FUNDAMENTALS OF COMPUTING Lecture 01 Introduction S a s h i k a - - PowerPoint PPT Presentation

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FUNDAMENTALS OF COMPUTING Lecture 01 Introduction S a s h i k a - - PowerPoint PPT Presentation

FUNDAMENTALS OF COMPUTING Lecture 01 Introduction S a s h i k a S a m a r a g u n a r a t n e Facilitator Name: Sashika Samaragunaratne Contact Details : Sashika.samaragunaratne@gmail.com 2 Module Structure Content Delivery


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FUNDAMENTALS OF COMPUTING

Lecture 01 Introduction

S a s h i k a S a m a r a g u n a r a t n e

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Facilitator

  • Name: Sashika Samaragunaratne
  • Contact Details :

Sashika.samaragunaratne@gmail.com

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Module Structure

  • Content Delivery
  • Lectures
  • In-class assignments
  • Group discussions
  • Presentations
  • Practical Sessions
  • Assessment
  • Take - home assignment ( Report & Viva)
  • Practical Exam ( closed book)

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Practical Sessions

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Assessment Structure

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Breaking the ICE

  • Name
  • School
  • Most Disliked Subject and Why
  • Where do you see your self in another 5 years

time..

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Contents

  • Computers in your life
  • What is a computer & what does it do?
  • Computers then and now
  • End Users and Power Users

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Computers in our life

  • Computers are integral part of our life.
  • Pervasive computing/ubiquitous computing
  • found virtually everywhere, communicates

with each other on an on-going basis.

  • Computer literacy
  • Knowing about and understanding

computers and their uses-an essential skill

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Computers at home

  • Increased dramatically over last few years
  • Computers and internet is less expensive
  • A new norm- use internet for anything
  • Home computing for work is also increasing

rapidly.

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Computers at home (cont..)

  • Wireless networking-convenience of home

computing.

  • Smart appliances- traditional appliances with

some type of built-in computer or communications technology.

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Computers at home (cont..)

  • Reference, Productivity and communications
  • Exchanging Email, obtaining news, managing

digital pictures

  • Online shopping and banking
  • Entertainment
  • Smart appliances
  • Voice over IP (VOIP)
  • Making calls over the internet

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Computers in Education

  • Computing generation- today’s youth.
  • Usage amount varies with schools, levels of

education etc.

  • Computer labs and classrooms
  • Presentations
  • Campus wireless hotspots
  • Distance learning

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Computers in the workplace

  • Decision Making
  • Productivity
  • Perform the job efficiently and accurately.
  • Collaboration
  • Customer Service
  • Work Authentication Systems

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What is a computer & what does it do??

  • A computer is a programmable,

electronic device that accepts data, performs operations on that data, presents the results, and store the data

  • r results as needed.

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Four primary operations of a computer

  • Input – entering data into the computer
  • Process – performs operations on the data
  • Output – presents the results
  • Storage – saving data, programs or output

for future use.

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Information processing cycle

  • The progression of input, processing, output

and storage is sometimes referred to as IPOS cycle or the information cycle.

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Data vs. Information Data

  • Data refers to raw, unevaluated facts,

figures, symbols, objects, events, etc.

  • Data may be a collection of facts lying in

storage, like telephone directory or census records.

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Data vs. Information Information

  • Information is data that have been put into a

meaningful and useful context and communicated to a recipient who uses it to make decisions.

  • Ex: if you want to contact your friend, his or her

telephone number is a piece of information,

  • therwise it is just one element of data in the

telephone directory.

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Computers then and now

  • The basic idea of computing and calculating

goes back thousands of years.

  • The history of computers are referred in

generations with each new generation categorized by a major technological development.

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First Generation – Vacuum Tubes 1940 – 1956

  • Used vacuum tubes as circuitry and magnetic drums

for memory

  • Enormous - takes up an entire room
  • Used a huge amount of electricity.
  • Generated a lot of heat -> Ongoing breakdowns
  • Costs a fortune to run
  • Inefficient

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  • Relied on ‘machine language
  • Limited to solving one problem at a time
  • Input - based on punched cards and paper tape.
  • Output - on print-outs.
  • The two notable machines of this era were :
  • UNIVAC
  • ENIAC

Vacuum Tubes (cont..)

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  • First invented in 1947
  • Used significantly in computers after the

1950s.

  • A big improvement over the vacuum tube
  • Made computers smaller, faster, cheaper

and less heavy on electricity use.

  • Still relied on punched card for

input/printouts.

Second Generation – Transistors

1956 – 1963

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Transistors (cont..)

  • The language : binary language -> assembly
  • languages. ( instructions in words) – COBOL,

FORTON

  • First computers to store instructions into their

memories

  • magnetic drum -> magnetic core ‘technology’ (storage)
  • The early versions of these machines were developed

for the atomic energy industry.

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Third Generation – Integrated Circuits 1964 – 1971

  • Transistors were now being miniaturized and put
  • n silicon chips (called semiconductors).
  • This led to a massive increase in speed and

efficiency

  • First computers where users interacted using

keyboards and monitors which interfaced with an

  • perating system
  • Ran several applications at once using a central

program which functioned to monitor memory.

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Fourth Generation – Microprocessors

1972 – 2010

  • This revolution can be summed in one word:

Intel.

  • Intel 4004 chip in 1971 - positioned all computer

components (CPU, memory, input/output controls) onto a single chip.

  • What filled a room in the 1940s now fit in the

palm of the hand.

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Microprocessors (cont..)

  • The Intel chip housed thousands of integrated

circuits.

  • 1981 - first ever computer (IBM) specifically

designed for home use

  • 1984 - MacIntosh introduced by Apple
  • Microprocessors even moved beyond the realm of

computers and into an increasing number of everyday products.

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Microprocessors (cont..)

  • Small computers with increased power were linked,

creating networks.

  • Development, birth and rapid evolution of the Internet.
  • Major advances :
  • Graphical user interface (GUI)
  • Advances in laptop capability
  • Hand-held devices.

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Fifth Generation – Present and Beyond

  • Computer devices with artificial intelligence are still in

development, but some of these technologies have begun to emerge and is in use: such as voice recognition.

  • AI is a reality made possible by using parallel processing

and superconductors.

  • Leaning to the future, computers are radically

transformed again by quantum computation, molecular and nano technology.

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End User

  • A user with moderate technical knowledge of

Information Technology who uses computers for education, entertainment or work-related tasks.

  • Home-user
  • Small business user
  • Mobile user
  • Large business user

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Power- User

  • A person who has had extensive education or

considerable experience in the technical and functional aspects of using Information Technology and Information Systems.

  • Engineers
  • Architects
  • Graphic artists
  • Desktop publishers

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Summary

  • Computers in your life
  • What is a computer & what does it do?
  • Computers then and now
  • End Users and Power Users

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Research Area

  • Find out and document how computers fit to

everyday activities/needs.

  • Create a report on ubiquitous computing.

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THANK YOU

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