Comics to Consoles Antony Johnston Games & Comics: - - PowerPoint PPT Presentation

comics to consoles
SMART_READER_LITE
LIVE PREVIEW

Comics to Consoles Antony Johnston Games & Comics: - - PowerPoint PPT Presentation

Comics to Consoles Antony Johnston Games & Comics: Commonalities Interactive Outcast Media Abstraction of both Iconography & Activity Audience controls the pace of experience A Brief Word On Concept (...Or, why


slide-1
SLIDE 1

Comics to Consoles

Antony Johnston

slide-2
SLIDE 2
slide-3
SLIDE 3
slide-4
SLIDE 4
slide-5
SLIDE 5

Games & Comics: Commonalities

  • Interactive
  • Outcast Media
  • Abstraction of both Iconography & Activity
  • Audience controls the pace of experience
slide-6
SLIDE 6
slide-7
SLIDE 7

A Brief Word On Concept

(...Or, why you should ignore movies.)

slide-8
SLIDE 8

The Worldbuilding Catch-22

  • Must support more than one story
  • This story can only happen in this world
slide-9
SLIDE 9

Form & Structure

(...Or, why you should still ignore movies.)

slide-10
SLIDE 10

Die Hard

slide-11
SLIDE 11

Die Hard: Hero’s active sequences (2-hour movie)

1) Recon terrorists 2) See Tagaki execution, evade capture 3) Fight his way off the machine floor 4) Send HO HO HO message, more recon 5) Rooftop/pump room fight 6) Fight terrorists in boardroom 7) Deliver chairbomb 8) Encounter Hans 9) Fight terrorists on computer floor 10) Fight Karl 11) Dodge FBI sniper fire, jump off roof 12) Shoot Hans, save Holly

slide-12
SLIDE 12

Seven Ancient Wonders

slide-13
SLIDE 13

Seven Ancient Wonders: Hero’s active sequences (550-page book)

1) Infiltrate mine, take pendant 2) Return through Great Cavern, escape swamp 3) Infiltrate volcano, rescue Lily 4) Find + enter Tunisian chasm 5) Escape lava room in U- boat 6) Rescue Mustapha from Guantanamo Bay 7) Infiltrate Louvre, steal piece 8) Scale obelisk, escape Paris 9) Infiltrate Gardens, avoid traps 10) Find piece, escape 11) Final fight on Great Pyramid

slide-14
SLIDE 14

The Losers

slide-15
SLIDE 15

The Losers: Heroes’ active sequences (Six-issue collection)

1) Stealth takedown missile range guards 2) Steal helicopter 3) Steal drugs truck with helicopter 4) Infiltrate Goliath HQ, hack computer 5) Infiltrate tanker 6) Fight SWAT at terminal 7) Escape on speedboat 8) Scuba through drainage shaft 9) Infiltrate airport 10) Take out aeroplane

slide-16
SLIDE 16

The Losers: Heroes’ active sequences (Single issue)

1) Stealth takedown missile range guards 2) Steal helicopter 3) Steal drugs truck with helicopter

slide-17
SLIDE 17

Brevity is the soul of wit

(...Or, Press ✕ to Skip.)

slide-18
SLIDE 18

Economy

  • Of dialogue
  • Of exposition
  • Of scene duration
slide-19
SLIDE 19

“Look for the least amount

  • f words that convey the

most amount of information with the most amount of style and character.”

— Warren Ellis

slide-20
SLIDE 20

Alan Wake

slide-21
SLIDE 21
slide-22
SLIDE 22

Alan Wake Page 1

slide-23
SLIDE 23

Alan Wake Page 2

slide-24
SLIDE 24

Alan Wake Page 3

slide-25
SLIDE 25

Alan Wake Page 4

slide-26
SLIDE 26

Alan Wake Page 5

slide-27
SLIDE 27

Alan Wake All pages

slide-28
SLIDE 28

?

Alan Wake (Revised) All pages

slide-29
SLIDE 29

Alan Wake (Revised) Page 1

slide-30
SLIDE 30

Alan Wake (Revised) Page 2

slide-31
SLIDE 31

Alan Wake (Revised) Page 3

slide-32
SLIDE 32

Alan Wake (Revised) Page 4

slide-33
SLIDE 33

Space reduction: 20% Alan Wake (Revised) All pages Text reduction: 25%

slide-34
SLIDE 34

Mass Effect

slide-35
SLIDE 35
slide-36
SLIDE 36

Mass Effect Page 1

slide-37
SLIDE 37

Mass Effect Page 2

slide-38
SLIDE 38

Mass Effect Page 3

slide-39
SLIDE 39

Mass Effect Page 4

slide-40
SLIDE 40

Mass Effect Page 5

slide-41
SLIDE 41

Mass Effect All pages

slide-42
SLIDE 42

Mass Effect (Revised) All pages

?

slide-43
SLIDE 43

Mass Effect (Revised) Page 1

slide-44
SLIDE 44

Mass Effect (Revised) Page 2

slide-45
SLIDE 45

Mass Effect (Revised) Page 3

slide-46
SLIDE 46

Mass Effect (Revised) Page 4

slide-47
SLIDE 47

Mass Effect (Revised) All pages Space reduction: 20% Text reduction: 25%

slide-48
SLIDE 48

Script format (Scrivener)

slide-49
SLIDE 49

Script format (Final Draft)

slide-50
SLIDE 50

“You can write this shit, George, but you sure can’t say it.”

— Harrison Ford

slide-51
SLIDE 51

Transmedia

(...Or, why you should have a go.)

slide-52
SLIDE 52

Comics transmedia

  • Unique and challenging form
  • Hones important skills: structure, economy, visual awareness
  • Kudos from audience’s recognition of easter eggs
  • HAPPY FUNTIME
slide-53
SLIDE 53

Iteration

(...Or, why you should still ignore movies.)

slide-54
SLIDE 54

True script iteration

  • Writer present at VO
  • More willingness to make big iterative changes
  • Original writer to make those changes
slide-55
SLIDE 55
slide-56
SLIDE 56

Thank You

slide-57
SLIDE 57

Q & A