Artificial Intelligence Intro (Chapter 1 of AIMA) Summary - - PowerPoint PPT Presentation

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Artificial Intelligence Intro (Chapter 1 of AIMA) Summary - - PowerPoint PPT Presentation

Artificial Intelligence Artificial Intelligence Intro (Chapter 1 of AIMA) Summary Artificial Intelligence What is AI? A brief history The state of the art What is AI? Artificial Intelligence Systems that think like humans Systems that


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Artificial Intelligence

Artificial Intelligence

Intro (Chapter 1 of AIMA)

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Artificial Intelligence

Summary

What is AI? A brief history The state of the art

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Artificial Intelligence

What is AI?

Systems that think like humans Systems that think rationally Systems that act like humans Systems that act rationally

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Artificial Intelligence

Acting humanly: The Turing test I

Turing (1950) “Computing machinery and intelligence”: ♦ “Can machines think?” − → “Can machines behave intelligently?” ♦ Operational test for intelligent behavior: the Imitation Game

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Artificial Intelligence

Acting humanly: The Turing test II

♦ Suggested all major components of AI: knowledge representation (storing what is known) automated reasoning (manipulate facts for inference) natural language processing (translate text to knowledge) machine learning (adapt to new circumstances) (full TT) vision (perceive objects) (full TT) robotics (manipulation and gestures) Problem: Turing test is not reproducible, constructive, or amenable to mathematical analysis

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Artificial Intelligence

Thinking humanly: Cognitive Science

♦ “cognitive science”: merges computer models from AI and empirical methodologies psychology ♦ Goal: to construct precise (and testable) theories of human mind Problems:

1 What level of abstraction? “Knowledge” or “circuits”? 2 How to validate ? i) Predicting and testing behavior of

human subjects (top-down); ii) Direct identification from neurological data (bottom-up) ♦ Cognitive Science is now a separate field from AI (though cross-fertilization do exist)

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Artificial Intelligence

Thinking rationally: Laws of Thought

♦ Normative (or prescriptive) rather than descriptive ♦ Aristotele: what are correct arguments/thought processes? ♦ Direct line through mathematics and philosophy to modern AI Problems:

1 Translating informal knowledge to logical notation is

difficult

2 Huge difference between solving "in principle" and solving

in practice.

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Artificial Intelligence

Acting rationally: Rational Agents

♦ Rational behavior: doing the right thing ♦ The right thing: that which is expected to maximize goal achievement, given the available information ♦ Doesn’t necessarily involve thinking (e.g., blinking reflex) but thinking should be in the service of rational action ♦ Correct thinking (e.g., inference) does not always result in rational outcome (in some situations no provable correct things to do).

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Artificial Intelligence

Rational agents

♦ An agent is an entity that perceives and acts ♦ We will focus on designing rational agents rational agent Abstractly, an agent is a function from percept histories to ac- tions: f : P∗ → A For any given class of environments and tasks, we seek the agent (or class of agents) with the best performance

  • ptimization problem

Caveat: computational limitations make perfect rationality unachievable → design best program for given machine resources

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Artificial Intelligence

AI prehistory I

Philosophy logic, methods of reasoning

  • c. 400 B.C.

mind as physical system foundations of learning, language, rationality Mathematics formal representation and proof

  • c. 800

algorithms, computation, (un)decidability, (in)tractability probability Economics formal theory of rational decisions 1776 (Smith) Neuroscience plastic physical substrate for mental activity 1861 (Broca) Aphasia

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Artificial Intelligence

AI prehistory II

Psychology adaptation 1879 (Wundt) perception and motor control experimental techniques (psychophysics, etc.) Control theory homeostatic systems, stability 1948 (Wiener) simple optimal agent designs Linguistics knowledge representation, grammar 1957 (Chomsky)

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Artificial Intelligence

Potted history of AI

1943 McCulloch & Pitts: Boolean circuit model of brain 1950 Turing’s imitation game: “Computing Machinery and Intelligence” 1950s Early AI programs, e.g., Samuel’s checkers program 1956 Dartmouth meeting: “Artificial Intelligence” adopted 1965 Robinson’s complete algorithm for logical reasoning 1966–74 AI discovers computational complexity Neural network research almost disappears 1969–79 Early development of knowledge-based systems 1980–88 Expert systems industry booms 1988–93 Expert systems industry busts: “AI Winter” 1985–95 Neural networks return to popularity 1987– AI and the scientific method 1995– Agents, agents, everywhere . . . 2001– Availability of very large data sets 2003– Human-level AI back on the agenda

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Artificial Intelligence

State of the art I

Autonomous Planning and scheduling

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Artificial Intelligence

State of the art I

Autonomous Planning and scheduling

Scheduling and monitoring for space operations

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Artificial Intelligence

State of the art I

Autonomous Planning and scheduling

Scheduling and monitoring for space operations REMOTE AGENT (Jonsson et al. 2000); MAPGEN (Al-Chang et al. 2004); MEXAR2 (Cesta et al. 2007)

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Artificial Intelligence

State of the art I

Autonomous Planning and scheduling

Scheduling and monitoring for space operations REMOTE AGENT (Jonsson et al. 2000); MAPGEN (Al-Chang et al. 2004); MEXAR2 (Cesta et al. 2007)

Game Playing:

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Artificial Intelligence

State of the art I

Autonomous Planning and scheduling

Scheduling and monitoring for space operations REMOTE AGENT (Jonsson et al. 2000); MAPGEN (Al-Chang et al. 2004); MEXAR2 (Cesta et al. 2007)

Game Playing:

IBM’s Deep Blue (Goldman and Keene, 1997),

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Artificial Intelligence

State of the art I

Autonomous Planning and scheduling

Scheduling and monitoring for space operations REMOTE AGENT (Jonsson et al. 2000); MAPGEN (Al-Chang et al. 2004); MEXAR2 (Cesta et al. 2007)

Game Playing:

IBM’s Deep Blue (Goldman and Keene, 1997), Poker (http://webdocs.cs.ualberta.ca/~games/poker/),

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Artificial Intelligence

State of the art I

Autonomous Planning and scheduling

Scheduling and monitoring for space operations REMOTE AGENT (Jonsson et al. 2000); MAPGEN (Al-Chang et al. 2004); MEXAR2 (Cesta et al. 2007)

Game Playing:

IBM’s Deep Blue (Goldman and Keene, 1997), Poker (http://webdocs.cs.ualberta.ca/~games/poker/), Alpha Go (https://deepmind.com/research/publications/)

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Artificial Intelligence

State of the art I

Autonomous Planning and scheduling

Scheduling and monitoring for space operations REMOTE AGENT (Jonsson et al. 2000); MAPGEN (Al-Chang et al. 2004); MEXAR2 (Cesta et al. 2007)

Game Playing:

IBM’s Deep Blue (Goldman and Keene, 1997), Poker (http://webdocs.cs.ualberta.ca/~games/poker/), Alpha Go (https://deepmind.com/research/publications/)

Autonomous control

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Artificial Intelligence

State of the art I

Autonomous Planning and scheduling

Scheduling and monitoring for space operations REMOTE AGENT (Jonsson et al. 2000); MAPGEN (Al-Chang et al. 2004); MEXAR2 (Cesta et al. 2007)

Game Playing:

IBM’s Deep Blue (Goldman and Keene, 1997), Poker (http://webdocs.cs.ualberta.ca/~games/poker/), Alpha Go (https://deepmind.com/research/publications/)

Autonomous control

DARPA grand challenge, 212 Km, STANLEY (2005),

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Artificial Intelligence

State of the art I

Autonomous Planning and scheduling

Scheduling and monitoring for space operations REMOTE AGENT (Jonsson et al. 2000); MAPGEN (Al-Chang et al. 2004); MEXAR2 (Cesta et al. 2007)

Game Playing:

IBM’s Deep Blue (Goldman and Keene, 1997), Poker (http://webdocs.cs.ualberta.ca/~games/poker/), Alpha Go (https://deepmind.com/research/publications/)

Autonomous control

DARPA grand challenge, 212 Km, STANLEY (2005), DARPA Urban challenge, 96 Km, BOSS (2007),

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Artificial Intelligence

State of the art I

Autonomous Planning and scheduling

Scheduling and monitoring for space operations REMOTE AGENT (Jonsson et al. 2000); MAPGEN (Al-Chang et al. 2004); MEXAR2 (Cesta et al. 2007)

Game Playing:

IBM’s Deep Blue (Goldman and Keene, 1997), Poker (http://webdocs.cs.ualberta.ca/~games/poker/), Alpha Go (https://deepmind.com/research/publications/)

Autonomous control

DARPA grand challenge, 212 Km, STANLEY (2005), DARPA Urban challenge, 96 Km, BOSS (2007), Automotive: autonomous or assisted driving, (2015–)

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Artificial Intelligence

State of the art II

Robotics

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Artificial Intelligence

State of the art II

Robotics

Entertainment and education (RoboCup, http://www.robocup.org)

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Artificial Intelligence

State of the art II

Robotics

Entertainment and education (RoboCup, http://www.robocup.org) Domestic robots (Roomba, iRobot)

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Artificial Intelligence

State of the art II

Robotics

Entertainment and education (RoboCup, http://www.robocup.org) Domestic robots (Roomba, iRobot) Logistics and warehouse management (Kiva robots)

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Artificial Intelligence

State of the art II

Robotics

Entertainment and education (RoboCup, http://www.robocup.org) Domestic robots (Roomba, iRobot) Logistics and warehouse management (Kiva robots) Social robotics (Pepper, Buddy and many others)

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Artificial Intelligence

State of the art II

Robotics

Entertainment and education (RoboCup, http://www.robocup.org) Domestic robots (Roomba, iRobot) Logistics and warehouse management (Kiva robots) Social robotics (Pepper, Buddy and many others) Rescue robotics (DARPA robotics challenge 2015)

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Artificial Intelligence

State of the art II

Robotics

Entertainment and education (RoboCup, http://www.robocup.org) Domestic robots (Roomba, iRobot) Logistics and warehouse management (Kiva robots) Social robotics (Pepper, Buddy and many others) Rescue robotics (DARPA robotics challenge 2015) Precison agriculture (Mobile Agricultural Robot Swarms)

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Artificial Intelligence

State of the art II

Robotics

Entertainment and education (RoboCup, http://www.robocup.org) Domestic robots (Roomba, iRobot) Logistics and warehouse management (Kiva robots) Social robotics (Pepper, Buddy and many others) Rescue robotics (DARPA robotics challenge 2015) Precison agriculture (Mobile Agricultural Robot Swarms)

AI and ethical issues

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Artificial Intelligence

State of the art II

Robotics

Entertainment and education (RoboCup, http://www.robocup.org) Domestic robots (Roomba, iRobot) Logistics and warehouse management (Kiva robots) Social robotics (Pepper, Buddy and many others) Rescue robotics (DARPA robotics challenge 2015) Precison agriculture (Mobile Agricultural Robot Swarms)

AI and ethical issues

Aligning AI with human values

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Artificial Intelligence

State of the art II

Robotics

Entertainment and education (RoboCup, http://www.robocup.org) Domestic robots (Roomba, iRobot) Logistics and warehouse management (Kiva robots) Social robotics (Pepper, Buddy and many others) Rescue robotics (DARPA robotics challenge 2015) Precison agriculture (Mobile Agricultural Robot Swarms)

AI and ethical issues

Aligning AI with human values Impact of AI and robotics on economics

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Artificial Intelligence

State of the art II

Robotics

Entertainment and education (RoboCup, http://www.robocup.org) Domestic robots (Roomba, iRobot) Logistics and warehouse management (Kiva robots) Social robotics (Pepper, Buddy and many others) Rescue robotics (DARPA robotics challenge 2015) Precison agriculture (Mobile Agricultural Robot Swarms)

AI and ethical issues

Aligning AI with human values Impact of AI and robotics on economics Transparent AI systems

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Artificial Intelligence

State of the art II

Robotics

Entertainment and education (RoboCup, http://www.robocup.org) Domestic robots (Roomba, iRobot) Logistics and warehouse management (Kiva robots) Social robotics (Pepper, Buddy and many others) Rescue robotics (DARPA robotics challenge 2015) Precison agriculture (Mobile Agricultural Robot Swarms)

AI and ethical issues

Aligning AI with human values Impact of AI and robotics on economics Transparent AI systems Autonomous weapons

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Artificial Intelligence

State of the art II

Robotics

Entertainment and education (RoboCup, http://www.robocup.org) Domestic robots (Roomba, iRobot) Logistics and warehouse management (Kiva robots) Social robotics (Pepper, Buddy and many others) Rescue robotics (DARPA robotics challenge 2015) Precison agriculture (Mobile Agricultural Robot Swarms)

AI and ethical issues

Aligning AI with human values Impact of AI and robotics on economics Transparent AI systems Autonomous weapons ...

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Artificial Intelligence

State of the art II

Robotics

Entertainment and education (RoboCup, http://www.robocup.org) Domestic robots (Roomba, iRobot) Logistics and warehouse management (Kiva robots) Social robotics (Pepper, Buddy and many others) Rescue robotics (DARPA robotics challenge 2015) Precison agriculture (Mobile Agricultural Robot Swarms)

AI and ethical issues

Aligning AI with human values Impact of AI and robotics on economics Transparent AI systems Autonomous weapons ... https://futureoflife.org/ai-activities/