Creating CONSTRUCT A V-Ray RT / Nvidia GPU Rendered Short Film - - PowerPoint PPT Presentation
Creating CONSTRUCT A V-Ray RT / Nvidia GPU Rendered Short Film - - PowerPoint PPT Presentation
Creating CONSTRUCT A V-Ray RT / Nvidia GPU Rendered Short Film Blur Studio CG/VFX Supervisor Director CONSTRUCT teaser Teaser/Tech Reception How V-Ray RT and Nvidia GPUs Benefit Filmmaking 1. Rendering Performance 2. Grander
Blur Studio
- CG/VFX Supervisor
- Director
CONSTRUCT teaser
Teaser/Tech Reception
How V-Ray RT and Nvidia GPUs Benefit Filmmaking
- 1. Rendering Performance
- 2. Grander Cinematic Experiences
- 3. Evolutionary Production Workflows
- 4. Immersive Experiences
How V-Ray RT and Nvidia GPUs Benefit Filmmaking
- 1. Rendering Performance
- 2. Grander Cinematic Experiences
- 3. Evolutionary Production Workflows
- 4. Immersive Experiences
GPU Rendering?
- MASSIVE computational power (5x)
- Small team
- Small footprint
GPU Tech Considerations
- Memory ceiling concerns
- GPU memory got really big
- V-Ray RT addresses concerns
Faster rendering means faster development
The Evolution of a Scene...
Arrival...
How V-Ray RT and Nvidia GPUs Benefit Filmmaking
- 1. Rendering Performance
- 2. Grander Cinematic Experiences
- 3. Evolutionary Production Workflows
- 4. Immersive Experiences
Doug Trumbull
- Traditional 24 fps is not enough
- Trying to usher in a new cinematic experience
- Seeking content for his ‘MAGI’ format
Doug Trumbull - MAGI specs
- 4K
- Stereo
- 60 fps/120 fps
MAGI is INTENSE!
- 20X more pixels per traditional film frame
MAGI is INTENSE!
- 20X more pixels per traditional film frame
2k 24fps
MAGI is INTENSE!
- 20X more pixels per traditional film frame
2k 4k 24fps
MAGI is INTENSE!
- 20X more pixels per traditional film frame
2k 4k 60fps 24fps
MAGI is INTENSE!
- 20X more pixels per traditional film frame
2k 4k 60fps stereo 24fps
How Do We Pull it Off?
- NVIDIA VCA Cluster!
CONSTRUCT teaser in MAGI
- A 14 minute frame on a single VCA = 9.5 hours
- n a multi-core workstation running V-Ray on
a CPU
CONSTRUCT teaser in MAGI
- A 14 minute frame on a single VCA = 9.5 hours
- n a multi-core workstation running V-Ray on
a CPU
- 20 mins of feature quality CG = 1 week
- n 12 VCAs
How V-Ray RT and Nvidia GPUs Benefit Filmmaking
- 1. Rendering Performance
- 2. Grander Cinematic Experiences
- 3. Evolutionary Production Workflows
- 4. Immersive Experiences
ADVANCING VIRTUAL PRODUCTION
- Digital filmmaking with emphasis on real
time technologies and their creative benefits
Performance Capture
- Efficient way to
translate human performance onto virtual character
Body Capture
- Infrared sensors
track motion in the ‘volume’
Virtual Camera Capture
- Ability to capture a virtual camera concurrently
Where current mocap failed me
- Poor visual quality of performance in real time.
What I wanted…
- physically based rendering techniques at near 24 fps
- COMPOSE in real time to PHOTOREALISTIC scenes
REPLICATE REALITY at 24fps
so I can FILM it
Vray 4 MoBu : Scaling up to Cloud Rendering
What does this mean for Digital Filmmaking?
Lighting/Shading in the volume...
- Real world light and surface simulation
○ Physically accurate materials ○ Physically accurate lights
Camera features now in the volume...
- Real world camera parameters
○ Depth of Field/F-stop ○ Exposure ○ White Balance ○ Shutter angle ○ Field of View
Creative Implications... A Hybrid CG/Live Action Experience
- Replicate a live action workflow
- Light in CG to inform live action (shifting influences)
- Confident creative buyoffs
- Organic, intuitive, SPONTANEOUS!
Scalability of the Workflow...
- Same rendering algorithm at interactive FPS scales
to final production frame
Scalability of the Workflow...
- Same rendering algorithm at interactive FPS scales
to final production frame
- Interactive rendering across the pipeline
Scalability of the Workflow...
- Same rendering algorithm at interactive FPS scales
to final production frame
- Interactive rendering across the pipeline
- Same look from start to finish
Scalability of the Workflow...
- Same rendering algorithm at interactive FPS scales
to final production frame
- Interactive rendering across the pipeline
- Same look from start to finish
- Scalable to GPU cloud rendering
How V-Ray RT and Nvidia GPUs Benefit Filmmaking
- 1. Rendering Performance
- 2. Grander Cinematic Experiences
- 3. Evolutionary Production Workflows
- 4. Immersive Experiences
YouTube 360
Gear VR
GPU Rendering is Proving IDEAL
- Every project has unique constraints. EMBRACE them!
- Design with GPU in mind
- Take full advantage of GPU performance
Foreman Fight
Thanks!
CONSTRUCT
is coming soon...
seriously it’ll be soon.
really i mean it.
HUGE thanks to our supporters!!!
And the AMAZING team!!!
Derron Ross Tom Zhao James Ku Alessandro Baldasseroni Arda Koyuncu Toni Bratincevic Mike Johnson Ken Andrews Anthony Romero Phillip Silvera Logan Kishi Andreas Lyon Andrew Averkin Oliver Picarso Courtney Munch Chris Brewster Wayne Dalglish Mark Vanselow Derrick Vanselow Roberto Gutierrez Craig Henningsen Gui DaSilva-Green Aren Farrington Joe Ross Ben Durkin Gage Heddon Gary Christian Thierry Labelle
And the AMAZING team!!!
Damien Bray Jared Burke Trampas Thompson Tim Garris Vanessa Zamarripa Courtney Munch Stephen Izzi Stunt Equipment Sponsored by - "Action Factory " Special Thanks To Jayson Dumenigo Noshir Dalal Tsvetan Milanov Jeff Beeland Jeremie Passerin Laura McKinley Anderson Aaron Hawley Erin Kelly Sean Sterling Paul Alvarez del Castillo Marc Morisseau Ryan 'boots' Girard Rueben Langdon and Eiren Chong Megan and Jeff Kishi Mike Hendrichs Per Christian Colin James Chris Bedrosian Justin Callanan
And the AMAZING team!!!
Vladimir Koylazov Lon Grohs Chris Nichols Scott Carr Dennis LaValle Osbrink child agency Tom Armbruster Ruairi Robinson Gus Lopez Justin Mijal Brian Whitmire Isaac Fernandez Thomas Cannell Justin Thomas Tim + Jennifer Miller Doug Trumbull Chad Capeland Rouge Productions Blur Studio Boris Simandoff Blagovest Taskov Nikola Goranov Christian Reese Jeremiah Izzard Jason Hendrichs Bryan Hillestad