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CREA TIVE EUROPE FOR VIDEO GAMES DEVELOPERS 26 November 2014 - PowerPoint PPT Presentation

CREA TIVE EUROPE FOR VIDEO GAMES DEVELOPERS 26 November 2014 Francesca Walker Industry Relations Co-ordinator www.creativeuropeuk.eu #creativeeurope CREATIVE EUROPE DESK UK Glasgow Creative MEDIA Scotland Culture Manchester British


  1. CREA TIVE EUROPE FOR VIDEO GAMES DEVELOPERS 26 November 2014 Francesca Walker Industry Relations Co-ordinator www.creativeuropeuk.eu #creativeeurope

  2. CREATIVE EUROPE DESK UK Glasgow Creative MEDIA Scotland Culture Manchester British Council & Arts Council Culture England Belfast Arts Council MEDIA of Northern Ireland Culture London British Council & Arts Council Culture England Cardiff London British Film Welsh MEDIA MEDIA Institute (BFI) Government Culture UK – wide co-ordination led by:

  3. CREATIVE EUROPE 2014 – 2020 Budget: € 1.46 billion MEDIA Culture Cross Sector € 823 million € 455 million € 184 million 56.3% 31.1% 12.6%

  4. MEDIA SUB-PROGRAMME PRODUCER TRAINING & AUDIENCE DISTRIBUTION SUPPORT NETWORKS DEVELOPMENT Development Automatic Training Film Festivals Single Project Development Selective Access to Markets Cinema Networks Slate Projects Access to Markets NEW! Audience TV Programming Sales Agents (Single Actions) Development NEW! Development NEW! Co- VOD/DCD Video Games production Funds

  5. VIDEO GAMES Support for independent European companies to develop commercial, narrative led video games for European and international markets.

  6. WHAT’S AVAILABLE? • € 2.5 million • 20 projects • Non-repayable grants • € 10,000 to € 150,000 • 50% match-funded Angel Dash ‘Wings Of Mischief’

  7. WHAT CAN BE FUNDED? • Any platform • Must be intended for commercial distribution • Must have substantial narrative elements • Must include a level of interactivity • Up to an Alpha or Beta version of the game • Production of Gold Master must not start until 8 months after application is submitted

  8. ELIGIBLE COSTS • Writing and rights acquisition • Initial visual concepts and sounds • A demo or a playable prototype game • Search for and identification of industry partners and financiers • Preparation of: • Business plan and financing plan • Provisional production budget • Production schedule up to delivery • Initial marketing and sales plans

  9. WHAT CAN’T BE FUNDED? PUZZLE GAMES QUIZ GAMES PARTY GAMES INSTRUCTIONAL SPORTS GAMES REFERENCE WORKS GUIDES OR MANUALS SOCIAL PLATFORMS E-BOOKS PROMOTIONAL OR OR NETWORKS BRANDED CONTENT

  10. WHO CAN APPLY? Applicant companies must: • Be a European video games company • established in a participating country • majority owned by nationals from those countries • Be registered for at least 12 months • Own the IP rights to the project

  11. TRACK RECORD Applicants must have a proven track record: Applicants must have a proven track record: Company credit on one previous eligible Company credit on one previous eligible video game video game • Substantial narrative element • Substantial narrative element • A level of interactivity • A level of interactivity • Commercial distribution in the last two years

  12. AWARD CRITERIA PROJECTS TARGETED AT YOUNG AUDIENCES

  13. AWARD CRITERIA QUALITY AND CONTENT OF THE PROJECT

  14. AWARD CRITERIA INNOVATIVE CHARACTER OF THE PROJECT

  15. AWARD CRITERIA RELEVANCE AND EUROPEAN ADDED VALUE

  16. AWARD CRITERIA DISSEMINATION OF PROJECT RESULTS

  17. AWARD CRITERIA QUALITY OF THE PROJECT TEAM

  18. AWARD CRITERIA IMAPCT AND SUSTAINABILITY

  19. EUROPEAN FUNDED COMPANIES

  20. HOW TO APPLY Complete Send to Register Call Submit to e-form and Desk for for PIC Published Brussels Annexes review JAN 2015 MAR 2015 Pre- Supporting Contract Results Expert financing Docs Signed Published Evaluation payment Requested JUNE 2015 Final Final Final Contract DEVELOP! Report Payment Payment Signed

  21. QUESTIONS? england@mediadeskuk.eu 020 7173 3221 / CEDUK_MEDIA /cedukmedia www.creativeuropeuk.eu #creativeeurope Creative Europe Desk UK is led by: In partnership with Arts Council England, Creative Scotland, Welsh Government and Arts Council of Northern Ireland and with support from the UK Department for Culture, Media and Sport and the European Commission.

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