David J. Zielinski
DiVE Virtual Reality Lab
CMAC Rendezvous 9/14/2017
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DiVE Virtual Reality Lab CMAC Rendezvous 9/14/2017 David J. - - PowerPoint PPT Presentation
DiVE Virtual Reality Lab CMAC Rendezvous 9/14/2017 David J. Zielinski 1 DiVE Lab Personel Dr. Regis Kopper Assistant Research Professor of Mechanical Engineering and Materials Science Director of the Duke immersive Virtual Environment
David J. Zielinski
CMAC Rendezvous 9/14/2017
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DiVE Lab Personel
Assistant Research Professor of Mechanical Engineering and Materials Science Director of the Duke immersive Virtual Environment (DiVE).
David J. Zielinski
Research and Development Engineer for the DiVE
Joanne Grosshans
Administrative assistant for the DiVE
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3 Media Hype (1992,1999)
Ivan Sutherland first HMD (1968)
https://en.wikipedia.org/wiki/Hype_cycle Now?
Trough of Disillusionment
2000s
Oculus acquired by Facebook for $2B (2014)
Duke immersive Virtual Environment
Establish 2005, Upgraded 2015 Oculus CV-1 HTC VIVE Microsoft Hololens Zspace
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Consumer VR Devices
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CAVE-type systems (Duke DiVE) Collaboration See own body (presence, motor tasks) Reduced sickness Consumer VR Devices (HTC Vive, Oculus) Translational (expand outside the lab) Affordable
Santa Chiara VR (Spring 2017)
Elisa Castagna, Andrea Basso, Lucas Giles
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Add in lost choir screen
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Maurizio Forte, Emmanuel Shiferaw,Cheng Ma ,Regis Kopper, Nicola Lercari Dig@IT: Virtual Reality in Archaeology Bass Connections (2016) DiVE version (2017)
Çatalhöyük
Yuchen Zhao
CMAC Masters Student
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study effects of tangible objects on the VR experience of a historical artifact museum HTC Vive HMD + Leap Motion (finger tracking), Unity
Virtual Reality Touch Museum
ISS 320S: Introduction to Programming and User Interface Design in Unity 3D (Fall) ME 555.05: Virtual Reality Systems Research and Design (Spring) ISS 320S Final Projects Fall 2016 https://youtu.be/S6MFgpLoT4Y
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David J. Zielinski djzielin@duke.edu
DiVE Open Houses Thursday 5pm-6pm
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What causes / reduces simulator sickness? How can users interact with virtual worlds in novel ways?
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What causes / reduces simulator sickness? How can users interact with virtual worlds in novel ways?
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The Effects of Rest Frames on Simulator Sickness Reduction
Zekun Cao M.S. Thesis (2017)
"Specimen box: A tangible interaction technique for world-fixed virtual reality displays".
David J. Zielinski, Derek Nankivil, Regis
Can we utilize VR to train for real world tasks? Can we use VR to study task learning in more controlled setting?
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Can we utilize VR to train for real world tasks? Can we use VR to study task learning in more controlled setting?
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Marksmanship in Virtual Reality (now with EEG!)
Hrishikesh Rao, Jillian Clements, Greg Appelbaum, Marc Sommer, Regis Kopper, David Zielinski, Nick Potter (2016-present)