DESIGNING FOR BRAINS: THE PSYCHOLOGY OF UX DESIGN M A R I S S A E - - PowerPoint PPT Presentation

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DESIGNING FOR BRAINS: THE PSYCHOLOGY OF UX DESIGN M A R I S S A E P S T E I N Marissa DESIGNING FOR BRAINS UX DESIGN UXReactions PSYCH UX DESIGN UX DESIGN DONALD NORMAN The principles of human psychology will remain the same,


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DESIGNING FOR BRAINS: THE PSYCHOLOGY OF UX DESIGN

M A R I S S A E P S T E I N

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Marissa

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DESIGNING FOR BRAINS

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UX DESIGN

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UXReactions

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PSYCH UX DESIGN

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UX DESIGN

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DONALD NORMAN

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The principles of human psychology will remain the same, which means that the design principles based on psychology will remain unchanged. DONALD NORMAN

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PSYCH

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“PSYCHOLOGIST HAT”

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KNOW YOUR USERS’ ERRORS, BIASES, & LIMITS

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SORRY I’M NOT SORRY

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UXReactions

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Elderly Eleanor

“I don’t even know what that is, but don’t worry about it.” Age: 82 Location: Madison, ME Education: High School Occupation: Retired

PERSONA 1

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PERSONA 2

Average Joe

“I’m still figuring out how to set it up.” Age: 57 Location: Boca Raton, FL Education: Bachelors Occupation: Architect

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A B ↓

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TECHNOLOGY ADOPTION CYCLE

I n n

  • v

a t

  • r

s E a r l y A d

  • p

t e r s E a r l y M a j

  • r

i t y L a t e M a j

  • r

i t y L a g g a r d s

Rogers, Bohlen, Beal, 1957

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ENHANCE ACCESSIBILITY & USABILITY

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CURB CUTS

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SHALL WE?

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Self-actualization Esteem Love Safety Physiological

food, water, shelter, sleep... health, law, protection... friends, family... achievement... peace, growth...

HIERARCHY OF NEEDS

Maslow, 1943

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DESIGN HIERARCHY OF NEEDS

Creativity Proficiency Usability Reliability Functionality

no value low value moderate value high value highest http://www.smashingmagazine.com/2010/04/26/designing-for-a-hierarchy-of-needs/

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KANO MODEL

Dissatisfaction Satisfaction Unfulfilled Fulfilled

Must-Haves Delighters Wants

Kano, 1984

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PSYCH

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Warning: Obscure Pee-wee’s Big Adventure Reference

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! ?

Discover & experience Think & understand Decide & act

HOW WE WORK

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  • 1. DISCOVER & EXPERIENCE

!

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We’re thinking “great literature”... the user’s reality is much closer to “billboard going by at 60 miles an hour”. STEVE KRUG

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LOTS OF THINGS CAN GO WRONG

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PHOTORECEPTORS OF THE EYE

Rods Rods Cones

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WE OFTEN DON’T NOTICE UPDATES AND OTHER STUFF ON A PAGE

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CREATE SCANNABLE HIERARCHIES

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DRAW ATTENTION THOUGHTFULLY

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KEEP FEEDBACK WITHIN THE FOVEAL AREA

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ADD ANIMATION OR SOUND CUES

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1/2 OF USERS WILL GIVE UP IF SOMETHING TAKES 3+ SECONDS

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GIVE IT A SECOND!! It’s going to space! Will you give it a second, to get back from space? LOUIS CK

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OUR ATTENTION ONLINE SPANS JUST A FEW MINUTES, IN 8 SECOND CHUNKS

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VS

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CART ABANDONMENT

67%

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WE “FOCUS” TO A MINIMUM AND RELY ON INCOMPLETE INFORMATION

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http://gizmodo.com/wow-people-really-suck-at-drawing-the-apple-logo-from-1690674361

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SALIENT CUES HELP US GENERALIZE

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http://www.smashingmagazine.com/2007/10/09/30-usability-issues-to-be-aware-of/

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http://conversionxl.com/dont-use-automatic-image-sliders-or-carousels-ignore-the-fad/

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EMBRACE & ACCOMMODATE LIMITED ATTENTIONS

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SIMPLIFY DESIGNS TO REDUCE THINKING

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USE WHITE SPACE

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BREAK STUFF (INTO CHUNKS)

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FORCE FOCUS WITH LESS OPTIONS

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JAKOB NIELSEN How users read on the web: they don’t.

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WE’RE SKIMMERS

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USERS HAVE TIME TO READ 20% OR LESS OF THE PAGE

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HUMANS AREN’T WIRED FOR READING

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43% OF THE U.S. HAS LOW LITERACY

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USE VISUALS OVER COPY

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KEEP COPY LEGIBLE

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Body

Size Line height Line Length Size Line height Size Line height Size Line height 16px(1em) 1.375em 60-75 48px(3em) 1.05em 36px(2.25em) 1.25em 28px(1.75em) 1.25em 16px(1em) 1.375em 60-75 40px(2.5em) 1.125em 32px(2em) 1.25em 24px(1.5em) 1.25em 16px(1em) 1.25em 35-40 32px(2em) 1.25em 26px(1.625em) 1.15384615em 22px(1.375em) 1.13636364em

Desktop Tablet Phone H1 H2 H3

JASON’S WEB TYPE SCALE

http://bit.ly/jprwt

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NO CURLZ MT, PLEASE

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SIMPLIFY MESSAGING

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TARGET YOUR AUDIENCE

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  • 2. THINK & UNDERSTAND

?

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MENTAL MODELS

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MENTAL MODELS

Conceptual models people hold in their minds, formed by how a person believes things work

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USE EXISTING MODELS TO TEACH SOMETHING NEW

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EXISTING SITE PATTERNS ENHANCE COMMUNICATION

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INVERTED PYRAMID

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PUT IMPORTANT STUFF AT THE TOP

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USE EXPECTED NAVIGATION

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USE EXPECTED NAVIGATION

(Or card-sorting)

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AFFORDANCES

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AFFORDANCES

Actionable properties between the world and a person

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PERCEIVED AFFORDANCES

Qualities of an object that suggest how it might be used

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SIGNIFIERS

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SIGNIFIERS

Some sort of indicator or signal in the physical

  • r social world, that can be meaningfully

interpreted

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MAKE AFFORDANCES PERCEIVABLE, OR ADD SIGNIFIERS

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CLICK ME

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DRAWING OUR OWN MAPS CAN LEAD US TO MISUNDERSTANDING

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DO YOUR HOMEWORK

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MAKE SURE YOUR AUDIENCE HAS THE RIGHT CONTEXT

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MENTAL MODELS

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RELATIONSHIPS ARE HARD

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.15- SECONDS CAUSE & EFFECT ↓

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CLARIFY WITH INFORMATIVE FEEDBACK

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  • 3. DECIDE & ACT
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WE’RE IRRATIONAL

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SECTIONS OF THE BRAIN

CanStockPhoto

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SECTIONS OF THE BRAIN

CanStockPhoto

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SECTIONS OF THE BRAIN

CanStockPhoto

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WE PROCESS MOST INFORMATION OUTSIDE OF OUR AWARENESS

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CRITICAL DECISIONS TAKE 100 SECONDS TO MAKE

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WE USE LOGIC AFTER THE FACT TO JUSTIFY DECISIONS

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WE’RE JUDGMENTAL

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IT TAKES .2 SECONDS TO FORM A FIRST IMPRESSION

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APPEALING VISUAL DESIGN A CREDIBLE WEBSITE ↓

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WE LOVE SHORTCUTS

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SATISFICING

Choosing the first reasonable option, not the best one

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MISTAKES

Made when we misunderstand rules

  • r knowledge
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SLIPS

Made with memory or motor malfunctions

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WE BLAME OURSELVES FOR POOR USER EXPERIENCES

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LEARNED HELPLESSNESS

A condition in which a person suffers from a sense of powerlessness, arising from a persistent failure to succeed

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REDUCE MISTAKES & KEEP THEM CHEAP

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LET THEM GO BACK

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SWISS CHEESE MODEL

Hazards Losses

Reason, 2000

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DESIGN REDUNDANT LAYERS OF DEFENSE

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! ?

Discover & experience Think & understand Decide & act

HOW WE WORK

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WE NEED TO ADAPT AS DESIGNERS

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iFunny

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PERSONA 3

Millenial Marissa

“Clicking the logo takes you home, it’s common sense!” Age: 26 Location: Providence, RI Education: Bachelors Occupation: UX Designer

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DON’T DESIGN FOR US

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DESIGN FOR THEM

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SIMPLIFY

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Krug, 2005

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REDUCE FRICTION

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REDUCE FRICTION

Clarity Consistency Common Sense

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REDUCE CHOICES

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THE JAM STUDY

Iyengar, Lepper, 2000

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MORE CHOICES HARDER DECISIONS ↓

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UNDERSTAND & PRIORITIZE NEEDS

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“WHY?”

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People don't want to buy a quarter-inch drill. They want a quarter-inch hole! THEODORE LEVITT

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DESIGN INVISIBLE EXPERIENCES

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CREATE DELIGHT

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CREATE DELIGHT

Aesthetics Humor Flow Novelty

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ENJOYMENT EASE & EFFICIENCY ↓

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HAD ENOUGH?

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UNDERSTAND GOALS HOLISTICALLY WITH PSYCHOLOGY & UX DESIGN

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We have to accept human behavior the way it is, not the way we would wish it to be. DONALD NORMAN

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THANKS!

marissaepstein.com @marstoyship

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WHAT DID YOU THINK?

EVAULATE THIS SESSION - LOSANGELES2015.DRUPAL.ORG/SCHEDULE

THANK YOU!

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APPENDIX

  • 1. Definition of UX design: http://uxdesign.com/ux-defined
  • 2. Bounce rate: https://blog.kissmetrics.com/speed-is-a-killer/
  • 3. Attention spans
  • 1. Total task: http://www.telegraph.co.uk/education/

universityeducation/6972191/Students-have-10-minute-attention- span.html

  • 2. Micro-task: http://www.statisticbrain.com/attention-span-

statistics/

  • 4. Online cart abandonment: http://baymard.com/lists/cart-

abandonment-rate

  • 5. Relying on incomplete descriptions: http://www.amazon.com/

Exploring-Psychology-9th-David-Myers/dp/1464111723/ ref=la_B000AP7O54_1_3? s=books&ie=UTF8&qid=1431470120&sr=1-3

  • 6. White space & comprehension: http://www.smashingmagazine.com/

2009/09/24/10-useful-usability-findings-and-guidelines/

  • 7. Skipping web content: http://www.nngroup.com/articles/how-little-

do-users-read/

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APPENDIX, CONT.

  • 8. Wired for language: http://www.amazon.com/Designing-Mind-Simple-

Understanding-Interface/dp/012375030X

  • 9. Low literacy: http://www.nngroup.com/articles/writing-for-lower-

literacy-users/

  • 10. Meaning of red: http://www.colormatters.com/the-meanings-of-

colors/red 11. Cause & effect timing: http://www.amazon.com/Designing-Mind- Simple-Understanding-Interface/dp/012375030X

  • 12. Errors & loss: http://www.amazon.com/The-Design-Everyday-Things-

Expanded/dp/0465050654

  • 13. Sections & functions of the brain: http://www.amazon.com/Exploring-

Psychology-9th-David-Myers/dp/1464111723/ ref=la_B000AP7O54_1_3? s=books&ie=UTF8&qid=1431470120&sr=1-3

  • 14. Unconscious processing: http://www.amazon.com/Exploring-

Psychology-9th-David-Myers/dp/1464111723/ ref=la_B000AP7O54_1_3? s=books&ie=UTF8&qid=1431470120&sr=1-3

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APPENDIX, CONT.

  • 15. Critical decisions: http://www.amazon.com/Designing-Mind-Simple-

Understanding-Interface/dp/012375030X

  • 16. Justifying decisions: http://westsidetoastmasters.com/resources/

laws_persuasion/chap14.html

  • 17. First impressions
  • 1. Speed: http://www.dryfive.com/first-impressions-in-2-seconds
  • 2. Credible sites: https://credibility.stanford.edu/guidelines/
  • 18. Blaming ourselves: http://www.amazon.com/The-Design-Everyday-

Things-Expanded/dp/0465050654

  • 19. Back button: http://dubroy.com/research/chi2010-a-study-of-

tabbed-browsing.pdf

  • 20. Loss & mistakes: http://www.amazon.com/The-Design-Everyday-

Things-Expanded/dp/0465050654

  • 21. Enjoyable experiences: http://abookapart.com/products/designing-

for-emotion