DiVE Virtual Reality Lab Duke ITAC Meeting 2/22/2018 David J. - - PowerPoint PPT Presentation

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DiVE Virtual Reality Lab Duke ITAC Meeting 2/22/2018 David J. - - PowerPoint PPT Presentation

DiVE Virtual Reality Lab Duke ITAC Meeting 2/22/2018 David J. Zielinski Dr. Regis Kopper Research and Development Assistant Research Professor of Engineer for the DiVE MEMS, and Computer Science Director of the DiVE 1


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David J. Zielinski

Research and Development Engineer for the DiVE

DiVE Virtual Reality Lab

Duke ITAC Meeting 2/22/2018

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  • Dr. Regis Kopper

Assistant Research Professor of MEMS, and Computer Science Director of the DiVE

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SLIDE 2

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Media Hype (1992,1999)

History of VR

Ivan Sutherland first HMD (1968)

https://en.wikipedia.org/wiki/Hype_cycle Now?

Trough of Disillusionment

2000s Oculus acquired by Facebook for $2B (2014)

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DiVE Lab Facilities

Duke immersive Virtual Environment

Established 2005, Upgraded 2015 Oculus CV-1 HTC VIVE Microsoft Hololens Zspace

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Consumer VR Devices

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“A Visit to the DiVE” (Summer 2016)

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VR Display Device Trade-offs?

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CAVE-type systems (Duke DiVE) See own body (presence, motor tasks) See others (collaboration) Reduced sickness Consumer VR Devices (HTC Vive, Oculus) Consumer Product Translational (expand outside the lab) Affordable

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A few recent DiVE projects

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Emmanuel Shiferaw Dig@IT: Virtual Reality in Archaeology Bass Connections. Oculus HMD. (2016) DiVE version (2017)

Virtual Archeology: Çatalhöyük

  • Prof. Maurizio

Forte

  • Prof. Regis

Kopper Nicola Lercari

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SLIDE 8

Art History: Santa Chiara VR

Lucas Giles

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Add in lost choir screen (Spring 2017)

  • Prof. Caroline

Bruzelius Elisa Castagna Andrea Basso David Zielinski

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SLIDE 9

Blood Flow Through Arteries (Spring 2017)

BME 307: Transport Phenomena in Biological Systems

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  • Prof. Amanda Randles
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Molecules in the DiVE (Fall 2017)

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NEUROBIO 719: Concepts in Neuroscience I Prof Jorg Grandl David Zielinski

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  • Hard to do tangible interfaces in

world-fixed systems (visible to user).

  • Clear acrylic box
  • User can touch the box
  • Can't reach contents
  • User study showed

○ users faster ○ less rotations ○ less presence

Interaction Technique: Specimen Box (2017)

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Inspiration: Historical “Specimen Jars” Late 1700s.

Published as: "Specimen box: A tangible interaction technique for world-fixed virtual reality displays". David J. Zielinski, Derek Nankivil, Regis

  • Kopper. In 2017 IEEE Symposium on 3D User Interfaces (3DUI).

Patented as: PCT/US2017/053803.

David Zielinski Derk Nankivil Regis Kopper

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Now with EEG! (P3+P4 electrodes show decrease over training)

Marksmanship in VR

Time spent training shows changes in time spent in ballistic vs refinement phases

Rao, H.M., Khanna, R., Zielinski, D.J., Lu, Y., Clements, J.M., Potter, N.D.D., Sommer, M.A., Kopper, R. and Appelbaum, L.G., 2018. Sensorimotor learning during a marksmanship task in immersive virtual reality. Frontiers in Psychology, 9, p.58. Clements, J. M., Kopper, R., Zielinski, D. J., Rao, H., Sommer, M. A., Kirsch, E., Mainsah, B. O., Collins, L. M., and Appelbaum, L. G. Neurophysiology of visual-motor learning during a simulated marksmanship task in immersive virtual reality. In Proceedings of the 25th IEEE Conference on Virtual Reality and 3D User Interfaces, March 18-22, 2018, Reutlingen, Germany.

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A few recent HMD projects

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Motion Sickness Reduction Via Rest Frames

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  • Motion Sickness is a side effect of VR
  • Rest Frames are stable scene references,

which may reduce symptoms

Jason Jerald Zekun Cao Regis Kopper

  • Z. Cao, J. Jerald, and R. Kopper. Visually-induced motion sickness

reduction via static and dynamic rest frames. In Proceedings of the 2018 Conference on Virtual Reality and 3D User Interfaces, 2018.

User study found that rest frame helped reduce MS, and caused less sickness

  • n follow-up experiences

without rest frame

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PanoVR: 360 Video. Multiple Users.

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Visualize View Frustums of Other Users Annotation Call to Attention

Regis Kopper Alex Blumenstock Mitchell Berger Isaac Andersen Rayan Tofique

Initially funded by DDI; won IgniteNC reverse pitch competition, allowing continued funding through 2018 Working on establishing 10G Link from Duke to Sao Paulo: Streaming 360 video.

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Eye Tracking + SQUAD

Ray-casting. Common VR selection

  • technique. Bad performance in

cluttered/dense environment.

  • SQUAD. Sphere-casting refined by

QUAD menu selection technique (Regis Kopper et al. 2011). 2D Select from among 4 screen areas. Each refinement step has less objects in it.

  • EyeSQUAD. Eye-controlled

sphere-casting refined by QUAD-menu (EyeSQUAD) selection technique. FOVE headset. Yunhan Wang Prof. Regis Kopper

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Augmented/Mixed Reality: EVD Placement Training

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Microsoft Hololens Patented as: PCT/US18/17381 David Zielinski Regis Kopper Andrew Cutler Nandan Lad Patrick Codd Shervin Rahimpour

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Classes

ME 555.05: Virtual Reality Systems Research and Design (Spring 2017, Spring 2018) ISS 320S: Introduction to Programming and User Interface Design in Unity 3D ISS 320S Final Projects Fall 2016

https://youtu.be/S6MFgpLoT4Y

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ISS320 Final Project Fall 2017

https://youtu.be/IyXZ0jfFvE4

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Discussion points

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Sickness is the biggest challenge for VR

  • Limits immersion time and enjoyment of experience
  • Potential software solutions?
  • Potential hardware solutions?

Display trade-offs: HMDs vs. CAVEs (like the DiVE)

  • HMDs are getting widely adopted, but still issues remain: encumbrance,

hygiene, embodiment, safety

  • CAVEs are expensive and not highly available, but there are advantages:

multiple users, less sickness, embodiment

What about accessibility?

  • VR is visually focused, are we leaving out the blind?
  • Requirement for physical interaction is an issue
  • Increase realism of other senses in VR (audio, haptics)
  • Work with experts to explore potential accommodations
  • Determine legal rules and precedents, to reduce litigation potential
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Thank you!

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DiVE Open Houses Thursday 5pm-6pm

David J. Zielinski

djzielin@duke.edu http://people.duke.edu/~djzielin/

  • Dr. Regis Kopper

regis.kopper@duke.edu

http://virtualreality.duke.edu/