strategy s C is a winning strategy if for any strategy s R , if C follows s C and R follows s R , then C wins Proposition C has a winning strategy in G ⇐ ⇒ C has a positional winning strategy A graph G is cop-win if C has a winning strategy s C (i.e., C can win whatever R does) 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 4/19

  15. What are the cop-win graphs? We assume that ◮ C catches R as soon as possible ◮ R escapes for as long as possible C R 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 5/19

  16. What are the cop-win graphs? We assume that ◮ C catches R as soon as possible ◮ R escapes for as long as possible Consider a cop-win graph G and a C sequence of moves. ◮ x : the last position of C before it catches R R ◮ y : the position of R when C enters x 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 5/19

  17. What are the cop-win graphs? We assume that ◮ C catches R as soon as possible ◮ R escapes for as long as possible Consider a cop-win graph G and a C sequence of moves. ◮ x : the last position of C before it catches R R ◮ y : the position of R when C enters x 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 5/19

  18. What are the cop-win graphs? We assume that ◮ C catches R as soon as possible ◮ R escapes for as long as possible Consider a cop-win graph G and a sequence of moves. ◮ x : the last position of C before it catches R R C ◮ y : the position of R when C enters x 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 5/19

  19. What are the cop-win graphs? We assume that ◮ C catches R as soon as possible ◮ R escapes for as long as possible Consider a cop-win graph G and a R sequence of moves. ◮ x : the last position of C before it catches R C ◮ y : the position of R when C enters x 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 5/19

  20. What are the cop-win graphs? We assume that ◮ C catches R as soon as possible ◮ R escapes for as long as possible Consider a cop-win graph G and a R C sequence of moves. ◮ x : the last position of C before it catches R ◮ y : the position of R when C enters x 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 5/19

  21. What are the cop-win graphs? We assume that ◮ C catches R as soon as possible ◮ R escapes for as long as possible Consider a cop-win graph G and a R sequence of moves. ◮ x : the last position of C before it catches R C ◮ y : the position of R when C enters x 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 5/19

  22. What are the cop-win graphs? We assume that ◮ C catches R as soon as possible ◮ R escapes for as long as possible Consider a cop-win graph G and a sequence of moves. ◮ x : the last position of C before it catches R x y R C ◮ y : the position of R when C enters x 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 5/19

  23. What are the cop-win graphs? We assume that ◮ C catches R as soon as possible ◮ R escapes for as long as possible Consider a cop-win graph G and a sequence of moves. ◮ x : the last position of C before it catches R x y R C ◮ y : the position of R when C enters x R cannot escape, i.e., N [ y ] ⊆ N [ x ] 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 5/19

  24. What are the cop-win graphs? We assume that ◮ C catches R as soon as possible ◮ R escapes for as long as possible Consider a cop-win graph G and a sequence of moves. ◮ x : the last position of C before it catches R x y R C ◮ y : the position of R when C enters x R cannot escape, i.e., N [ y ] ⊆ N [ x ] Proposition G is cop-win = ⇒ ∃ x , y ∈ V , N [ y ] ⊆ N [ x ] 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 5/19

  25. G \ { y } is still cop-win Proposition G is cop-win = ⇒ ∃ x , y ∈ V , N [ y ] ⊆ N [ x ] and G \ { y } is cop-win 23/11/2017 Jouer au gendarme et au voleur pour approximer l’hyperbolicité 6/19

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend