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Computer System Overview Chapter 1 Operating Systems - Making - PowerPoint PPT Presentation

Computer System Overview Chapter 1 Operating Systems - Making computing power available to users by controlling the hardware Basic Elements Processor Main Memory referred to as real memory or primary memory volatile I/O


  1. Computer System Overview Chapter 1

  2. Operating Systems - Making computing power available to users by controlling the hardware

  3. Basic Elements  Processor  Main Memory  referred to as real memory or primary memory  volatile  I/O modules  secondary memory devices  communications equipment  terminals  System interconnection  communication among processors, memory, and I/O modules

  4. Registers  Memory that is faster and smaller than main memory  Temporarily stores data during processing

  5. Top-level Components (Registers)  IR - Instruction Register  most recently fetched instruction  PC - Program counter  address for next instruction  MAR - Memory Address Register  address for next read or write by CPU  MBR - Memory Buffer Register  CPU puts data to be written into memory  CPU receives data read from memory  I/OAR - I/O Address  specifies a particular I/O device  I/OBR - I/O Buffer  exchange of data between an I/O module and the processor

  6. Computer Components: top-level view Memory . . . CPU Instruction PC MAR Instruction Instruction IR MBR . . I/O AR Data I/O BR Data Data I/O Module Data . . . . . Buffers

  7. Processor Registers  User-visible registers  May be referenced by machine language  Available to all programs - application programs and system programs  Types of registers o Data o Address o Condition Code

  8. User-Visible Registers  Data Registers  can be assigned by the programmer  Address Registers  contain main memory address of data and instructions  may contain a portion of an address that is used to calculate the complete address o index register o segment pointer o stack pointer

  9. User-Visible Registers  Address Registers  Index o involves adding an index to a base value to get an address  Segment pointer o when memory is divided into segments, memory is referenced by a segment and an offset  Stack pointer o points to top of stack

  10. User-Visible Registers  Condition Codes or Flags  Bits set by the processor hardware as a result of operations  Can be accessed by a program but not changed  Examples o positive result o negative result o zero o overflow

  11. Control and Status Registers  Program Counter (PC)  Contains the address of an instruction to be fetched  Instruction Register (IR)  Contains the instruction most recently fetched  Program Status Word (PSW)  condition codes  Interrupt enable/disable  Supervisor (a.k.a monitor) mode flag

  12. Instruction Execution  Processor executes instructions in a program  Instructions are fetched from memory one at a time Fetch Cycle Execute Cycle Fetch Next Execute START HALT Instruction Instruction

  13. Instruction Fetch and Execute  The processor fetches the instruction from memory  Program counter (PC) holds address of the instruction to be fetched next  Program counter is incremented after each fetch

  14. Instruction Register  Fetched instruction is placed here  Types of instructions  Processor-memory o transfer data between processor and memory  Processor-I/O o data transferred to or from a peripheral device  Data processing o arithmetic or logic operation on data  Control o alter sequence of execution

  15. Example of Program Execution CPU Registers Memory CPU Registers Memory PC 300 PC 1 9 4 0 3 0 0 300 1 9 4 0 3 0 0 accumulator register AC AC 301 301 5 9 4 1 5 9 4 1 0 0 0 3 IR 302 IR 2 9 4 1 1 9 4 0 302 2 9 4 1 1 9 4 0 940 940 0 0 0 3 0 0 0 3 941 941 0 0 0 2 0 0 0 2 Step 2 Step 1 1 - Load AC from memory CPU Registers Memory CPU Registers Memory 2 - Store AC to memory PC PC 300 3 0 1 3 0 1 300 1 9 4 0 1 9 4 0 5 - Add to AC from memory AC 301 AC 301 0 0 0 5 0 0 0 3 5 9 4 1 5 9 4 1 302 5 9 4 1 IR 2 9 4 1 302 2 9 4 1 IR 5 9 4 1 940 940 3 + 2 = 5 0 0 0 3 0 0 0 3 941 941 0 0 0 2 0 0 0 2 Step 3 Step 4 Memory Memory CPU Registers CPU Registers 300 PC 3 0 2 PC 3 0 2 300 1 9 4 0 1 9 4 0 3 0 2 301 AC 301 AC 0 0 0 5 0 0 0 5 5 9 4 1 5 9 4 1 302 302 IR IR 2 9 4 1 2 9 4 1 2 9 4 1 2 9 4 1 940 940 0 0 0 3 0 0 0 3 941 941 0 0 0 2 0 0 0 5 Step 6 Step 5

  16. Interrupts  An interruption of the normal processing of processor  Improves processing efficiency  Allows the processor to execute other instructions while an I/O operation is in progress  A suspension of a process caused by an event external to that process and performed in such a way that the process can be resumed

  17. Classes of Interrupts  Program  arithmetic overflow  division by zero  execute illegal instruction  reference outside user’s memory space  request for an OS service  Timer  I/O  Hardware failure

  18. Instruction Cycle with Interrupts Fetch Cycle Execute Cycle Interrupt Cycle Interrupts Disabled Check for Execute Fetch Next Interrupt: START Interrupts Instruction Instruction Process Interrupt Enabled HALT

  19. Interrupt Handler  A program that determines nature of the interrupt and performs whatever actions are needed  Control is transferred to this program  Generally part of the operating system

  20. Interrupt Cycle  Processor checks for interrupts  If no interrupts, fetch the next instruction for the current program  If an interrupt is pending, suspend execution of the current program, and execute the interrupt handler

  21. Simple Interrupt Processing Device controller or other system hardware issues an interrupt Processor saves the remainder of process Processor finishes state information execution of current instruction Processor signals Process interrupt acknowledgment of interrupt Processor pushes PSW Restore process state and PC onto control information stack Processor loads new PC value based on the Restore old PSW type of interrupt and PC

  22. Multiple Interrupts Sequential Order  Disable interrupts so processor can complete task  Interrupts remain pending until the processor enables interrupts  After interrupt handler routine completes, the processor checks for additional interrupts

  23. Multiple Interrupts Priorities  Higher priority interrupts cause lower- priority interrupts to wait  Causes a lower-priority interrupt handler to be interrupted  Example when input arrives from communication line, it needs to be absorbed quickly to make room for more input

  24. Memory Hierarchy Registers Cache Main Memory Disk Cache Magnetic Disk Magnetic Tape Optical Disk

  25. Going Down the Hierarchy  Decreasing cost per bit  Increasing capacity  Increasing access time  Decreasing frequency of access of the memory by the processor  based on the principle of locality of reference

  26. Disk Cache  A portion of main memory used as a buffer to temporarily hold data for the disk  Disk writes are clustered  Some data written out may be referenced again. The data are retrieved rapidly from the software cache instead of slowly , from disk

  27. Cache Memory  Invisible to operating system  Used similarly to virtual memory  Increases the speed of memory  Processor speed is faster than memory speed

  28. Cache Memory  Contains an image of a portion of main memory  Processor first checks cache  If not found in cache, the block of memory containing the needed information is moved to the cache

  29. Cache/Main-Memory Structure Memory Slot Tag Block Address Number 0 0 1 1 2 Block 2 ( k words) 3 C blocks of cache C - 1 Block Length ( k words) (b) Cache Tag: address of the block + control bits Block 2 n - 1 Word Length (a) Main Memory

  30. Cache Design  Cache size  Even small caches have significant impact on performance  Block size  the unit of data exchanged between cache and main memory  hit means the information was found in the cache  larger block size more hits until probability of using newly fetched data becomes less than the probability of reusing data that has been moved out of cache

  31. Cache Design  Mapping function  determines which cache location the block will occupy  Replacement algorithm  determines which block to replace  Least-Recently-Used (LRU) algorithm

  32. Cache Design  Write policy  write a block of cache back to main memory  main memory must be current for direct memory access by I/O modules and multiple processors

  33. Programmed I/O  I/O module performs the action, not the processor  Sets appropriate bits in the I/O status register  No interrupts occur  Processor is kept busy checking status

  34. Programmed I/O Insert Read CPU I/O command to I/O Module Read the Status of I/O I/O CPU Module Not Ready Error Check Condition Status Ready Read word I/O CPU from I/O Module Write word CPU Memory into memory No Done? Yes Next Instruction

  35. Interrupt-Driven I/O  Processor is interrupted when I/O module ready to exchange data  Processor is free to do other work  No needless waiting  Consumes a lot of processor time because every word read or written passes through the processor

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