Foundations of Artificial Intelligence
- 41. Board Games: Introduction and State of the Art
Martin Wehrle
Universit¨ at Basel
Foundations of Artificial Intelligence 41. Board Games: Introduction - - PowerPoint PPT Presentation
Foundations of Artificial Intelligence 41. Board Games: Introduction and State of the Art Martin Wehrle Universit at Basel May 23, 2016 Introduction State of the Art Summary Classification classification: Board Games environment:
Universit¨ at Basel
Introduction State of the Art Summary
Introduction State of the Art Summary
Introduction State of the Art Summary
Introduction State of the Art Summary
Introduction State of the Art Summary
Introduction State of the Art Summary
configuration of pieces whose turn it is en-passant and castling rights
+1 if black is checkmated 0 if stalemate position −1 if white is checkmated
Introduction State of the Art Summary
Introduction State of the Art Summary
Introduction State of the Art Summary
Introduction State of the Art Summary
Introduction State of the Art Summary
Introduction State of the Art Summary
Introduction State of the Art Summary
Introduction State of the Art Summary
Introduction State of the Art Summary
Introduction State of the Art Summary
Introduction State of the Art Summary
1 the problem is sharply defined both in allowed operations
2 it is neither so simple as to be trivial nor too difficult
3 chess is generally considered to require “thinking”
4 the discrete structure of chess fits well
Introduction State of the Art Summary
1 the problem is sharply defined both in allowed operations
2 it is neither so simple as to be trivial nor too difficult
3 chess is generally considered to require “thinking”
4 the discrete structure of chess fits well
Introduction State of the Art Summary
Introduction State of the Art Summary
Introduction State of the Art Summary
Introduction State of the Art Summary
Introduction State of the Art Summary