Hab Habit it Theor eory
- Prof. Lydia Chilton
COMS 4170 5 March 2018 No screens
Say your name
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Hab Habit it Theor eory No screens Say your name Prof. Lydia - - PowerPoint PPT Presentation
Hab Habit it Theor eory No screens Say your name Prof. Lydia Chilton COMS 4170 5 March 2018 1 Goal 1 Build websites that suit the needs and abilities of users To accomplish a goal, users must execute an operation and evaluate the result
COMS 4170 5 March 2018 No screens
Say your name
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Goal 1
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Low-level goals: Clicking, Typing Intermediate goals: Filling out forms High-level goals: Buying a book
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There is visible feedback the user can evaluate There are visible actions the user can execute
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With implications for design
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Lose weight Drink less Control anger Study more
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The choices that all of us deliberately make at some point, and then stop thinking about but continue doing, often every day.
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Many people model themselves as agents in control of our decisions.
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Many people model themselves as agents in control of our decisions.
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Early Iterations Late Iterations
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Rational response to incentives Habit – a choice we make without thinking and continue to do everyday
CRAVING FOR JUICE
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information (Hunt)
Completion, Consistency (Self)
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to solve the user’s pain by creating an association so that the user identifies the product as the source of relief.
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Facebook/Twitter Google News Email Boredom Loneliness Frustration Confusion Indecisiveness Validation of importance Fear of missing out
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Facebook/Twitter Google News Email Boredom Loneliness Frustration Confusion Indecisiveness Validation of importance Fear of missing out
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Facebook/Twitter Google News Email Boredom Loneliness Frustration Confusion Indecisiveness Validation of importance Fear of missing out
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Facebook/Twitter Google News Email Boredom Loneliness Frustration Confusion Indecisiveness Validation of importance Fear of missing out
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Facebook/Twitter Google News Email Boredom Loneliness Frustration Confusion Indecisiveness Validation of importance Fear of missing out
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Facebook/Twitter Google News Email Boredom Loneliness Frustration Confusion Indecisiveness Validation of importance Fear of missing out
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Facebook/Twitter Google News Email Boredom Loneliness Frustration Confusion Indecisiveness Validation of importance Fear of missing out
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Facebook/Twitter Google News Email Boredom Loneliness Frustration Confusion Indecisiveness Validation of importance Fear of missing out
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Facebook/Twitter Google News Email Boredom Loneliness Frustration Confusion Indecisiveness Validation of importance Fear of missing out
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Hungry Tired Fear Antsy Confusion
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Low-level goals: Clicking, Typing Intermediate goals: Filling out forms High-level goals: Buying a book
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There is visible feedback the user can evaluate There are visible actions the user can execute
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CRAVING FOR JUICE
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Facebook/Twitter Google News, Instagram Email Boredom Loneliness Frustration Confusion Indecisiveness Validation of importance Fear of missing out
to solve the user’s pain by creating an association so that the user identifies the product as the source of relief.
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