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CMSC 20370/30370 Winter 2020 Inclusive Technology: Designing For Under-served and Marginalized Communities Jan 6, 2020 In Class Exercise (5 minutes) Take 5 minutes to think about a product or technology you like Why do you like it?


  1. CMSC 20370/30370 Winter 2020 Inclusive Technology: Designing For Under-served and Marginalized Communities Jan 6, 2020

  2. In Class Exercise (5 minutes) • Take 5 minutes to think about a product or technology you like • Why do you like it? • Do you think the design could be improved? • How does the design support the task you want to do? • We will share our answers next

  3. Usability Goals I Safe to use Effective to use Easy to remember Efficient to use Easy to learn Good functionality Technology

  4. I Helpful Satisfying Provocative Enjoyable Enhancing Supporting Technology

  5. Technology Hard to use Frustrating breaks Makes us feel stupid my Boring Unhelpful Annoying

  6. Why do we need inclusive technology?

  7. Let’s look at other examples of good and bad design* (*many of which are inclusive technology fails) vs

  8. https://twitter.com/i/status/897756900753891328

  9. 14

  10. https://www.youtube.com/watch?v=FhGU4z YGgYk

  11. Technology alone is not the answer. As Toyama says, technology only amplifies human intent and behaviors. We need good design to make technology inclusive (while minimizing harm).

  12. What is Inclusive Technology? “Designing interactive products to support the way people communicate and interact in their everyday and working lives” – Preece HCI textbook Essentially it ’ s what happens when a human and a computer get together to perform a task – E.g. writing a document, tracking a run, playing a song

  13. Making technology inclusive relies on Human- Computer Interaction HUMAN

  14. Human Computer Interaction Technology

  15. In this class, we will study different target user groups including … • Developing Countries • Children • Elderly • Accessibility • Gig Economy • LGBTQ+ • Gender • Low Income Communities • AI and Bias

  16. Why do we need to learn HCI to make technology inclusive?

  17. HCI is an important aspect of Computer Science • People trained in HCI build better interfaces • Defined methods to help create good designs • Bad products can fail • Errors can result • Computers are everywhere (in your watch, fridge, toilet) but not always well designed

  18. Better interfaces • Easier for novices to learn (don ’ t have to read the manual) • Easier for experts to do what they need to do • Leads to better user experience – Pleasure, satisfaction, productivity – Reduce errors • Tailor to specific user needs and context = key to making technology inclusive

  19. Introductions: Who Am I?

  20. Marshini Chetty University of Chicago Computer Science Research Field: Human Computer Interaction (HCI) Areas of Interest: Ubiquitous Computing Usable Privacy and Security Information and Communication Technology for Development (ICTD) Contact: marshini@uchicago.edu JCL 355

  21. Where I am from

  22. Introductions: Who helps make this course run smoothly?

  23. Teaching Assistants Ozan Gokdemir Teaching Assistant Contact: ogokdemir@uchicago.edu Office hours: Mondays 1-3pm Xuefeng Liu Teaching Assistant Contact: xuefeng@uchicago.edu Office hours: Fridays 9-11am

  24. What is the course format?

  25. My Expectations • Read required reading before you come to class • Participate in discussions • Give your best efforts in the class projects and assignments • Provide honest and constructive feedback

  26. What You Get in Return • My guidance and commitment to teaching you about HCI and inclusive design in the most fun and appealing way possible • Attention to detail and efforts to go beyond the readings • Availability to take questions and provide guidance within reason

  27. Class Overview • Introduction to Inclusive Technology • Learn about working with different populations that are marginalized or under-served • Learn about tips for success and common pitfalls when working with different communities • All couched in Human Computer Interaction (HCI) – Learn about good and bad design – How to engage in a user centered design process – Learn different HCI data gathering, design, and evaluation techniques – Improve your HCI and design skills

  28. No Required Textbooks • All required and optional readings will be posted on class website • Complete readings before you show up to class. You will be quizzed on most readings.

  29. Course websites Course website: • www.classes.cs.uchicago.edu/archive/2020/winter/20370-1 CANVAS: https://canvas.uchicago.edu/courses/25816 •

  30. • Piazza: https://piazza.com/class/k4ytsrlynkx70b

  31. Schedule • Check on the course website – tentative schedule • Note the hand in/due dates • Focus on lecture materials in class • Fridays are group project focused • Assignments geared to give you practical experience with different HCI design methods • Goal is to make an inclusive technology prototype by the end of the quarter

  32. Deliverables and Evaluation 1. Group Project Assignments (45%) 2. Individual Assignments (30%) 3. Midterm (15%) 4. Class Quizzes (5%) 5. Attendance and Participation (5%)

  33. Assignments and Grading • All assignments are due on the day of class by the time class starts (11:30am CST) • Electronic submissions via CANVAS and posted on your project website for the group assignments • For IA 2, teams can submit one report per group/pair • Everyone gets the same grade as group or pair

  34. Individual Assignments • IA 1 – Class Introduction and CITI training – due Jan 10 (Friday) • IA 2 – Design Critique – due Jan 24 *Done in pairs • IA 3 – Peer Evaluation - due Mar 6

  35. Individual Assignment 1 • Introduce yourself on the class wiki Hi there, I’m awesome! Let’s make great Inclusive Technology together!

  36. Individual Assignment 2 • Design critique and redesign of a technology you know that you have had a positive or negative experience with. • Will be examining it with critical eye as to how “inclusive” it is depending on who it is serving • *Done in pairs

  37. Individual Assignment 3 • Be a good team player • Evaluate yourself and your peers

  38. Group Project • Iterative design of an inclusive technology system to address a key HCI problem or issue • Four group members • Everyone is expected to contribute • Tight timeline • Provide feedback on what you learn from each part of the project + what you like or dislike

  39. Group Project Assignments GP0 Group Formation and Project Website Due Jan 17 GP1 Project Proposal Due Jan 29 GP2 Design Alternatives and Poster Due Feb 14 GP3 Prototype and Evaluation Due Feb 28/Mar 2 GP4 Final Report and Video Due Mar 9/Mar 18

  40. GP0 – Group Formation/Website • Form groups and pick a topic • Suggestion: – Pick an under-served/marginalized population* – Pick a problem and focus on the intersection between that and technology • Make project website and post link on relevant Piazza thread • *over 18, avoid vulnerable groups, check with me to confirm topic

  41. GP1 – Project Proposal • Understanding the problem – Describe users, tasks, environment, social context – Describe methods for collecting data – Outline plan for the quarter – Complete ethics and field materials

  42. GP1 Deliverables • In Class Presentation for feedback • Final report • Individual reflection on the project

  43. GP2 – User Research and Design Alternatives • Completing user research and analyzing results • Creating design alternatives and exploring the design space • Not to develop multiple aspects of same design but to explore entirely different designs • Storyboards, mock-ups for multiple different designs • Explain decisions

  44. GP2 Deliverables • Group project report • Group poster – will have in-class poster session for everyone to get feedback on their designs. • Individual project reflection

  45. GP3 – Prototyping and In Class Evaluation • Create a low to medium fidelity prototype of the most viable design • Evaluate this prototype and summarize feedback to improve the design • Conduct in class evaluation with real users* – Use appropriate methods – Analyze results of evaluation – Characterize what’s working and what’s not – Caveat: *May not be target group

  46. GP3 Deliverables • Low to medium fidelity prototype • Group project report • Individual project reflection

  47. GP4 – Final Prototype, Evaluation with Target Users, and Project Video • Create a higher fidelity revised prototype based on the feedback received from the in class evaluation • Evaluate this prototype and summarize feedback to improve the design • Conduct evaluation with real target users – Use appropriate methods – Analyze results of evaluation – Characterize what’s working and what’s not

  48. GP4 Deliverables • Group project report • Group project video screening session • Individual project reflection

  49. Project Teams • You decide • Mixed group is best • Different skill sets • Consider your schedules • Pick a good team name

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