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IT2EC 2020 1-6-19 DRAFT HoloRange AR Sandtable Prototype Lessons Learned Enhancing Training Through xR
HoloRange AR Sandtable Prototype Lessons Learned
Daniel J. Lacks, PhD1, Rodney Choi2
1Chief Scientist, Cole Engineering Services, Inc., Orlando, FlodidaFlorida, USA 2 Program Manager, Cole Engineering Services, Inc., Orlando, FlodidaFlorida, USA
Abstract — The US Marine Corps is building a world class wargaming facility located at Headquarters, Quantico,
- Virginia. Commercial innovation is driving the vision to bring and build useful modern world-class technologies into
the wargaming environment. Included is a desire to build an affordable Holodeck-like experience to immerse wargamers in high risk/high security environments to combine live and table-top wargaming with MR/AR/VR
- solutions. Cole Engineering Services, Inc. (CESI) prototyped building M&S and data visualization, collaboration,
grease pen, and other features using Magic Leap One devices for this effort. This work shares CESI’s lessons learned from the industry perspective to explain what was accomplished, and lessons learned on how M&S industry partners can build AR wargaming solutions. New and creative possibilities unique to an AR solution show promise for creating a new type of Image Generator (IG) system, while variations to familiar challenges of terrain correlation and interoperability require more investigation.
1 Background
The US Marine Corps is building a world class wargaming facility located aboard Marine Corps Base Quantico,
- Virginia. Commercial innovation is driving the vision to
bring and build useful modern world-class technologies into the wargaming environment. This innovation exploration and prototyping includes data analytics, artificial intelligence, collaboration, integration, employing standards, and eXtended Reality (XR) technologies such as Mixed Reality (MR), Augmented Reality (AR), and Virtual Reality (VR). The vision includes building an affordable Holodeck-like experience to immerse wargamers in high risk/high security environments to combine live and table-top wargaming with XR solutions. Cole Engineering Services, Inc. (CESI) prototyped building Modeling and Simulation (M&S) and data visualization, collaboration, grease pen, and other features using the Unity game engine and Magic Leap One devices for this effort called the HoloRange. The HoloRange prototype is a modern implementation of a digital sand table – a digital twin of the battlefield. AR creates a 3D map which may be superimposed anywhere in the real world to include a tabletop, the floor, a wall, or at angles. Users collaborate by sharing a common view of the map, icons, events, and other visual artifacts. Users also may work offline in their own map local to their AR device, and then rejoin the collaborative game at any time. Such a feature prevents crowding around the table and bending in awkward positions to see finer details. The grease pen feature allows users to draw or erase freehand drawings on invisible planes parallel to the user. The pen may be extended, retracted, or snapped to the map. The data visualization feature included charts and graphs. The digital nature of the AR solution allows users to explore the map and visualize simulations at a resolution comfortable for their eyesight without knocking over pieces or messing up a physical sand table. These AR features show potential for planning, execution, and analysis wargaming activities. While to focus of the prototype effort was on wargaming use cases, we anticipate the technology suits other use cases such as training, planning, and mission rehearsal.
2 Augmented Reality Research
In order to build a useable solution, it is important to understand the technology and the value it provides. 2.1 Prior Research One example of a similar former research conducted is for the Augmented REality Sandtable (ARES) from the (former) Human Research and Engineering Directorate (now known as Combat Capabilities Development Command Soldier Center), US Army Research Labs [1]. The research focuses on creating a digital battlespace visualization at the point of need. The improvements claimed by the research include improved spatial awareness, situational awareness, distributed collaboration, 3D terrain and scenario authoring, and the applicability of various US Army Warfighting Challenges (as of 2017). These improvements are further detailed to explain important findings:
- Representation of 3D space is improved when
projected in 3D rather than on a 2D monitor.
- Methods to depict a User-Defined Common
Operating Picture (UDOP [2]) are different in AR compared to traditional means and need more investigation.
- Mobile AR devices bring digitized sandtables to the
point of need from classroom to battlefield.
- Data visualization needs require more research, but