Perspective Representing 3-D in Comics, Animation and Viewmaster - - PowerPoint PPT Presentation
Perspective Representing 3-D in Comics, Animation and Viewmaster - - PowerPoint PPT Presentation
Multi-planar Perspective Representing 3-D in Comics, Animation and Viewmaster 2 3D Space as a Similie for the Real 3 Sir Charles Wheatstone 1802-1875 Stereoscope 1838 Binocular Vision explained 1840 English Concertina
Representing 3-D in Comics, Animation and Viewmaster
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3D Space as a Similie for the Real
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Sir Charles Wheatstone 1802-1875
▣ Stereoscope 1838 ▣ Binocular Vision explained 1840 ▣ English Concertina ▣ Measured velocity of electricity ▣ Originated spectroscopy ▣ The five needle telegraph
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Oliver Wendell Holmes Sr. 1809-1894
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A stereoscope is an instrument which makes surfaces look solid.
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▣ A stereoscope is an
instrument which makes surfaces look solid. All pictures in which perspective and light and shade are properly managed, have more or less of the effect of solidity; but by this instrument that effect is so heightened as to produce an appearance
- f reality which cheats the
senses with its seeming truth.
From “The Steroscope and the Stereograph;” Atlantic Magazine, August, 1859.
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…that effect is so
heightened as to produce an appearance of reality which cheats the senses with its seeming truth.
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Holmes Stereoscopic Viewer 1861
9Stereocards
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Virtual Travel
12Virtual Travel Immersive Presence
14Virtual Travel
Exotic Virtuality Immersive Presence
183D Picturesque
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Picturesque arose as a mediator between these
- pposed ideals of beauty
and the sublime, showing the possibilities that existed in between these two rationally idealised states. “Picturesque” Wikipedia
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Tinted portable mirror to frame and darken the view
26Claude Glasses
27Claude Lorrain (1604-1682) Landscape with Nymph and Satyr Dancing (1641) Toledo Museum of Art
29The Picturesque takes shape within an emerging Romantic ideal Embodies an aesthetic of sentimentality and melodrama
It is a metonymous representation of reality, selectively framed
30Viewmaster
34Future Vision
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Viewers
Model A 1938-1944 Model B 1944-1948 Model C 1946-1955
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Model D 1955-1974
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Viewmaster Landmarks
1951 Viewmaster buys TruView gains Disney License. 1952 Introduction of Personal Stereoscopic Camera. 1966 Acquired by GAF which shifted emphasis from travel and scenic to film, tv, cartoons, and sports. 1981 Sold to what becomes the Viewmaster-Ideal
- Group. Marketing of
viewmaster as a toy solidifies. 1989 Sold to Tyco. Produced Viewers from 1989-1997. 1997 Merged with Mattel which markets Viewmaster as a Fisher-Price pre- school toy.
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Inside the Camera Back
42Pneumatic Reel Machine
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Many technologies pass through a sequence of recontextualizations
- ften finishing their
story arc at “toy.”
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- Dr. David
Bassett and William B. Gruber working
- n their
Atlas of Human Anatomy Project
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3D Storytelling
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Florence Thomas and Joe Liptak
59Multiplane
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Lotte Reininger (1923)
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Now, I have a new challenge for you. I really want to add a greater sense of realism to the pictures, the sense that the audience is right there in the action. I want to draw people into the films, as if the cartoon is taking place all around them in a space that feels like it has dimension and depth….
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▣ ….I want the opening shot
to move forward, approaching the scene of the Old Mill and the plants and animals that inhabit the space around the structure of the windmill. The effect should be a tracking shot forward, like those that are used on live- action films. What do you think: are you up for the challenge?
Memo from Retlaw Yensid CEO ETAVONNI Animation Studio 12/5/34
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Instead of creating a pictorial space in which surfaces seem solid Layered to create illusions of depth and to create stages for spatial interaction
The pictorial space is divided into superimposed planes
873D Anaglyph Comics
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Right Eye Red-Left Eye Green
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Multiplanar 3D is a metony of stereoscopic space Containing content produced much like staged tableaux.
It is similar to the frame of the proscenium arch
104Multiplane 3D emphasizes the spatial aspect of the pregnant moment.
Not to advance analogs for “the real,” but to emphasize the special realm of the fantastic.
The elements of the tableau are posed and stretched across this constructed space
105Thanks!
Any questions?
You can email me at dsteilin@c.ringling.edu
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