Consumer IoT is vaporware. 1 Consumer IoT is vaporware. 2 So far - - PowerPoint PPT Presentation

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Consumer IoT is vaporware. 1 Consumer IoT is vaporware. 2 So far - - PowerPoint PPT Presentation

Consumer IoT is vaporware. 1 Consumer IoT is vaporware. 2 So far no truly compelling applica;on with mass appeal has been found. 4 Consumer reports paint a consistent picture. 41 percent feel strongly that the smart products theyve


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Consumer IoT is vaporware.

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Consumer IoT is vaporware.

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So far no truly compelling applica;on with mass appeal has been found.

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Consumer reports paint a consistent picture.

  • 41 percent feel strongly that the smart

products they’ve seen or heard about have just been gimmicky.

  • 58 percent feel strongly that they won’t

upgrade to smart products unless they offer real value.

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The Internet of Things: Can it find a foothold with mainstream audiences today? Affinova industry report, 2014

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SLIDE 6

Consumer reports paint a consistent picture.

  • 41 percent feel strongly that the smart

products they’ve seen or heard about have just been gimmicky.

  • 58 percent feel strongly that they won’t

upgrade to smart products unless they offer real value.

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The Internet of Things: Can it find a foothold with mainstream audiences today? Affinova industry report, 2014

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What offers consumers real value?

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The Internet of Things: Can it find a foothold with mainstream audiences today? Affinova industry report, 2014

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What offers consumers real value?

  • 92 percent say it’s very difficult to pinpoint

what they’d want from smart objects, but feel that they’ll know it when they see it.

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The Internet of Things: Can it find a foothold with mainstream audiences today? Affinova industry report, 2014

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What if past consumer behavior has already iden;fied the killer app?

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The Killer App: Social communica8on!

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The Killer App: Social communica8on!

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Social communica;on dominates rankings of the most popular smartphone apps.

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Derived from “Top 25 Mobile Apps by Unique Visitors” comScore Mobile Metrix, U.S., Age 18+, June 2014

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People spend the most ;me in social apps.

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Instead of IoT within homes, the killer app will come from IoT between homes.

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The smart and connected home The socially-connected home

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The point of this talk is to bring social applicaDons into the smart home discourse.

  • Ligh;ng
  • Climate
  • Energy
  • Entertainment
  • Security

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The point of this talk is to bring social applicaDons into the smart home discourse.

  • Ligh;ng
  • Climate
  • Energy
  • Entertainment
  • Security
  • Social

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Ghos8ng: Virtual Shared Living

Imagine a life-long friend of yours who lives far away.

  • Hear him walk from room to room.
  • Hear him making sounds in around the corner.
  • See him turn lights on and off in other rooms.
  • Hear him shout to you from across the house.
  • Join him in the room he is occupying and chat.

Ghos;ng works by synchronizing audio and ligh;ng contexts at a room level.

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Ghos8ng: Virtual Shared Living

Imagine a life-long friend of yours who lives far away.

  • Hear him walk from room to room.
  • Hear him making sounds in around the corner.
  • See him turn lights on and off in other rooms.
  • Hear him shout to you from across the house.
  • Join him in the room he is occupying and chat.

Ghos;ng works by synchronizing audio and ligh;ng at a room level.

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Ghos;ng is useful for many people.

  • Diaspora of family and friends
  • Long-distance rela;onships
  • Older popula;on aging in place

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Ghos;ng: A typical use case

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B A

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Ghos;ng: A typical use case

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B A B A Answer Decline Bob calling…

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Ghos;ng: A typical use case

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B A B A Answer Decline Bob calling…

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Ghos;ng: A typical use case

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B A

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Ghos;ng: A typical use case

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B A

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Ghos;ng: A typical use case

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B A

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Ghos;ng: A typical use case

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B A

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Ghos;ng: A typical use case

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B A

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Ghos;ng: A typical use case

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B A

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Ghos;ng: A typical use case

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B A

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Ghos;ng: A typical use case

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B A

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Ghos;ng: A typical use case

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B A How are you?

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Ghos;ng: A typical use case

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B A Great! Working right now.

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Ghos;ng: A typical use case

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B A Cool! I’m gonna chill then.

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Ghos;ng: A typical use case

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B A B

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Ghos;ng: A typical use case

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A B

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Ghos;ng: A typical use case

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A B *shuffle* *creak* *shuffle* *creak*

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Ghos;ng: A typical use case

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A B

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Ghos;ng: A typical use case

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A B

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Ghos;ng: A typical use case

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A B

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Ghos;ng: A typical use case

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A B *cooking* *cooking*

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Ghos;ng: A typical use case

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A B Yak yak Yak yak

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Ghos;ng: A typical use case

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A B

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Ghos;ng: A typical use case

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A B Good night!

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Ghos;ng: A typical use case

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A B You too!

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Ghos;ng: A typical use case

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A B B A End Call Alice

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Ghos;ng: A typical use case

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A B B A End Call Alice

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Ghos;ng: A typical use case

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A B Alice

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Is this creepy?

Yes.

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What design points do we need for users to feel comfortable?

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What design points do we need for users to feel comfortable?

  • Cura;on

– Sokware TX/RX – Hardware TX/RX

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B B A End Call Alice

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What design points do we need for users to feel comfortable?

  • Cura;on

– Sokware TX/RX – Hardware TX/RX

  • Visibility

– TX/RX state change è alert – TX/RX current state è at-a-glance

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What design points do we need for users to feel comfortable?

  • Cura;on

– Sokware TX/RX – Hardware TX/RX

  • Visibility

– TX/RX state change è alert – TX/RX current state è at-a-glance

  • Telepresence

– ???

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We explored the telepresence experience with two deployments.

  • One to test the audio experience
  • One to test mul;-room audio and light

synchroniza;on Qualita;ve evalua;on of the core Ghos;ng experience.

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The first deployment focused on audio synchroniza;on.

Synchronized spaces:

  • Quiet 4-person office
  • Loud 10-person lab space

Lek conference call sokware running for three days.

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The second deployment focused on mul;- room audio and light synchroniza;on.

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Maryland Apartment Michigan Apartment

Microphone Speaker Light: Philips Hue Bulb Light: Philips Hue Lightstrip Light: LIFX Bulb Light: Wemo Insight-controlled holiday lights

Living Living Dining Dining Kitchen Kitchen Bedroom Bedroom Bath Bath

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Audio synchroniza;on was performed using Skype and Google Hangouts.

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Maryland Apartment Michigan Apartment

Microphone Speaker Light: Philips Hue Bulb Light: Philips Hue Lightstrip Light: LIFX Bulb Light: Wemo Insight-controlled holiday lights

Living Living Dining Dining Kitchen Kitchen Bedroom Bedroom Bath Bath

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Light synchroniza;on was performed using a custom stream-processing plaqorm.

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We confirmed that the core ghos;ng experience is achievable.

  • Hearing someone walk between rooms
  • Hearing someone from the other room
  • Seeing someone control your lights
  • Need a visual indicator of room occupancy.
  • Need something for speaker to look at.

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We found that auditory immersion has several system requirements.

System requirements:

  • Good far-field microphone
  • Direc;onal speakers
  • Audio sokware

– High-fidelity – Stream muxing – Echo cancella;on – Computa;onally efficient – Bandwidth efficient

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We found that auditory immersion has several system requirements.

System requirements:

  • Good far-field microphone
  • Direc;onal speakers
  • Audio sokware

– High-fidelity – Stream muxing – Echo cancella;on – Computa;onally efficient – Bandwidth efficient

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We found that auditory immersion has several system requirements.

System requirements:

  • Good far-field microphone
  • Direc;onal speakers
  • Audio sokware

– High-fidelity – Stream muxing – Echo cancella;on – Computa;onally efficient – Bandwidth efficient

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We found that telepresence has several important components.

Telepresence needs:

  • Presence

System requirements:

  • Remote occupant avatar(s)
  • Indoor localiza;on

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We found that telepresence has several important components.

Telepresence needs:

  • Presence
  • Iden;ty

System requirements:

  • Remote occupant avatar(s)
  • Indoor localiza;on

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We found that telepresence has several important components.

Telepresence needs:

  • Presence
  • Iden;ty
  • Avatar

System requirements:

  • Remote occupant avatar(s)
  • Indoor localiza;on

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We found that telepresence has several important components.

Telepresence needs:

  • Presence
  • Iden;ty
  • Avatar

System requirements:

  • Remote occupant avatar(s)
  • Indoor localiza;on

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SLIDE 66

We found that telepresence has several important components.

Telepresence needs:

  • Presence
  • Iden;ty
  • Avatar

System requirements:

  • Remote occupant avatar(s)
  • Indoor localiza;on

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PolyPoint DoorJamb

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High-res indoor tracking would enable extensions of the core applica;on.

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Now we have our final design points.

  • Cura;on

– Sokware TX/RX – Hardware TX/RX

  • Visibility

– TX/RX state change è alert – TX/RX current state è at-a-glance

  • Telepresence

– Auditory immersion – Occupant tracking (Presence and Iden;ty) – Avatar

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What does the final infrastructure look like?

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  • Computer, mic, and speakers in every room!
  • Ligh;ng control
  • Occupant tracking

Networked to homes with similar capabili;es.

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Ghos;ng infrastructure could result in the emergence of a home-to-home network.

…If we build the infrastructure right!

  • Need an OS

– Hardware abstrac;on layer – Resource-sharing – Access control – Audi;ng logs

  • Keep it P2P and encrypted

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A home-to-home network would enable new applica;ons.

  • Home automa;on/AI assistant
  • Burglary deterrence
  • Remote observa;on for home care
  • Immersive games
  • Immersive movies
  • Digital scrapbooking

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A home-to-home network would enable new applica;ons.

  • Language and cultural exchange programs
  • ChatRouleue for homes
  • Snapchat for homes
  • Sta;s;cal models of deceased loved ones
  • Lifestyle subscrip;ons

A home-to-home network could support a wide variety of novel applica;ons.

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A home-to-home network would enable new applica;ons.

  • Language and cultural exchange program
  • ChatRouleue for homes
  • Snapchat for homes
  • Sta;s;cal models of deceased loved ones
  • Lifestyle subscrip;ons

A home-to-home network could support a wide variety of novel applica;ons.

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Socially-connected homes are a way that the IoT can provide real value to individuals and posi;vely impact society.

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The Haunted House: Virtual Shared Living Over a Home-to-Home Network

Meghan Clark, Prabal Duua

mclarkk@umich.edu

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Bonus Slides

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Ghos;ng requires two types of configura;on by end users.

One-8me configura8on:

  • Discover and match devices to rooms

Once for every new contact:

  • Pairing rooms between houses
  • Can be automated with intelligent defaults
  • Mismatched topologies present opportuni;es

to pair in different ways

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Room mapping presents interes;ng technical considera;ons

Room mapping edge cases:

  • mul;-room homes to studio apartments
  • big open floorplans
  • mappings that destroy the spa;al con;nuity
  • f sound auenua;on

A more systema;c understanding of the topological structure of buildings may prove useful.

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Ghos;ng requires suppor;ng infrastructure.

  • Hardware for the rooms (under $400/rm)

– Microphone, speaker, audio controller – Controllable overhead light – TX/RX indicator light

  • Local server for applica;on logic
  • Call interfaces

– Phone – LAN

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IoT-enabled smart homes are uniquely posi;oned to impact social communica;on.

Homes:

  • Vast majority of people have a home
  • Associated with social, community, bonding

IoT-enabled:

  • Sensors capture context
  • Networks bridge distance
  • Actuators replicate context

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Localiza;on Cita;ons

  • Kempke, Benjamin, Pat Pannuto, and Prabal Duua. "Polypoint: Guiding indoor

quadrotors with ultra-wideband localiza;on." Proceedings of the 2nd InternaDonal Workshop on Hot Topics in Wireless. ACM, 2015.

  • Hnat, Timothy W., et al. "Doorjamb: unobtrusive room-level tracking of people in

homes using doorway sensors." Proceedings of the 10th ACM Conference on Embedded Network Sensor Systems. ACM, 2012.

  • Adib, Fadel, and Dina Katabi. See through walls with wifi!. Vol. 43. No. 4. ACM,

2013.

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PolyPoint DoorJamb