Perspective Representing 3-D in Comics, Animation and Viewmaster - - PowerPoint PPT Presentation

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Perspective Representing 3-D in Comics, Animation and Viewmaster - - PowerPoint PPT Presentation

Multi-planar Perspective Representing 3-D in Comics, Animation and Viewmaster 2 3D Space as a Similie for the Real 3 Sir Charles Wheatstone 1802-1875 Stereoscope 1838 Binocular Vision explained 1840 English Concertina


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Multi-planar Perspective

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Representing 3-D in Comics, Animation and Viewmaster

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3D Space as a Similie for the Real

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Sir Charles Wheatstone 1802-1875

▣ Stereoscope 1838 ▣ Binocular Vision explained 1840 ▣ English Concertina ▣ Measured velocity of electricity ▣ Originated spectroscopy ▣ The five needle telegraph

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Oliver Wendell Holmes Sr. 1809-1894

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A stereoscope is an instrument which makes surfaces look solid.

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▣ A stereoscope is an

instrument which makes surfaces look solid. All pictures in which perspective and light and shade are properly managed, have more or less of the effect of solidity; but by this instrument that effect is so heightened as to produce an appearance

  • f reality which cheats the

senses with its seeming truth.

From “The Steroscope and the Stereograph;” Atlantic Magazine, August, 1859.

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…that effect is so

heightened as to produce an appearance of reality which cheats the senses with its seeming truth.

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Holmes Stereoscopic Viewer 1861

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Stereocards

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Virtual Travel

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Virtual Travel Immersive Presence

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Virtual Travel

Exotic Virtuality Immersive Presence

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3D Picturesque

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Picturesque arose as a mediator between these

  • pposed ideals of beauty

and the sublime, showing the possibilities that existed in between these two rationally idealised states. “Picturesque” Wikipedia

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Tinted portable mirror to frame and darken the view

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Claude Glasses

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Claude Lorrain (1604-1682) Landscape with Nymph and Satyr Dancing (1641) Toledo Museum of Art

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The Picturesque takes shape within an emerging Romantic ideal Embodies an aesthetic of sentimentality and melodrama

It is a metonymous representation of reality, selectively framed

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Viewmaster

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Future Vision

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Viewers

Model A 1938-1944 Model B 1944-1948 Model C 1946-1955

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Model D 1955-1974

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Viewmaster Landmarks

1951 Viewmaster buys TruView gains Disney License. 1952 Introduction of Personal Stereoscopic Camera. 1966 Acquired by GAF which shifted emphasis from travel and scenic to film, tv, cartoons, and sports. 1981 Sold to what becomes the Viewmaster-Ideal

  • Group. Marketing of

viewmaster as a toy solidifies. 1989 Sold to Tyco. Produced Viewers from 1989-1997. 1997 Merged with Mattel which markets Viewmaster as a Fisher-Price pre- school toy.

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Inside the Camera Back

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Pneumatic Reel Machine

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Many technologies pass through a sequence of recontextualizations

  • ften finishing their

story arc at “toy.”

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  • Dr. David

Bassett and William B. Gruber working

  • n their

Atlas of Human Anatomy Project

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3D Storytelling

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Florence Thomas and Joe Liptak

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Multiplane

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Lotte Reininger (1923)

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‘’

Now, I have a new challenge for you. I really want to add a greater sense of realism to the pictures, the sense that the audience is right there in the action. I want to draw people into the films, as if the cartoon is taking place all around them in a space that feels like it has dimension and depth….

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▣ ….I want the opening shot

to move forward, approaching the scene of the Old Mill and the plants and animals that inhabit the space around the structure of the windmill. The effect should be a tracking shot forward, like those that are used on live- action films. What do you think: are you up for the challenge?

Memo from Retlaw Yensid CEO ETAVONNI Animation Studio 12/5/34

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Instead of creating a pictorial space in which surfaces seem solid Layered to create illusions of depth and to create stages for spatial interaction

The pictorial space is divided into superimposed planes

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3D Anaglyph Comics

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Right Eye Red-Left Eye Green

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Multiplanar 3D is a metony of stereoscopic space Containing content produced much like staged tableaux.

It is similar to the frame of the proscenium arch

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Multiplane 3D emphasizes the spatial aspect of the pregnant moment.

Not to advance analogs for “the real,” but to emphasize the special realm of the fantastic.

The elements of the tableau are posed and stretched across this constructed space

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Thanks!

Any questions?

You can email me at dsteilin@c.ringling.edu

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