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Directable animation of elastic objects
Ryo Kondo, Takashi Kanai, Ken-ichi Anjyo
SIGGRAPH 2005
Directable animation of elastic objects SIGGRAPH 2005 Ryo Kondo, - - PowerPoint PPT Presentation
Directable animation of elastic objects SIGGRAPH 2005 Ryo Kondo, Takashi Kanai, Ken-ichi Anjyo 1 CGL slideset Outline Introduction Directable animation framework Physically-based elastic body animation Deformation control
CGL slideset 1
Ryo Kondo, Takashi Kanai, Ken-ichi Anjyo
SIGGRAPH 2005
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– Keyframe control as the most intuitive method (intentional). – Physical simulation has also become widely used (obeys physical laws).
user-specified expressive motion.
– Keyframing of smoke simulation. – Trajectory control of rigid body simulation.
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want:
1. Physical realism. 2. Edit the local geometry of an object at a given time as the user desires. 3. Edit the trajectory of an object as the user desires.
1. Physically-based elastic body animation. 2. Deformation control. 3. Trajectory control.
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given time.
keyframes.
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velocity and rotation).
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– Stiffness matrix K and original position o define the resting shape of an elastic object.
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keyframe by the user-defined keyframe shape.
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shapes are large.
elastic object between keyframes.
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neighbor resting shapes Rp and Rq.
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Rp as initial state with Kq, oq derived from Rq.
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time-varying stiffness matrix K(t) and original position
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tetrahedral element i.
rotation matrix is:
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simulation point, at each time step. Correct positions and velocities:
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deformation control.
adding keyframes before and after collisions.
time.
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the objects.
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Trajectory is only a constraint.
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