FoAM ARG Workshop Six to Start Adrian Hon & Matt Wieteska - - PowerPoint PPT Presentation

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FoAM ARG Workshop Six to Start Adrian Hon & Matt Wieteska - - PowerPoint PPT Presentation

FoAM ARG Workshop Six to Start Adrian Hon & Matt Wieteska October 2011 Aims Pragmatics of designing and running an ARG How do we do good storytelling? How do we bind different physical and online storytelling resources together? Begin


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FoAM ARG Workshop

Six to Start

Adrian Hon & Matt Wieteska

October 2011

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Aims

Pragmatics of designing and running an ARG How do we do good storytelling? How do we bind different physical and online storytelling resources together? Begin design of the Borrowed Scenery ARN

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Day 1: Morning

Introductions & What is PARN and Borrowed Scenery? Imagine being part of PARN... ARG Case Studies What is the heart of PARN?

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Day 1: Afternoon

Introduction to Collaborative Storytelling Assembled Stories and the Fiction/Reality border Community Formation best practices PARN Mood Board development

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Day 2: Morning

PARN Mood Board Review ARGS in the Real World/Live Events Split into 3 groups, develop standalone experience Expand/Redesign another group’s experience

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Day 2: Afternoon

Crowdfunding Best Practices Further PARN design work Long-term PARN sustainability Presentations of PARN design work

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ARG Case Studies

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TINAG

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0870 046 3475

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Wiki 1000 editors 1200 pages 12,500 edits 900,000+ page views Google Maps Mashup 192 cards 600 locations Fully searchable Distributed computing RC5 encryption 1600+ clients 3,000,000+ hours

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Collaborative Storytelling

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Examples

Boardgames Tarot RPGs and D&D Theatre (inc. Improv/Theatre of the Oppressed)

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Assembled Stories

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The Code Book

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Real World/ Live Events

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Types

Physical goods Location-based digital content Location-based physical content Real-life multiplayer ‘Live events’ (staged events with actors)

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Physical goods

Books Cards Letters Playing objects Artefacts Tools/Plants?

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Film

Book

Console Game Theme Park

iPhone Game Online Game

Toys ARG

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Crowdfunding

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Considerations

Is the idea simple enough? How much do you (really) need? How do you reach people? Good rewards (that don’t bankrupt you) Other nice things you get that aren’t money

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Sustainability

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Considerations

1 month, 1 year, 3 years, 10 years, 50+ years... Structures, not just people Flexibility How to resolve conflicts?