Core Core Programming Programming Tools Tools Performance - - PowerPoint PPT Presentation

core core programming programming tools tools performance
SMART_READER_LITE
LIVE PREVIEW

Core Core Programming Programming Tools Tools Performance - - PowerPoint PPT Presentation

Core Core Programming Programming Tools Tools Performance Performance GUI GUI Gameplay Gameplay Character Art Animation VFX Online Going from a Product to a Service Creating the backbone of your service Running a service


slide-1
SLIDE 1
slide-2
SLIDE 2
slide-3
SLIDE 3

Core Programming

Tools Performance GUI Gameplay Character Art Animation VFX Online

Core Programming

Tools Performance GUI Gameplay

slide-4
SLIDE 4
  • Going from a Product to a Service
  • Creating the backbone of your service
  • Running a service
  • Multiplayer
slide-5
SLIDE 5

From Product

slide-6
SLIDE 6
  • Final chapter of Trilogy
  • Complex
  • Very difficult to improve
  • On the plus side, we had a very

experienced and talented team

slide-7
SLIDE 7
slide-8
SLIDE 8
  • Galaxy at War
  • Live Team
  • Multiplayer
slide-9
SLIDE 9
slide-10
SLIDE 10
slide-11
SLIDE 11
slide-12
SLIDE 12

Single-Player Multi-Player N7HQ (website) iPad Game Datapad App

slide-13
SLIDE 13

Single Player

slide-14
SLIDE 14

Single-Player Multi-Player N7HQ (website) iPad Game Datapad App

slide-15
SLIDE 15
  • Free iOS App
  • Released on March

12, 2012

slide-16
SLIDE 16
  • Codex with Voice

Over

slide-17
SLIDE 17
  • In-game

messages

slide-18
SLIDE 18
  • Galaxy at War

minigame

  • Could help

players to keep Galactic Readiness Rating on 100%

slide-19
SLIDE 19

Single-Player Multi-Player N7HQ (website) iPad Game Datapad App

slide-20
SLIDE 20
  • iOS &

Android

slide-21
SLIDE 21
  • Increase the

Galactic Readiness

  • Get War Assets:

–Finishing the game (once) –Getting gold on all Main Story checkpoints –Getting gold on all Turian Story checkpoints

slide-22
SLIDE 22

Single-Player Multi-Player N7HQ (website) iPad Game Datapad App

slide-23
SLIDE 23
slide-24
SLIDE 24
  • Engage 1st Party early
  • Use the strength of your IP to

enhance your service proposal

slide-25
SLIDE 25
slide-26
SLIDE 26

Mass Effect 3 Live Plan

slide-27
SLIDE 27
slide-28
SLIDE 28
slide-29
SLIDE 29
slide-30
SLIDE 30
  • 46 days (Feb 8 to Mar 24)
  • 13h and 24h shifts
slide-31
SLIDE 31
  • Always with at least a

Producer/PM and QA available.

  • Every morning we had a 30

minute call with all stakeholders (Marketing, CE, Community, Dev Team, QA, BWE/BWM GM).

  • PSU charts are monitored

24/7 on a big TV.

  • Top 5 issues were revisited,

new issues raised. All issues went to bug tracking tool. Top 10 were always displayed at the whiteboard.

slide-32
SLIDE 32
  • Physical copies
  • f all SKUs

available, at least 4 retail kits from each platform. We also had to use some European retail kits.

  • Vid Con with
  • ther groups
slide-33
SLIDE 33
  • Create a Live Plan
  • Have a War Room
  • Focus on the most important problem
  • Communication is key!
slide-34
SLIDE 34
slide-35
SLIDE 35
slide-36
SLIDE 36
slide-37
SLIDE 37
slide-38
SLIDE 38
  • SP – Acquisition, try

the gameplay, get hooked with the story

  • MP – Feedback,

balance, discover and fix critical bugs

slide-39
SLIDE 39

Breakdown

Franchise Status Game Type

  • Avg. Gameplay

Hours/Player Franchise Vets Single Player 9.8 Hours Multiplayer 27.0 Hours New to Franchise Single Player 8.1 Hours Multiplayer 24.0 Hours Total Single Player 9.2 Hours Multiplayer 26 Hours

Source: Nucleus Database

slide-40
SLIDE 40
  • MP

– Feedback, balance, discover and fix critical bugs

slide-41
SLIDE 41
  • Galaxy at War
  • N7 Operations
  • MTX Packs
  • N7 HQ
  • SP & MP DLC
  • Challenge System
slide-42
SLIDE 42
slide-43
SLIDE 43
slide-44
SLIDE 44
slide-45
SLIDE 45
slide-46
SLIDE 46
slide-47
SLIDE 47
  • N7 HQ and Challenge System
slide-48
SLIDE 48
slide-49
SLIDE 49
slide-50
SLIDE 50
slide-51
SLIDE 51

drive changes

slide-52
SLIDE 52

drive changes

slide-53
SLIDE 53

drive changes

slide-54
SLIDE 54
slide-55
SLIDE 55
slide-56
SLIDE 56
  • Engage 1st Party early
  • Use the strength of your

IP to enhance your service proposal

slide-57
SLIDE 57
  • Create a Live Plan
  • Have a War Room
  • Focus on the most

important problem!

  • Communication is key!
slide-58
SLIDE 58
  • Deliver quality!
  • Think “consumers first”
  • MTX can work well with MP

Co-op

  • Increase engagement and

monetization with:

– Operations and Challenges – Telemetry & Analytics

slide-59
SLIDE 59

sc scylla@bio ylla@biowar are.co e.com @sc scyll yllacost acosta

“A gente tem que sonhar, senão as coisas não acontecem” – Oscar Niemeyer