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Traditional Definition of Artificial Intelligence Trends Artificial Intelligence (AI) is the part of in Artificial Intelligence computer science concerned with designing and Artificial Life intelligent computer systems, that is,


  1. Traditional Definition of Artificial Intelligence Trends • “ Artificial Intelligence (AI) is the part of in Artificial Intelligence computer science concerned with designing and Artificial Life intelligent computer systems, • that is, systems that exhibit the characteristics we associate with Bruce MacLennan intelligence in human behavior — Dept. of Computer Science • understanding language, learning, www.cs.utk.edu/~mclennan reasoning, solving problems, and so on.” — Handbook of Artif. Intell. , vol. I, p. 3 2005-02-01 1 2005-02-01 2 Example of Propositional Traditional AI Knowledge Representation • Long-term goal: equaling or surpassing human intelligence IF • Approach: attempt to simulate “highest” human 1) the infection is primary-bacteremia, and faculties: 2) the site of the culture is one of the sterile sites, and – language, discursive reason, mathematics, abstract 3) the suspected portal of entry of the organism is the problem solving gastrointestinal tract, • Cartesian assumption: our essential humanness THEN resides in our reasoning minds, not our bodies there is suggestive evidence (.7) that the identity of the – Cogito, ergo sum . organism is bacteroides. 2005-02-01 3 2005-02-01 4 Graphical Representation Formal Knowledge- (Semantic Net) Representation Language warm- mammal • dog(Spot) • Spot is a dog blooded • Spot is brown • brown(Spot) • Every dog has four • ( � x )(dog( x ) � four-legs legs four-legged( x )) Example dog • Every dog has a tail • ( � x )(dog( x ) � tail( x )) Inference • ( � x )(dog( x ) � tail • Every dog is a mammal mammal( x )) • Every mammal is • ( � x )(mammal( x ) � Spot brown warm-blooded warm-blooded( x )) 2005-02-01 5 2005-02-01 6 1

  2. The Cognitive Inversion Five Stages of Skill Acquisition • Computers can do some things very well that are difficult 1. Novice for people • learns facts & rules to apply to simple “context-free” features – e.g., arithmetic calculations 2. Advanced Beginner – playing chess & other abstract games – doing proofs in formal logic & mathematics • through experience, learns to recognize similar situations – handling large amounts of data precisely 3. Competence • But computers are very bad at some things that are easy for • uses developing sense of relevance to deal with volume of facts people (and even some animals) 4. Proficiency – e.g., face recognition & general object recognition • analytical thinking is supplemented by intuitive organization & – autonomous locomotion understanding – sensory-motor coordination 5. Expertise • Conclusion: brains work very differently from digital • skillful behavior is automatic, involved, intuitive, and fluent. computers 2005-02-01 7 2005-02-01 8 “The New AI” The 100-Step Rule • A new paradigm that emerged in mid-80s • Convergence of developments in: • Typical recognition – philosophy tasks take less than – cognitive science one second – artificial intelligence • Neurons take several • Non-propositional knowledge representation milliseconds to fire – imagistic representation & processing • Therefore then can be – propositional knowledge as emergent at most about 100 • Neural information processing sequential processing – connectionism (implicit vs. explicit representation) steps – =critical dependence on physical computation 2005-02-01 9 2005-02-01 10 Imagistic Representation Multiple Intelligences (Howard Gardner) • Much information is implicit in an image • But can be extracted • linguistic • naturalistic when needed • logico-mathematical • intrapersonal • Humans have • spatial • interpersonal prototype images for each basic category • musical • existential • Brains use a kind of • bodily-kinesthetic analog computing for image manipulation 2005-02-01 11 2005-02-01 12 2

  3. Propositional Knowledge as Artificial Emotions? Emergent & Approximate • Have been neglected (in cognitive science & AI) due to Cartesian bias • System may only appear to be following rules • Importance of “emotional intelligence” now – a spectrum of rule-like behavior recognized • Recognition of situation can be fuzzy & context- • Emotions “tag” information with indicators of sensitive relevance to us • Extraction of relevant elements can be context- • Emotions serve important purposes in sensitive – motivating & directing behavior – modulating information processing • May explain subtlety & sensitivity of rule-like • Artificial emotions will be essential in behavior in humans & other animals autonomous robotics 2005-02-01 13 2005-02-01 14 Neural Information Neural Density in Cortex Processing • 100-Step Rule & Cognitive Inversion show brains operate on different principles from digital computers – “wide & shallow” vs. “narrow & deep” • How do brains do it? • 148 000 neurons / sq. mm • Can we make neurocomputers ? • Hence, about 15 million / sq. cm 2005-02-01 15 2005-02-01 16 Relative Cortical Areas Macaque Visual System 2005-02-01 17 2005-02-01 18 (fig. from Van Essen & al. 1992) 3

  4. Hierarchy Bat Auditory of Cortex Macaque Visual Areas 2005-02-01 19 2005-02-01 20 (fig. from Van Essen & al. 1992) (figs. from Suga, 1985) How Dependent is Intelligence Neurocomputing on its Hardware? Traditional View • Artificial Neural Networks – implemented in software on conventional computers • Brain is no more powerful than Turing machine – are trained, not programmed • Human intelligence is a result of the program – “second-best way of doing anything” running on our brains (Cartesian dualism) – poor match between HW & SW • The same program could be run on any Universal • Neurocomputers TM – goal: design HW better suited to neurocomputing • In particular, it could run on a digital computer and make it artificially intelligent – massively-parallel, low-precision, analog computation • Ignores “performance” (as opposed to – electronic? optical? chemical? biological? “competence”) 2005-02-01 21 2005-02-01 22 Connectionist Natural Computation View • Computation occurring in nature or inspired by computation in nature • Information processing on digital computers ( hardware ) is fundamentally different from that in • Characteristics: brains ( wetware ) – Tolerance to noise, error, faults, damage • The flexible, context-sensitive cognition we – Generality of response associate with human intelligence depends on the – Flexible response to novelty physical properties of biological neurons – Adaptability • Therefore, true artificial intelligence requires – Real-time response sufficiently brain-like computers – Optimality is secondary ( neurocomputers ) 2005-02-01 23 2005-02-01 24 4

  5. Importance of Embodied Intelligence • Traditional (dualist) view: mind is essentially independent of the body Embodied Intelligence – in principle, could have an intelligent “brain in a vat” • Now we understand that much of our knowledge is implicit in the fact that we have a body • Also, our body teaches us about the world • Structure of body is foundation for structure of knowledge • A “disembodied intelligence” is a contradiction in terms? 2005-02-01 25 2005-02-01 26 “Social Interaction” Embodied Artificial Intelligence Rodney Brooks’ Lab (Humanoid Robotics Group, MIT) • Therefore a genuine artificial intelligence • Cog attending to must be: visual motion – embedded in a body • Orients head & eyes to – capable of interacting significantly with its motion environment • (Arm & hand motion • We expect the intelligence to develop as a are not relevant to consequence of interaction of its body with interaction) an environment including other agents 2005-02-01 27 2005-02-01 (video < Brooks’ lab, MIT) 28 Kismet (Brooks’ Lab, MIT) Giving the Computer a Face (Brooks’ Lab, MIT) • Example of three-way conversational interaction • Models: – head & eye orientation – motion tracking – turn taking – facial expression • Does not “understand” speech 2005-02-01 (image < Brooks’ lab, MIT) 29 2005-02-01 (video < Brooks’ lab, MIT) 30 5

  6. Autonomous Robots Starting Small • The ultimate test of intelligence is to be able to • In science, it’s generally considered prudent function effectively in a complex natural to start by studying the simplest instances of environment a phenomenon • Natural environments do not come parsed into context-free categories • Perhaps it is premature to attempt human- • Natural environments are characterized by scale artificial intelligence complexity, unpredictability, uncertainty, • It may be more fruitful to try to understand openness, & genuine novelty the simplest instances of intelligent • There is also a practical need for autonomous behavior robots 2005-02-01 31 2005-02-01 32 Mound Building Collective Intelligence by Macrotermes Termites 2005-02-01 33 2005-02-01 34 Structure of Mound Fungus Cultivator Ants • “Cultivate” fungi underground • Construct “gardens” • Plant spores • Weed out competing fungi • Fertilize with compost from chewed leaves 2005-02-01 figs. from Lüscher (1961) 35 2005-02-01 36 6

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