SLIDE 1
Capturing and Adapting Traces for Character Control in Computer Role Playing Games
Jonathan Rubin and Ashwin Ram
Palo Alto Research Center 3333 Coyote Hill Road, Palo Alto, CA 94304 USA Jonathan.Rubin@parc.com, Ashwin.Ram@parc.com
- Abstract. We describe an architecture, in its early stages of develop-
ment, that processes user traces in the domain of computer role playing games and utilises the resulting traces in order to control the behaviour
- f characters within the environment. Behaviour execution is handled