Collaboration to Drive for Industry 4.0 Dr Gatot Hari Priowirjanto - - PowerPoint PPT Presentation

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Collaboration to Drive for Industry 4.0 Dr Gatot Hari Priowirjanto - - PowerPoint PPT Presentation

TVET Institutional Collaboration to Drive for Industry 4.0 Dr Gatot Hari Priowirjanto SEA ICC 321 Programme 321 Programme: 1 Year Exchange University B University C 321 Programme University D University A University F University E 321


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TVET Institutional Collaboration to Drive for Industry 4.0

Dr Gatot Hari Priowirjanto SEA ICC

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321 Programme

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University B University A University D University C University E University F

321 Programme

321 Programme: 1 Year Exchange

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University A University B

321 Programme

3 semesters studying in home institution 2 semesters studying abroad 1 semester back to home institution

  • Study
  • Internship
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waukeehistory.org tarmaced.com

Classroom in the past

in 1900 in 1950 What hasn’t changed from 1900 to 1950?

1 classroom 1 teacher 1 blackboard 10-30 students many printed books

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Future Education…

Cross Border Education

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Cross Border Concept

Digital learning materials Borderless class Teachers from everywhere Collaboration among participants Can be accessed anytime Students from everywhere Low cost

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Twinning Class

English Debate

https://www.youtube.com/watch?v=hlGi9IBHYks

Cross Border Best Practice

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How about Southeast Asia ?

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SEA Creative Camp Background

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Implementation of Industry 4.0 Technology in Education

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Data to Knowledge

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AR in Engineering

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VR in Engineering

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AI in Classroom

The headbands measure each student’s level of concentration The information is then directly sent to teacher’s and to parents

https://youtu.be/JMLsHI8aV0g How China Is Using Artificial Intelligence in Classrooms | WSJ

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SEA Creative Camp

“Future Careers for Youths”

Facing the Industry Revolution 4.0

http://creativecamp4.seameo.org/

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SEA Creative Camp Info

1st Batch SEA Creative Camp (February – April 2018) 7 Workshops

  • Becoming an Entrepreneur is Easy
  • Augmented Reality STEM Project
  • Augmented Reality School Project
  • Educational Game Development
  • Urban Agriculture
  • Online Modeling Tourism Promotion
  • 2D Digital Animation

2nd Batch SEA Creative Camp (May – July 2018) 7 Workshops

  • Becoming an Entrepreneur is Easy
  • Augmented Reality STEM Project
  • Augmented Reality School Project
  • Educational Game Development
  • Urban Agriculture
  • Online Modeling Tourism Promotion
  • 2D Digital Animation
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SEA Creative Camp Info

3rd Batch SEA Creative Camp (September – December 2018) 12 Workshops 3D Printing (new) Internet of Things (new) Applied Robotic (new) Smart School (new) Augmented Reality Tourism Promotion Fashion Design (new) Urban Agriculture Game Development Virtual Reality (new) Healthy Canteen (new) Waste Recycling (new) 4th Batch SEA Creative Camp (March – May 2019) 19 Workshops 3D Printing Hologram Applied Robotic Internet of Things Artificial Intelligence (new) Mobile Application (new) Augmented Reality Smart School Big Data (new) Software Programming (new) Citizen Journalism (new) Tourism Promotion Culinary (new) Urban Agriculture Fashion Design Virtual Reality Game Development Waste Recycling Healthy Canteen

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SEA Creative Camp Participants Number

662 1202 60 919 1193 574 647 141 173 17 264 62 260 106 319 307 791 696 738 211 688 730 898 356 262 302 227 293 483 270 231 372 622 296 474 119 529 157 435 422 248 940 344 193 504 200 400 600 800 1000 1200 1400

Nmber of Participants Batch

1 2 3 4

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SEA Creative Camp Participants Number

4,268 Teams 4,055 Teachers 15,605 Students 19,737 Participants

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SEACC Concept

1 team consist of 1 teacher and 3 students Individual to Team concepts:

  • Collaboration
  • Cooperation
  • Teamwork
  • Problem Solving
  • Critical Thinking
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Applied Robotic

Description: Robots are devices that can sense their environment, reason about the acquired information, and act on their

  • environment. This course is a multidisciplinary hardware project design experience in which small teams of electrical and

computer engineering, mechanical engineering, and computer science students deliver an end-of-course demonstration

  • f a final robotic system.

49 teams 73 teachers 220 students Number of Registration: 7 final projects submitted Online Course Videos http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=50&Itemid=279

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Applied Robotic Winners

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=74&Itemid=279 1st Winner, SMAN 1 Bangil Indonesia

https://youtu.be/GoMem2juV2Q

2nd Winner, SMA Wongsorejo Gombong Indonesia

Tittle: Amphibi Robot Tittle: Prototipe Mesin Pengepak Barang

https://youtu.be/LLK4OQgQA_g

3rd Winner, SMAN 1 Bangil Indonesia

Tittle: Smart Robot Controller

https://youtu.be/8lhPEqr0ZHM

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Artificial Intelligence

Description: Artificial intelligence (AI) is an area of computer science that emphasizes the creation of intelligent machines that work and react like humans. Some of the activities computers with artificial intelligence are designed for include: Speech recognition, Learning, Planning, Problem solving 45 teams 73 teachers 197 students Number of Registration: 15 final projects submitted Online Course Videos http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=51&Itemid=280

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Artificial Intelligence Winners

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=76&Itemid=280 1st Winner, SMKN 7 Jakarta Indonesia 2nd Winner, Dumaguete Science High School Philippines

Tittle: Space Science Tittle: The Artificial Mind

https://youtu.be/EgativOzDCQ

3rd Winner, SMKN 1 Ngasem Indonesia

Tittle: Count Shape Application

https://youtu.be/Rje9PnxTwgU https://youtu.be/NWPW_m1rVZ

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Augmented Reality

Description: Through this online training, the participants are expected to understand the process to develop Augmented Reality application and storybook. They will be able to create an Augmented Reality Storybook with STEM education theme (Integration of Science, Technology, Engineering, and Mathematics). 84 teams 100 teachers 383 students Number of Registration: 15 final projects submitted Online Course Videos http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=52&Itemid=281

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Augmented Reality Winners

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=78&Itemid=281 1st Winner, SMKN 1 Boyolangu Tulungagung, Indonesia 2nd Winner, SMKN 26 Jakarta Indonesia

Tittle: Hydraulic STEM Tittle: Hardware at the Computer

https://youtu.be/iHFLcSCdCJI

3rd Winner,

  • St. Dominic College of Asia

Philippines

Tittle: Disaster Preparedness

https://youtu.be/RxRC6jCjvW8 https://youtu.be/vjBu8BoGe80

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Internet of Things

Description: Internet of Things (IoT) is the next evolution of internet and has big potential which can change our lives and industry

  • drastically. In the future, things that we usually use in our daily lives will be completed with internet connectivity that

enable that things to send or receive data without any interaction with human. Through this online training course the participants will learn about basic knowledge of IoT, the working principal of a micro controller, Arduino programming technique, and Implementing IoT technology for life problem solving. 59 teams 149 teachers 380 students Number of Registration: 15 final projects submitted Online Course Videos http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=60&Itemid=289

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Internet of Things Winners

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=95&Itemid=289 1st Winner, SMK Taruna Bhakti Indonesia 2nd Winner, SMKN 7 Jakarta Indonesia

Tittle: SMART VILLAGE Tittle: Smart Home and Agriculture

3rd Winner, SMK BOPKRI 1 Yogyakarta Indonesia

Tittle: PROTOTYPE RFID

https://youtu.be/opBwi95vCsw https://youtu.be/arsZ2OxUdN8 https://youtu.be/OfyfJqSsVBk

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Virtual Reality

Description: Virtual Reality is a technology that allows for simulation-based learning and virtual exploration. Through this online course, teachers and students gain experience in understanding learning with elements of attendance and involvement through Virtual Reality media 35 teams 47 teachers 146 students Number of Registration: 5 final projects submitted Online Course Videos http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=66&Itemid=295

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Virtual Reality Winners

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=107&Itemid=295 1st Winner, SMK Metland Indonesia 2nd Winner, SMKN 7 Jakarta Indonesia

Tittle: Metscho Garden VR Tittle: Natural Disaster VR Simulator

3rd Winner, SMKN 7 Jakarta Indonesia

Tittle: Chemistry Simulator VR

https://youtu.be/RXzO69YDN2w https://youtu.be/2vCJZOROIqU https://youtu.be/rHD5Dl7k1VA

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5th Batch of SEA Creative Camp

will be started in Feb 2020 For Polytechnic and University Level Developing Highly Technical Skills for Students Hosted by MORTHE, MOEC, SEAMEO Centres, Industries

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Thank You