digital crea vity and new professions biographies in ac
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Digitalcrea+vityandnewprofessions: biographiesinac+ontoovercomethecrisis Ta+anaMazali PolitecnicodiTorino/ISIFounda+on/TorinoNordOvest


  1. Digital
crea+vity
and
new
professions:

 biographies
in
ac+on
to
overcome
the
crisis
 Ta+ana
Mazali
 Politecnico
di
Torino
/
ISI
Founda+on
/
Torino
Nord
Ovest European
Sociological
Associa+on
11th
Conference
 Turin,
28‐31
August
2013

  2. Field research over a sample group of young-adult professionals of digital creativity Media-oriented digital professions Videomaking Animation Web/mobile apps Visual and Graphic Design

  3. Knowledge workers in Italy 40% of the workforce. But, in Italy only 12% of the workers hold a degree! Source: Butera, Bagnara, Cesaria, Di Guardo, Knowledge working. 2008 1995
 2005
 Italy
 29%
 41%
 UK
 34%
 52%
 France
 38%
 43%
 USA
 34%
 38%
 Spain
 23%
 33%
 Germany
 48%


  4. source: UNCTAD, Creative Economy Report 2010

  5. Comparison of four european countries: definitions of the creative/cultural industries (source: British Council’s Creative And Cultural Economy Series/2, Mapping the Creative Industries: A Toolkit . 2010)

  6. T HE I TALIAN MODEL : MiBAC (Italian Ministry of National Heritage and Cultural Activities), Libro Bianco sulla Creatività (White Paper on Creativity) (2007). This model focuses on quality of life and well-being, include among the cultural and creative industries also “ Industria del gusto ” (wine and fine food industry). Italian classification of Creative and Cultural Industries Material
culture
 (as
defined
by
the
 Fashion
 rela+onship
between
ar+facts
and
 Industrial
design
and
craX
 social
rela+ons)
 Industria
del
gusto
 (wine
and
fine
 food
industries)
 Contents,
informa7on
and
 SoXware
 communica7on
produc7on
 Publishing
 TV
–
Radio
 Adver+sing
 Cinema
 Cultural
Heritage
 Cultural
Heritage
 Music
and
Performing
Arts
 Contemporary
Art
 Architecture


  7. METHODOLOGY F IELD RESEARCH P HASE 1: test questionnaire basic sample of Italian key informants (June 2013) P HASE 2: in-depth one-on-one interviews to the first sample of key informants (starting September ending November 2013) P HASE 3: national web based survey (starting September ending December 2013)

  8. n.
of
professionals
 Employed

 6
 Entrepreneur

 3
 Free
lance

 12
 Atypical
contracts

 7
 Without
pay

 4
 does
not
answer
 1
 total
 33
 Income
(2012).
euros
 n.
of
professionals
 Under
5000
 8
 between
5.000
and
 8
 10.000

 between
10.000
and
 11
 20.000

 between
20.000
and
 2
 30.000

 between
30.000
and
 1
 50.000

 between
50.000
and
 0
 100.000



  9. Four-fold model 1. self learning + high education 2. Teamwork prevails 3. The fundamental dimension of concrete praxis (and authorship) is a specific hallmark of digital creativity professionals 4. All creatives adopt and maintain self-marketing strategies on the web, BUT contrary to what could be expected, and in contrast with the general mainstream trends, the outcome of such strategies is declared as not satisfactory by many

  10. Follow up – TEAMWORK Since digital media projects are complex , they demand a high amount of interdisciplinary work , usually delivered through the cooperation of highly specialized experts. Also, a confluence and friendly confrontation of different know-hows and work experiences is needed for higher results. Follow up – FABLAB CULTURE "Individuate in your activity the amount of time dedicated to the phase of designing/developing of a work/project and to the subsequent phase of realization” n.
of
professionals
 30%
design
70%
 15
 realiza+on
 50%
design
50%
 10
 realiza+on
 70%
design
30%
 6
 realiza+on
 The
two
phases
are
 2
 indis+nguishable
 total
 33


  11. n.
of
professionals
 Follow up – CRITICAL ONLINE SELF- MARKETING social
networks 
 crea%ve‐targeted 
 Various Social Networks are being behance
 4
 used in order to “self-promote”, with dribbble
 1
 recourse to the whole range from person-centered to media-centered. Soundcloud

 1
 social
networks 
 Interestingly, the use of Vimeo prevails person‐centered 
 with regards to Youtube. facebook
 12
 Effectiveness of the use of the web twiber
 5
 in the search for jobs linkedin
 9
 n.
of
professionals
 tumblr
 1
 Very
much
 10
 Enough
 8
 social
networks
 
 media‐centered 
 A
lible
 12
 youtube
 4
 Not
usefull
at
all
 0
 vimeo
 8
 pinterest
 1
 I
don’t
know
 3
 Total
 Personal
 web
 6
 Total
 33
 sites


  12. NEEDS AND EXPECTATIONS / Lights and Shadows "What do you like about your profession? Which aspects of your work do you treasure most, and would rather not give up?” . The emotional approach . The social-relational approach . The explorative approach . The free style approach . The expressive and creative approach

  13. Seman7c
 Number
of
 Of
which
 professionals
 exclusively
 Areas
 Love
 5
 0
 Relan+onship
 9
 2
 Explora+on
 12
 10
 10
 3
 Freedom
 Expression‐ 12
 5
 Crea+on
 I wish to underline the fact that while creatives mostly belong within two of these five semantic areas, the explorative approach is an exception since it almost always represents an exclusive choice.

  14. SHADOWS economical crisis, market crisis lack of available job & currency + "a chronical lack of acknowledgement from the surrounding world" = discrepancy between the "enacted role" (that is, the way a professional works, maintains social relationships, pursues and achieves results) and the "profession" (the social acknowledgement of an individual's "enacted role”) (Federico Butera, 2009)

  15. ACTIONS TO OVERCOME THE CRISIS Professionals + Institutions protectionist measures versus provocative statements

  16. ANY
SUGGESTIONS?
 ta+ana.mazali@polito.it





ta+ana.mazali@gmail.com



  17. A CKNOWLEDGEMENT 
 The research is funded by a research grant from Fondazione CRT , co-funded by Torino Nord Ovest , supported by DIST – Interuniversity Department of Regional and Urban Studies and Planning (Politecnico di Torino – Università degli Studi di Torino) S OME 
 REFERENCES 
 • DCMS (1998), Creative Industries Mapping Document 1998 , DCMS, London • DCMS (2001), Creative Industries Mapping Document 2001 , DCMS, London • KEA European Affairs (2006), The Economy of Culture in Europe , European Commission • UNCTAD (2008, 2010), Creative Economy Report • MiBAC (2007), Libro Bianco sulla creatività • Unioncamere, Fondazione Symbola (2012), L’Italia che verrà • Butera F., Di Guardo S. (2009), Il modello di analisi e progettazione del lavoro della conoscenza, WP Fondazione Irso • Florida, R. (2002), The Rise of the Creative Class , Basic Books, New York • Howkins, J. (2001-2007-2013 forthcoming), The Creative Economy, Penguin, London • …

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