David J. Zielinski
Research and Development Engineer for the DiVE
DiVE Virtual Reality Lab
Duke ITAC Meeting 2/22/2018
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- Dr. Regis Kopper
Assistant Research Professor of MEMS, and Computer Science Director of the DiVE
DiVE Virtual Reality Lab Duke ITAC Meeting 2/22/2018 David J. - - PowerPoint PPT Presentation
DiVE Virtual Reality Lab Duke ITAC Meeting 2/22/2018 David J. Zielinski Dr. Regis Kopper Research and Development Assistant Research Professor of Engineer for the DiVE MEMS, and Computer Science Director of the DiVE 1
David J. Zielinski
Research and Development Engineer for the DiVE
Duke ITAC Meeting 2/22/2018
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Assistant Research Professor of MEMS, and Computer Science Director of the DiVE
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Media Hype (1992,1999)
Ivan Sutherland first HMD (1968)
https://en.wikipedia.org/wiki/Hype_cycle Now?
Trough of Disillusionment
2000s Oculus acquired by Facebook for $2B (2014)
Duke immersive Virtual Environment
Established 2005, Upgraded 2015 Oculus CV-1 HTC VIVE Microsoft Hololens Zspace
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Consumer VR Devices
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CAVE-type systems (Duke DiVE) See own body (presence, motor tasks) See others (collaboration) Reduced sickness Consumer VR Devices (HTC Vive, Oculus) Consumer Product Translational (expand outside the lab) Affordable
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Emmanuel Shiferaw Dig@IT: Virtual Reality in Archaeology Bass Connections. Oculus HMD. (2016) DiVE version (2017)
Forte
Kopper Nicola Lercari
Lucas Giles
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Add in lost choir screen (Spring 2017)
Bruzelius Elisa Castagna Andrea Basso David Zielinski
Blood Flow Through Arteries (Spring 2017)
BME 307: Transport Phenomena in Biological Systems
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NEUROBIO 719: Concepts in Neuroscience I Prof Jorg Grandl David Zielinski
world-fixed systems (visible to user).
○ users faster ○ less rotations ○ less presence
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Inspiration: Historical “Specimen Jars” Late 1700s.
Published as: "Specimen box: A tangible interaction technique for world-fixed virtual reality displays". David J. Zielinski, Derek Nankivil, Regis
Patented as: PCT/US2017/053803.
David Zielinski Derk Nankivil Regis Kopper
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Now with EEG! (P3+P4 electrodes show decrease over training)
Time spent training shows changes in time spent in ballistic vs refinement phases
Rao, H.M., Khanna, R., Zielinski, D.J., Lu, Y., Clements, J.M., Potter, N.D.D., Sommer, M.A., Kopper, R. and Appelbaum, L.G., 2018. Sensorimotor learning during a marksmanship task in immersive virtual reality. Frontiers in Psychology, 9, p.58. Clements, J. M., Kopper, R., Zielinski, D. J., Rao, H., Sommer, M. A., Kirsch, E., Mainsah, B. O., Collins, L. M., and Appelbaum, L. G. Neurophysiology of visual-motor learning during a simulated marksmanship task in immersive virtual reality. In Proceedings of the 25th IEEE Conference on Virtual Reality and 3D User Interfaces, March 18-22, 2018, Reutlingen, Germany.
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which may reduce symptoms
Jason Jerald Zekun Cao Regis Kopper
reduction via static and dynamic rest frames. In Proceedings of the 2018 Conference on Virtual Reality and 3D User Interfaces, 2018.
User study found that rest frame helped reduce MS, and caused less sickness
without rest frame
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Visualize View Frustums of Other Users Annotation Call to Attention
Regis Kopper Alex Blumenstock Mitchell Berger Isaac Andersen Rayan Tofique
Initially funded by DDI; won IgniteNC reverse pitch competition, allowing continued funding through 2018 Working on establishing 10G Link from Duke to Sao Paulo: Streaming 360 video.
Ray-casting. Common VR selection
cluttered/dense environment.
QUAD menu selection technique (Regis Kopper et al. 2011). 2D Select from among 4 screen areas. Each refinement step has less objects in it.
sphere-casting refined by QUAD-menu (EyeSQUAD) selection technique. FOVE headset. Yunhan Wang Prof. Regis Kopper
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Microsoft Hololens Patented as: PCT/US18/17381 David Zielinski Regis Kopper Andrew Cutler Nandan Lad Patrick Codd Shervin Rahimpour
ME 555.05: Virtual Reality Systems Research and Design (Spring 2017, Spring 2018) ISS 320S: Introduction to Programming and User Interface Design in Unity 3D ISS 320S Final Projects Fall 2016
https://youtu.be/S6MFgpLoT4Y
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ISS320 Final Project Fall 2017
https://youtu.be/IyXZ0jfFvE4
Discussion points
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Sickness is the biggest challenge for VR
Display trade-offs: HMDs vs. CAVEs (like the DiVE)
hygiene, embodiment, safety
multiple users, less sickness, embodiment
What about accessibility?
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DiVE Open Houses Thursday 5pm-6pm
David J. Zielinski
djzielin@duke.edu http://people.duke.edu/~djzielin/
regis.kopper@duke.edu