Get Your Team Talking About Usability Beth Tucker Long @e3betht - - PowerPoint PPT Presentation

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Get Your Team Talking About Usability Beth Tucker Long @e3betht - - PowerPoint PPT Presentation

Get Your Team Talking About Usability Beth Tucker Long @e3betht Beth Tucker Long PHP Developer Stay-at-home Mom User Group Leader OSMI volunteer @e3betht Audience Participation? Yes, there will be. So, when I ask the


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Get Your Team Talking About Usability

Beth Tucker Long @e3betht

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Beth Tucker Long

  • PHP Developer
  • Stay-at-home Mom
  • User Group

Leader

  • OSMI volunteer

@e3betht

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Audience Participation?

¤ Yes, there will be. So, when I ask the audience a question, don’t be shy about answering.

@e3betht

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It's a Tough Conversation @e3betht

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It's a Tough Conversation

We get defensive.

@e3betht

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It's a Tough Conversation

We know too much.

@e3betht

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It's a Tough Conversation

We are overwhelmed.

@e3betht

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It's a Tough Conversation

We aren't affected by it.

@e3betht

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What's our plan? @e3betht

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What's our plan?

Step 1: Give them knowledge.

@e3betht

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What's our plan?

Step 2: Get them talking.

@e3betht

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What's our plan?

Step 3: Keep things light.

@e3betht

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What's our plan?

Step 4: Ask leading questions.

@e3betht

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What's our plan?

Step 5: Critique the pros.

@e3betht

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What's our plan?

Step 6: Now look at your site.

@e3betht

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How does this look? @e3betht

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Thank you all for being here. @e3betht

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What is Usability? @e3betht

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What is Usability?

According to Wikipedia: Usability is the ease of use and learnability of a human-made object. According to Beth: Usability means structuring things so you don't leave your users angry, frustrated, and complaining about you on Facebook or Twitter.

@e3betht

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Getting Started

  • Who are your users?
  • What do you want them to do on your site?
  • What do they want to do on your site?
  • How tech-savvy are your users?
  • Where will your users go if your site isn't working for them?

@e3betht

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Common problems @e3betht

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Common Problems

@e3betht

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Common Problems

@e3betht

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Common Problems

@e3betht

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Common Problems

Typing Practice Don't delete good data. If it's good, keep it. Don't make the users do any more work than is necessary.

@e3betht

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Common Problems

@e3betht

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Common Problems

Please choose a State.

@e3betht

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Common Problems

The Sneak Attack Error messages should be very clear to the user and tell the user everything they need to do to fix the problem.

@e3betht

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Common Problems

Please choose a state. For security reasons, please reenter your passwords.

@e3betht

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Common Problems

Please choose a state. For security reasons, please reenter your passwords.

@e3betht

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Common Problems

Be Forgiving and Empowering

  • Everyone makes mistakes. Make every mistake fixable.
  • The user should control the system. The system should

not control the user. The user is the boss and the system should show it.

  • User should be able to do what they want.
  • Alert users to an error before things get worse.
  • Strive to empower the user, not speed up the system.

@e3betht

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Common Problems

@e3betht

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Common Problems

@e3betht

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Common Problems

@e3betht

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Common Problems

Please choose a state. For security reasons, please reenter your passwords.

@e3betht

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Common Problems

Button Roulette Keep things consistent. Users click without reading. Users don't want to have to read before clicking.

@e3betht

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Common Problems

@e3betht

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Common Problems

@e3betht

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Common Problems

Resources:

  • A Day in the Life of an Astronaut
  • Biography of Neil Armstrong
  • Early photos of astronaut training
  • Buzz Aldrin, in his own words

@e3betht

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Common Problems

Great Expectations The user should always know what is happening. Surprising things can be scary.

@e3betht

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Common Problems

Resources:

  • A Day in the Life of an Astronaut
  • Buy the Biography of Neil Armstrong on Amazon
  • Early photos of astronaut training (slideshow)
  • Buzz Aldrin, in his own words (PDF)

@e3betht

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Common Problems

@e3betht

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Common Problems

Cliff Notes Users should always be able to find out what to do next just by skimming the page.

@e3betht

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Common Problems

@e3betht

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Common Problems

Welcome to our site! It looks like you don't have an account yet, be sure to sign up for an account to receive the maximum benefits from our site. Also, we have a great newsletter that you can sign up for as

  • well. We have some great reviews of our products on

this site, and you can click here to view the products we have available for purchase.

@e3betht

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Common Problems

Welcome to our site! It looks like you don't have an account yet, be sure to create an account for an account to receive the maximum benefits from our

  • site. Also, you can sign up for our great newsletter as
  • well. While you are here, you can read product

reviews as well as browse our products that we have available for purchase.

@e3betht

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Common Problems

Welcome to our site! It looks like you don't have an account yet, be sure to sign up for an account to receive the maximum benefits from our site. Also, we have a great newsletter that you can sign up for as

  • well. We have some great reviews of our products on

this site, and you can click here to view the products we have available for purchase.

@e3betht

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Common Problems

Unicorn Puke

Just Don't.

Things that look the same should act the same. Things that look different should act differently.

@e3betht

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Common Problems

Home Shop Account Log Out Thank you so much for coming to our website. We hope you will check out our free calendars that we are giving away. Be sure to create an account so that you can get our newsletter.

@e3betht

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Common Problems

Too Many Cooks Users should know where to look for their next step. Make the path through your site clear.

@e3betht

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Common Problems

Pizza Size:

  • 12"
  • 18"
  • 24"

Pizza Crust:

  • Joe's Specialty
  • The Original
  • The New Original

@e3betht

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Common Problems

Lost in Translation The information for the decision must be there when the decision is needed. Make sure you are using the language of your users.

@e3betht

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Common Problems

Pizza Size:

  • 12" (feeds 1-2)
  • 18" (feeds 2-3)
  • 24" (feeds 3-4)

Pizza Crust:

  • Joe's Specialty

Hand-tossed with cheese baked into the crust.

  • The Original

Traditional thin crust.

  • The New Original

Our traditional thin crust, now with special seasoning baked in.

@e3betht

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Brace Yourself @e3betht

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http://www.waterequipment.com.au

@e3betht

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http://www.waterequipment.com.au

@e3betht

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http://www.ohiosci.org

@e3betht

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http://www.ohiosci.org

@e3betht

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http://www.ohiosci.org

@e3betht

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http://www.ohiosci.org

@e3betht

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http://www.facebook.com

@e3betht

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http://www.facebook.com

@e3betht

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http://www.facebook.com

@e3betht

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http://www.gmail.com

@e3betht

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http://www.amazon.com

@e3betht

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http://www.amazon.com

@e3betht

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And now, let's look at us. @e3betht

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Read This Later

Lund, A. M. (1997). Expert ratings of usability maxims. Ergonomics in Design, 5(3), 15-20. A study of the heuristics design experts consider important for good design.

When evaluating the design and usability of a website, consider the following: 1. Know the user, and You are not the user. 2. Things that look the same should act the same. 3. The information for the decision must be there when the decision is needed. 4. Error messages should actually mean something to the user and tell the user how to fix the problem. 5. Every action should have a reaction. 6. Everyone makes mistakes, so every mistake should be fixable. 7. Don't overwhelm the user. 8. Consistency, consistency, consistency. 9. Minimize the need for a mighty memory.

  • 10. Keep it simple.
  • 11. The user should always know what is happening.
  • 12. The more you do something, the easier it should be to do.
  • 13. The user should control the system. The system should not control the user. The user is the boss and

the system should show it.

@e3betht

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Read This Later

  • 14. Eliminate unnecessary decisions and illuminate the rest.
  • 15. The best journey has the fewest steps. Shorten the distance between the user and the goal.
  • 16. User should be able to do what they want.
  • 17. Alert users to an error before things get worse.
  • 18. Users should always know how to find out what to do next.
  • 19. Strive to empower the user, not speed up the system.
  • 20. Things that look different should act different.
  • 21. These are presented in a descending order determined by their mean rating of importance.

@e3betht

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Resources

  • Usability First - http://www.usabilityfirst.com/
  • Usability Toolkit -

http://www.stcsig.org/usability/resources/toolkit/ toolkit.html

  • http://www.usability.gov/
  • Jakob Nielsen - http://www.nngroup.com/articles/

@e3betht

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Books

  • "Don't Make Me Think" by Steve Krug
  • "Rocket Surgery Made Easy" by Steve Krug
  • "The Design of Everyday Things" by Donald Norman

@e3betht

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Thank You

https://joind.in/talk/3900e

beth@TreelineDesign.com

@e3betht

http://www.TreelineDesign.com/slides