DiVE Virtual Reality Lab Duke Robotics Student Symposium 4/14/2017 - - PowerPoint PPT Presentation

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DiVE Virtual Reality Lab Duke Robotics Student Symposium 4/14/2017 - - PowerPoint PPT Presentation

DiVE Virtual Reality Lab Duke Robotics Student Symposium 4/14/2017 David J. Zielinski djzielin@duke.edu 1 DiVE Lab Personel Dr. Regis Kopper Assistant Research Professor of Mechanical Engineering and Materials Science Director of the Duke


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David J. Zielinski

djzielin@duke.edu

DiVE Virtual Reality Lab

Duke Robotics Student Symposium

4/14/2017

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DiVE Lab Personel

  • Dr. Regis Kopper

Assistant Research Professor of Mechanical Engineering and Materials Science Director of the Duke immersive Virtual Environment (DiVE).

David J. Zielinski

Research and Development Engineer for the DiVE

Joanne Grosshans

Administrative assistant for the DiVE

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DiVE Facilities

Duke immersive Virtual Environment

Establish 2005, Upgraded 2015 Oculus CV-1 HTC VIVE Microsoft Hololens Zspace

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History of VR

1929 - Edward Link mechanical flight simulator 1956 - Morton Heilig “Sensorama” 1968 - Ivan Sutherland tracked stereoscopic HMD 1992 - Carolina Cruz-Neira CAVE System 1989 - Jaron Lanier “Virtual Reality” coined Commercial VR

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1992 1999

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Second Wave of VR

2014 - Mark Zuckerberg Oculus acquired by Facebook for $2B 2012- Palmer Luckey Oculus Rift Kickstarter 2016 - Microsoft Hololens Released

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VR + Robotics?

Telepresence / Remote Operator Simulating the sense of touch in VR (Haptics) Explore human robot collaboration/interaction from the safety of VR

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Some Academic VR Research Questions

What causes / reduces simulator sickness? What effect do system parameters (i.e. display fidelty) have on user experience / performance? How can users interact with virtual worlds in novel ways? How well does training in a VR simulation, transfer to real world skills?

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Recent Research in the DiVE...

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Marksmanship in Virtual Reality

Hrishikesh Rao, Jillian Clements, Greg Appelbaum, Marc Sommer, Regis Kopper, David Zielinski, Nick Potter

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Olympic trap shooting Virtual simulation in the DiVE

Goal: study human motor learning

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Markmanship Results

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Marksmanship + EEG

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Preliminary results: eye movements are larger, faster with training

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Emotional Qualities of VR Spaces (IEEEVR 2017)

Asma Naz, Regis Kopper, Ryan McMahan, Minhai Nadin

Color (Blue, Orange) Brightness (Light, Dark) Texture (Rough, Smooth)

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Emotional Quality Results

Emotional responses were consistent in simulated spaces to those in the real world. Interesting interaction effects found.

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DiVE Project: Specimen Box (3DUI 2017)

David J. Zielinski, Derek Nankvil, Regis Kopper

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Inspiration: Historical “Specimen Jars” Late 1700s.

  • Clear acrylic box
  • User can touch the box
  • Can't reach contents

Normally hard to do tangible interfaces in world-fixed systems, as they are visible to user.

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Specimen Box Faster, Less Rotation

Specimen box:

time significantly lower p<.05

  • Accuracy of user’s movements?
  • Less overshoot?
  • Proprioception?
  • Need additional experiments!

rotation significantly lower p<.0001

  • Avoid spending additional

energy with weighted object?

  • Good for training transfer?

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Classes

ISS 320S: Introduction to Programming and User Interface Design in Unity 3D (Fall) ME 555.05: Virtual Reality Systems Research and Design (Spring) ISS 320S Final Projects Fall 2016 https://youtu.be/S6MFgpLoT4Y

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David J. Zielinski djzielin@duke.edu

DiVE Open Houses Thursday 5pm-6pm

Thank you for your Attention!

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Bonus Slides

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Domain Specific Applications of VR

Virtual Prototyping

Pre-vis architecture Products testing

Visualization

Molecules Geology

Training

Medical Military

Entertainment

Horror Sports

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Specimen Box Limitations

Box was too heavy (2.1kg) Could make walls thinner, make box smaller.

Specimen Box Future Work

Use technique for object translation and placement

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