Iterating on a Dynamic Camera System
Phil Wilkins
Hello, good morning, and welcome. My name is Phil, I’m a programmer at Sony Santa Monica, and I'm here to talk to you about the camera system we use in the God of War series of games. Three years ago I gave a version of this talk that covered the core of the system I developed for the first two
- games. This is an iteration and an expansion on that talk, to include the new technology developed for three, and
to cover some of the detail I left out before.