SLIDE 11 21
The Rendering Equation
Total light going out in some direction is given by an integral
- ver all incoming directions:
- Note, this is recursive ( my is another’s )
Lf Ls Ls(ko) = Z
Ω
ρ(ki, ko)Lf(ki) cos(θi)dσi
22
The Rendering Equation
Rewrite explicitly in terms of surface radiances only
Ls(ko) = Z
Ω
ρ(ki, ko)Lf(ki) cos(θi)dσi
Lf(ki) = Ls(−ki)
∆σi = ∆A0 cos(θ0) ||x − x0||2 Ls(x, ko) = Z
all x0
ρ(ki, ko)Ls(x0, x − x0)δ(x, x0) cos(θi) cos(θ0) ||x − x0||2 dA0
δ(x, x0) = ( 1 if x and x0 are mutually visible 0 otherwise
Ls(x, ko) = Z
x0 visible to x
ρ(ki, ko)Ls(x0, x − x0) cos(θi) cos(θ0) ||x − x0||2 dA0