DiVE Virtual Reality Lab CMAC Rendezvous 9/14/2017 David J. - - PowerPoint PPT Presentation

dive virtual reality lab
SMART_READER_LITE
LIVE PREVIEW

DiVE Virtual Reality Lab CMAC Rendezvous 9/14/2017 David J. - - PowerPoint PPT Presentation

DiVE Virtual Reality Lab CMAC Rendezvous 9/14/2017 David J. Zielinski 1 DiVE Lab Personel Dr. Regis Kopper Assistant Research Professor of Mechanical Engineering and Materials Science Director of the Duke immersive Virtual Environment


slide-1
SLIDE 1

David J. Zielinski

DiVE Virtual Reality Lab

CMAC Rendezvous 9/14/2017

1

slide-2
SLIDE 2

DiVE Lab Personel

  • Dr. Regis Kopper

Assistant Research Professor of Mechanical Engineering and Materials Science Director of the Duke immersive Virtual Environment (DiVE).

David J. Zielinski

Research and Development Engineer for the DiVE

Joanne Grosshans

Administrative assistant for the DiVE

2

slide-3
SLIDE 3

3 Media Hype (1992,1999)

History of VR

Ivan Sutherland first HMD (1968)

https://en.wikipedia.org/wiki/Hype_cycle Now?

Trough of Disillusionment

2000s

Oculus acquired by Facebook for $2B (2014)

slide-4
SLIDE 4

DiVE Lab Facilities

Duke immersive Virtual Environment

Establish 2005, Upgraded 2015 Oculus CV-1 HTC VIVE Microsoft Hololens Zspace

4

Consumer VR Devices

slide-5
SLIDE 5

VR Display Device Trade-offs?

5

CAVE-type systems (Duke DiVE) Collaboration See own body (presence, motor tasks) Reduced sickness Consumer VR Devices (HTC Vive, Oculus) Translational (expand outside the lab) Affordable

slide-6
SLIDE 6

Santa Chiara VR (Spring 2017)

  • Prof. Caroline Bruzelius,

Elisa Castagna, Andrea Basso, Lucas Giles

6

Add in lost choir screen

slide-7
SLIDE 7

7

Maurizio Forte, Emmanuel Shiferaw,Cheng Ma ,Regis Kopper, Nicola Lercari Dig@IT: Virtual Reality in Archaeology Bass Connections (2016) DiVE version (2017)

Çatalhöyük

slide-8
SLIDE 8

Yuchen Zhao

CMAC Masters Student

8

study effects of tangible objects on the VR experience of a historical artifact museum HTC Vive HMD + Leap Motion (finger tracking), Unity

Virtual Reality Touch Museum

slide-9
SLIDE 9

Classes

ISS 320S: Introduction to Programming and User Interface Design in Unity 3D (Fall) ME 555.05: Virtual Reality Systems Research and Design (Spring) ISS 320S Final Projects Fall 2016 https://youtu.be/S6MFgpLoT4Y

9

David J. Zielinski djzielin@duke.edu

DiVE Open Houses Thursday 5pm-6pm

Thank you for your Attention!

slide-10
SLIDE 10

Bonus Slides

10

slide-11
SLIDE 11

Some Academic VR Research Questions

What causes / reduces simulator sickness? How can users interact with virtual worlds in novel ways?

11

slide-12
SLIDE 12

Some Academic VR Research Questions

What causes / reduces simulator sickness? How can users interact with virtual worlds in novel ways?

12

The Effects of Rest Frames on Simulator Sickness Reduction

Zekun Cao M.S. Thesis (2017)

"Specimen box: A tangible interaction technique for world-fixed virtual reality displays".

David J. Zielinski, Derek Nankivil, Regis

  • Kopper. IEEE 3DUI. (2017)
slide-13
SLIDE 13

Some Academic VR Research Questions

Can we utilize VR to train for real world tasks? Can we use VR to study task learning in more controlled setting?

13

slide-14
SLIDE 14

Some Academic VR Research Questions

Can we utilize VR to train for real world tasks? Can we use VR to study task learning in more controlled setting?

14

Marksmanship in Virtual Reality (now with EEG!)

Hrishikesh Rao, Jillian Clements, Greg Appelbaum, Marc Sommer, Regis Kopper, David Zielinski, Nick Potter (2016-present)