Inferring a Players Need for Cognition From Hints Santos Khan - - PowerPoint PPT Presentation

inferring a player s need for cognition from hints
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Inferring a Players Need for Cognition From Hints Santos Khan - - PowerPoint PPT Presentation

Inferring a Players Need for Cognition From Hints Santos Khan Markopoulos 7 MARCH 2016 IUI Index Need for Cognition Nanobots Game Method Results 1 Need For Cognition (NfC) Stable trait that indicates how much a person


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Inferring a Player’s Need for Cognition From Hints

Santos Khan Markopoulos

7 MARCH 2016 IUI

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Index

  • Need for Cognition
  • Nanobots Game
  • Method
  • Results

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Need For Cognition (NfC)

  • Stable trait that indicates how much a person is willing to

engage in cognitive activities rather than apply mental shortcuts and heuristics

  • High NfC:
  • Inclined to mental problem solving
  • Asses situations with higher degree of elaboration
  • Low NfC:
  • Prone to less elaboration and
  • Follow more heuristic and empirical strategies
  • Measured in a scale
  • Direct applications within Persuasive Technologies

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Nanobots Game

  • Simple, two-player turn-based game
  • Players control the movement of a

set of units

  • Objective is to eliminate the units of

the opposing team

  • Included:
  • NfC questionnaire
  • Hints
  • http://imi.nhtv.nl/nanobots/

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Nanobots Game

  • Logged:
  • Number of hints requested
  • Number of hints followed
  • Number of turns
  • Total duration of the game play
  • Score
  • Does behavior around a hint mechanic correlate with NfC?

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Results

  • Signifjcant negative correlation between NfC and

number of hints followed (N=105, r = -0.173, p = 0.078)

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Is Nanobots Biased?

  • Checked all other variables:
  • Time per turn
  • Total time
  • Number of turns
  • Number of wins

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Summary

  • Showed that a generic game mechanic can be utilized for inferring

stable personality traits

  • Supports the unobtrusive detection of NfC
  • Potential adaptations:
  • High NfC players:

− Additional cognitive tasks in a level − In-depth info for content purchases

  • Low NfC players:

− More visual complex stimuli for content purchases − In exploration games get an infmuential fjgure (e.g. priest or political leader) to impact their engagement and exploration with the game

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v.j.khan@tue.nl khan.gr @v_j_khan