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Designing SocialWebsites Chris3naWodtke PageaboutChris3na - - PowerPoint PPT Presentation

Designing SocialWebsites Chris3naWodtke PageaboutChris3na Audienceques3on:whatdoyouwant? Idontwanttoaskeveryonetosaywhat


slide-1
SLIDE 1

Designing

 Social
Websites


Chris3na
Wodtke


slide-2
SLIDE 2

Page
about
Chris3na


slide-3
SLIDE 3

Audience
ques3on:
“what
do
you
want?”

 I
don’t
want
to
ask
everyone
to
say
what
 they
want,
but
here
I
like
to
ask
a
few
folks
 to
offer
“if
you
don’t’
get
X,
will
you
leave
 mad?


You

What do you want?

slide-4
SLIDE 4

Jargon
Check


Social
Media
 Social
SoJware
 Social
Network
 The
Social
Web
 The
Social
Graph
 Communi3es
 Web
2.0
 UGC
 TwiSer
 Facebook
 LinkedIn
 MySpace
 Flickr


slide-5
SLIDE 5

What

is social, really?

slide-6
SLIDE 6 Credit
Tim
O’Reilly

slide-7
SLIDE 7

The Social Web

is a digital space where data about human interactions is as important as other data types for providing value

Community

is when those humans care about each other.

slide-8
SLIDE 8

Social
SoJware
can
be
loosely
 defined
as
soJware
which
 supports,
extends,
or
 derives
added
value
from,
 human
social
behavior
‐
 message‐boards,
musical
 taste‐sharing,
photo‐ sharing,
instant
messaging,
 mailing
lists,
social
 networking.



Social
XXX


  • Usenet

  • Forums

  • Email

  • Mailing
lists

  • Groupware

  • Social
Networks
Services

  • Social
SoJware

  • Social
Media


Nothing New

slide-9
SLIDE 9

Why bother?

slide-10
SLIDE 10

Trebor
Scholz
h"p://collec*vate.net



slide-11
SLIDE 11

8
days
aJer
a
video
was
posted
showing
 how
to
pick
the
lock
in
30
seconds
using
a
 pen
Kryptonite
recalled
380,000
locks


slide-12
SLIDE 12

Your
users
have
something
 to
tell
you.
If
you
don’t
give
 them
a
way
to
 communicate,
they
will
find


  • ne.


Trebor
Scholz
h"p://collec*vate.net



slide-13
SLIDE 13
slide-14
SLIDE 14

“I
could
go
on
with
the
benefits
of
 building
rela3onships
rather
than
SEO
 campaigns,
such
as:
 – Longevity
and
customer
reten3on,
 not
to
men3on
repeat
customers

 – Bug
tracking
and
community
 policing
(ie.
Flickr’s
‘Flag
this
photo
 as
“may
offend”?’)

 – Amplified
word
of
mouth

 – Built
in
market
research

 – Buying
ads
is
bloody
expensive”


Tara
Hunt


slide-15
SLIDE 15

Joshua

 Porter


“HOLD
ON
A
SEC...are
social
features
 economically
viable?


  • 1. Direct
contact
with
people
who


make
you
successful


  • 2. Amplify
customer
opinion

  • 3. Data,
data,
and
more
data

  • 4. Reduce
support
costs

  • 5. Engender
Trust
to
form
las3ng


rela3onships”


slide-16
SLIDE 16

When

do I have to do something about all this?

slide-17
SLIDE 17

When?


Are
you
wai3ng
for
Web
4.0?


slide-18
SLIDE 18 Credits:
Tim
O’Reilly’s
The
Facebook
Applica3on
Plaiorm
and
compete,
a
a
site
for
web
metrics

slide-19
SLIDE 19

How

do you design social?

slide-20
SLIDE 20

B=f(P+E)

‐
Lewin’s
Equa3on
 Behavior
is
a
func3on
of
a
Person
 and
his
Environment


slide-21
SLIDE 21
slide-22
SLIDE 22
slide-23
SLIDE 23

The
Social
 Web
is
built
 here,
from
 love
and
 esteem


slide-24
SLIDE 24

O’Reilly
Report
on
Facebook


The
Facebook
Applica3on
Plaiorm



slide-25
SLIDE 25

Mo3va3on
for
hours
 (and
hours
and
hours)


  • f
work

slide-26
SLIDE 26

Kollock’s
4
Mo3va3ons
for
Contribu3ng


  • 1. Reciprocity

  • 2. Reputa3on

  • 3. Increased
sense
of
efficacy

  • 4. ASachment
to
and
need
of
a
group

slide-27
SLIDE 27

Reciprocity


slide-28
SLIDE 28

What's
the
mo3va3on
of
behind
these
 people
actually
interac3ng
and
 par3cipa3ng?
…


people
want
to


share
with
the
community
 what
they
believe
to
be
 important
….
and
they
want
to
 see
their
name
in
lights.
They


want
to
see
their
liSle
icon
on
the
front
 page,
their
username
on
the
front
page,
so


  • ther
people
can
see
it.



Reputation

slide-29
SLIDE 29

Increased
sense
of
efficacy


slide-30
SLIDE 30

ASachment
to
and
need
of
a
group


slide-31
SLIDE 31

The
New
Third
Place?


“All
great
socie3es
provide
informal
mee3ng
places,
like
 the
Forum
in
ancient
Rome
or
a
contemporary
 English
pub.
But
since
World
War
II,
America
has
 ceased
doing
so.
The
neighborhood
tavern
hasn't
 followed
the
middle
class
out
to
the
suburbs...”
‐‐
Ray
 Oldenburg



slide-32
SLIDE 32
slide-33
SLIDE 33

205
Structure
Follows
Social
 Spaces


Conflict


No
building
ever
feels
right
to
the
people
in
 it
unless
the
physical
spaces
(defined
by
 columns,
walls,
and
ceilings)
are
congruent
 with
the
social
spaces
(defined
by
ac3vi3es
 and
human
groups).


Resolu;on


A
first
principle
of
construc3on;
on
no
 account
allow
the
engineering
to
dictate
 the
building's
form.
Place
the
load
bearing
 elements‐
the
columns
and
the
walls
and
 floors‐
according
to
the
social
spaces
of
the
 building;
never
modify
the
social
spaces
to
 conform
to
the
engineering
structure
of
the
 building.



slide-34
SLIDE 34
slide-35
SLIDE 35

36.
Degrees
of
publicness


Conflict:
People
are
different,
 and
the
way
they
want
to
place
 their
houses
in
a
neighborhood
 is
one
of
the
most
basic
kinds
of
 difference.


Resolu;on:
Make
a
clear
dis3nc3on
 between
three
kinds
of
homes―those


  • n
quiet
backwaters,
those
on
busy


streets,
and
those
that
are
more
or
less
 in‐between.
Make
sure
that
those
on
quiet


backwaters
are
on
twis3ng
paths,
and
that
these
houses
 are
themselves
physically
secluded;
make
sure
that
the
 more
public
houses
are
on
busy
streets
with
many
 people
passing
by
all
day
long
and
that
the
houses
 themselves
are
exposed
to
the
passers‐by.
The
in‐ between
houses
may
then
be
located
on
the
paths
 halfway
between
the
other
two.
Give
every
 neighborhood
about
an
equal
number
of
these
three
 kinds
of
homes.

slide-36
SLIDE 36

Iden3ty
 Ac3vity
 Rela3onships
 Social
 Space


Distribu3on
(Viral)


slide-37
SLIDE 37

TOWNS

 The
language
begins
with
paSerns
that
define
towns
and
 communi3es.
These
paSerns
can
never
be
designed
or
 built
in
one
fell
swoop
‐
but
pa3ent
piecemeal
growth,
 designed
in
such
a
way
that
every
individual
act
is
always
 helping
to
create
or
generate
these
larger
global
paSerns,
 will,
slowly
and
surely,
over
the
years,
make
a
community
 that
has
these
global
paSerns
in
it.

 BUILDINGS
 We
now,start
that
part
of
the
language
which
gives
shape
 to
individual
buildings.
These
are
the
paSerns
which
can
 be
"designed)'
or
"built”‐
the
paSerns
which
define
the
 individual
buildings
and
the
space
between
buildings;
 where
we
are
dealing
for
the
first
3me
with
PaSerns
that
 are
under
the
control
of
individuals
or
small
groups
of
 individuals,
who
are
able
to
build
the
paSerns
all
at
once:



slide-38
SLIDE 38

Iden3ty
 Ac3vity
 Rela3onships
 Social
 Space


profile
 reputa3on
 presence
 Share
 Convos
 Collab
 Contacts
 ASen3on
 Groups


Distribu3on
(Viral)


slide-39
SLIDE 39

Strategize


Exercise 1: brainstorm a new feature or site area that brings a appropriate community to your website.

Things
to
think
about:



  • Business
goals:
how
does
this
community
further
the
needs
of


the
company?


  • User
goals:
what
makes
this
community
aSrac3ve
in
a
3me


when
they
have
a
hundred
other
places
vying
for
their
 aSen3on.
What
is
the
personal
worth
of
the
tools?



  • What
if
no
one
shows
up,
can
it
s3ll
have
value?

  • Community
nature:
will
this
be
a
true
community,
or
will
this


be
a
collec3ve
wisdom
tool?
Think
about
the
spectrum.


  • Approach
to
Crea3on:
can
you
partner.
rather
than
build?

slide-40
SLIDE 40

Iden3ty


profile
 reputa3on
 presence


slide-41
SLIDE 41

1.)
If
you
were
going
to
build
a
 piece
of
social
soJware
to
support
 large
and
long‐lived
groups,
what
 would
you
design
for?
The
first
 thing
you
would
design
for
is
 handles
the
user
can
invest
in.

 Clay
Shirky,
A
Group
Is
Its
Own
 Worst
Enemy
 hNp://shirky.com/wri;ngs/ group_enemy.html


slide-42
SLIDE 42

Profile



Profile


  • Avatar

  • Bio

  • Collec3ons

slide-43
SLIDE 43

Iden3ty
is
Context
Based


Facebook‐
Personal
 LinkedIN
‐
Professional


slide-44
SLIDE 44

Avatar



Iden3ty


  • Avatar

  • Profile

  • Ac3vity

  • Collec3ons

slide-45
SLIDE 45

Collec3ons


slide-46
SLIDE 46

Presence


slide-47
SLIDE 47

Presence



Presence


  • Status

  • History

  • Sta3s3cs

  • Signs
of
Life

  • Company

slide-48
SLIDE 48

Presence



Presence


  • Status

  • History

  • Sta3s3cs

  • Signs
of
Life

  • Keeping
me


Company


slide-49
SLIDE 49

2.)
Second,
you
have
to
 design
a
way
for
there
to
 be
members
in
good
 standing.
Have
to
design
 some
way
in
which
good
 works
get
recognized.
The
 minimal
way
is,
posts
 appear
with
iden3ty.
You
 can
do
more
sophis3cated
 things
like
having
formal
 karma
or
"member
 since."



slide-50
SLIDE 50

Reputa3on
is…
 Informa;on
used
to
make
a
 
value
judgment
about
an



  • bject
or
person…

slide-51
SLIDE 51

Reputa3ons


slide-52
SLIDE 52

Strategize


Exercise 2: what elements do you need for identity? Profile? Presence? Reputation?

slide-53
SLIDE 53

Rela3onships
 Contacts
 ASen3on
 Groups


slide-54
SLIDE 54

you
have
to
find
a
way
to
 spare
the
group
from
scale.


Scale
alone
kills
 conversa3ons,


because
conversa3ons
require
 dense
two‐way
conversa3ons.

 [Dunbar]
found
that
the
MAXIMUM
number
of
 people
that
a
person
could
keep
up
with
socially
at
 any
given
3me,
gossip
maintenance,
was
150.
This
 doesn't
mean
that
people
don't
have
150
people
in
 their
social
network,
but
that
they
only


keep
tabs
on
150
people
max
at
 any
given
point.



slide-55
SLIDE 55

Contacts
 ASen3on
 Groups


slide-56
SLIDE 56

Attention

slide-57
SLIDE 57

Groups

slide-58
SLIDE 58

Connections

slide-59
SLIDE 59

Strategize


Exercise 3: what kinds of relationships will you support? Asymmetrical Attention-Based? Groups? Connections?

slide-60
SLIDE 60

Ac3vity
 Share
 Communicate
 Collaborate


slide-61
SLIDE 61

The
AOF
Method


  • 1.
Defining
your
Ac;vity

  • 2.
Iden3fying
your
Social
Objects

  • 3.
Choosing
your
Features


Courtesy
of
Joshua
Porter.
Check
out
bokardo.com!


slide-62
SLIDE 62
slide-63
SLIDE 63

Classic
Ques3on



  • Who
are
your
users?


BeSer
Ques3on


  • What
are
your
users
doing?

  • What
do
people
have
to
do
to
make
you
successful?

  • What
are
you
making
people
beSer
at?

  • What
are
your
users
passionate
about?

slide-64
SLIDE 64
slide-65
SLIDE 65

2.
Iden3fying
your
 Social
Objects


slide-66
SLIDE 66

The
term
“social
networking”
makes
liSle
sense
 if
we
leave
out
the
objects
that
mediate
the
3es
 between
people.
Think
about
the
object
as
the
 reason
 why
 people
 affiliate
 with
 each
 specific


  • ther
and
not
just
anyone.


Jyri
Engeström


slide-67
SLIDE 67
slide-68
SLIDE 68

What
are
Social
Objects?


  • Social
objects
can
be
ideas,
people,
or
physical

  • bjects.

  • Social
objects
influence
social
interac3on...they


change
the
way
people
interact
with
each
other.


  • By
interac3ng
through/with
social
objects,
people


meet
others
they
might
not
otherwise
know.


  • Social
objects
can
be
the
reason
why
people
have


an
interac3on
or
form
a
rela3onship.
 Joshua
Porter
(bokardo.com)


slide-69
SLIDE 69

3.
Choosing
your
Features


slide-70
SLIDE 70
slide-71
SLIDE 71

Conversa;ons


slide-72
SLIDE 72
slide-73
SLIDE 73

Sharing


slide-74
SLIDE 74

Strategize


Exercise 4: what are the social

  • bjects and what do people

do? i.e. What are your nouns and verbs?

slide-75
SLIDE 75

Iden3ty
 Ac3vity
 Rela3onships
 Social
 Space


profile
 reputa3on
 presence
 Share
 Convos
 Collab
 Contacts
 ASen3on
 Groups


Distribu3on
(Viral)


slide-76
SLIDE 76

Social
 Space


slide-77
SLIDE 77

Norms
&
Caretakers


slide-78
SLIDE 78

Community
Management


  • Who’s
going
to
do
what?


– Par3cipate
in
your
community


  • Who
will
handle
complaints?


– CRM
or
GetSa3sfac3on?


  • What
is
the
resource
commitment?

  • What
is
the
core
func3onality

  • What
are
the
phased
releases?

  • Will
you
learn
from
your
mistakes?

slide-79
SLIDE 79

Vilifica3on
 Venera3on


slide-80
SLIDE 80

Simple
(hard)
Steps


  • Have
a
compelling
idea

  • Seed

  • Someone
must
live
on
the
site


– Community
manager
or
you


  • Make
the
rules
clear
(and
short)



– Write
a
good
TOS


  • Punish
swiJly
and
nicely

  • Reward
contribu3ons

  • Spread
the
work
out

  • Adapt
to
Community
Norms

  • Apologize
publicly,
swiJly
and
frequently

  • Simple
good
soJware
that
grows
with
group

slide-81
SLIDE 81

Does
SoJware
MaSer?


Robin
Miller,
Cofounder
of
 Slahdot
 Joel
Spolsky,
Joel
on
SoJware


slide-82
SLIDE 82

Probably
not


slide-83
SLIDE 83

Business
Exercise


  • Design
and
organiza3onal
structure
and
a


launchplan


  • Present
it
to
the
en3re
group

slide-84
SLIDE 84

Why


  • If
you
build
it…
they
don’t
come

slide-85
SLIDE 85
  • Gladwell

  • Duncan
waSs

slide-86
SLIDE 86

“There
was
the
president
of
the
Hush
Puppies
 company,
of
Rockford,
Michigan,
popula3on
thirty‐ eight
hundred,
sharing
a
stage
with
Calvin
Klein
and
 Donna
Karan
and
Isaac
Mizrahi‐and
all
because
some
 kids
in
the
East
Village
began
combing
through
thriJ
 shops
for
old
Dukes.
Fashion
was
at
the
mercy
of
those
 kids,
whoever
they
were,
and
it
was
a
wonderful
thing
 if
the
kids
picked
you,
but
a
scary
thing,
too,
because
it
 meant
that
cool
was
something


you
could
not
control.
You
needed


someone
to
find
cool
and
tell
you
what
it
was.”
 ‐
Malcom
Gladwell


slide-87
SLIDE 87

Nobody knows anything. – William Goldman

slide-88
SLIDE 88
slide-89
SLIDE 89

B=f(P,E)


Behavior
is
a
func3on
of
a
Person
 and
his
Environment


slide-90
SLIDE 90

Some
PaSerns


slide-91
SLIDE 91

Fric3onless


slide-92
SLIDE 92
slide-93
SLIDE 93
slide-94
SLIDE 94

At
Hand


slide-95
SLIDE 95
  • Table
se|ng?

slide-96
SLIDE 96
slide-97
SLIDE 97

Impaciul


Maximize
reach


slide-98
SLIDE 98

Email
this


Consumer Broadcaster
slide-99
SLIDE 99

Newsfeed,
Network
Updates


Consumer Consumer Consumer Consumer Consumer Broadcaster
slide-100
SLIDE 100

Groups,
Asymmetric
Follow


spark
slide-101
SLIDE 101
slide-102
SLIDE 102

Rela3onship
an3paSerns


High‐level
an;paNerns


  • Explicit
“Will
you
be
my
friend”
requests

  • Teach
a
man
to
be
phished
(adac;o)

  • Don’t
break
email
(do‐not‐reply)

  • Auto‐faux‐pas
(no;fica;on
of
rejec;on
/
unsub
/


delinking
/
re‐follow)


  • Having
to
spam
my
friends…

slide-103
SLIDE 103

Targeted


Features
for
the
most
useful
users


slide-104
SLIDE 104
slide-105
SLIDE 105
slide-106
SLIDE 106
slide-107
SLIDE 107

Outreach


slide-108
SLIDE 108

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name="descrip3on"
content="Find
cheap
 airline
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hotels,
great
cruise
and
vaca3on
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flight
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and
more,
with
Yahoo!
Travel."
/>
 <meta
name="verify‐v1"
 content="h•2kPTdsyPJIULFv58St5zM/ BKR4WjvWpVSbgr23vA="
/><meta
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content="17f2f671d47e7697"
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cheap
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cruises,
vaca3ons
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honeymoon
travel</ 3tle>



slide-109
SLIDE 109
slide-110
SLIDE 110
slide-111
SLIDE 111
slide-112
SLIDE 112

Checklist


 Fric3onless
  Impaciul
  Targeted
  Outreach


slide-113
SLIDE 113

Think about how you will pull people in…


  • How
do
people
share?

  • With
whom
do
they
share?

  • Where
and
how
many
of
those
tools
do
you


place?


Distribu;on
Exercise


slide-114
SLIDE 114

Ques3ons?


hSp://www.blueprintsfortheweb.com
 hSp://www.eleganthack.com
 hSp://www.boxesandarrows.com
 @cwodtke