Creating content for touch tables Junction Media with Clusta Paul - - PowerPoint PPT Presentation

creating content for
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Creating content for touch tables Junction Media with Clusta Paul - - PowerPoint PPT Presentation

Creating content for touch tables Junction Media with Clusta Paul Davies, Producer @junctionmedia www.junctionmedia.co.uk Award winning television production for learners since 1997 BAFTA nomination for childrens interactive


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Creating content for touch tables

Junction Media with Clusta Paul Davies, Producer @junctionmedia www.junctionmedia.co.uk

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Background

 Award winning television production for

‘learners’ since 1997

 BAFTA nomination for children’s

interactive drama

 Royal Television Society award winner for

Science programmes

 2008 digital transformation

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SLIDE 3

Creating for digital technologies

 New technologies overcome old

frustrations

 Interactive user journey is fundamentally

different from a linear user journey

 Collaboration opens up new opportunities  Collaboration promotes knowledge

transfer between niche areas of expertise.

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The Challenge

 Produce for Science, Technology,

Engineering and Mathematics: HE-STEM

 Use in heritage environments: The

National Space Centre, Leicester

 Innovative and interactive experience

exploring the journey through school, university to STEM careers

 Develop wider participation.

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The problem…

 20 STEM ambassadors  Natural rather than scripted performance  Content to work in a linear journey for

each ambassador and across the ambassadors.

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Designing the clips

 The first few seconds get ‘lost’  The clarity of sound is paramount  Close up shots work best  Maximum length of clip around 30

seconds to ensure dwell

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Producing the clips

 Interviewing needs to be precise: same

questions, same information

 Editing is more exacting  Shot size needs to be considered hard to

hear if you can’t see

 400 clips take more time to manage than

100 minutes of straightforward television.

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SLIDE 8

Developing the user experience

 Easy to understand ‘atoms’ of information  Present in an exciting way  Background questions to encourage

playful interaction

 Drag information around the surface to

share

 Can continue away from the table.

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SLIDE 9

The Launch

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SLIDE 10

Lessons from launch

 First time we had tens of hands on the

table

 User experience adjusted in response to

footage from launch

 Sound remains an issue; engineering

volume v perceived volume

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SLIDE 11

Keeping in touch

 Thanks to demonstrator  Clusta.com  Paul@junctionmedia.co.uk  @junctionmedia