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Breaking the Rules of Game Design: when to go against Autonomy, - PowerPoint PPT Presentation

Breaking the Rules of Game Design: when to go against Autonomy, Competence, and Relatedness Kaitlyn Burnell Programmer, Naughty Dog (ideas for this talk developed at CCP) Spoiler Warning Glossary Autonomy Competence Relatedness Why


  1. Breaking the Rules of Game Design: when to go against Autonomy, Competence, and Relatedness Kaitlyn Burnell Programmer, Naughty Dog (ideas for this talk developed at CCP)

  2. Spoiler Warning

  3. Glossary Autonomy Competence Relatedness

  4. Why These ● Autonomy, Competence, Relatedness ● (Stats from Immersyve)

  5. Effective everywhere Education Sports

  6. Autonomy ● Having options ● Feeling in-control ● Feeling responsible for your own actions

  7. Autonomy GTA Photoshop LEGO

  8. Competence ● I’m up to the task ● The controls do what I intend ● Mastery

  9. Competence ● Self-perception

  10. Competence ● ONLY effective when combined with Autonomy

  11. Relatedness ● Relationships ● Belonging ● Part of something bigger ● Peers ● Responsibility for well-being of others

  12. Relatedness ● NPCs Effective

  13. Glossary ● Autonomy = “I have options” ● Competence = “I can do it” ● Relatedness = “I have peers”

  14. Max Out A/C/R?

  15. Max Out A/C/R?

  16. Max Out A/C/R? ● Farmville ● Plant Anything (Autonomy) ● No Failing (Competence) ● Friends Need (Relatedness) Pinnacle of Game Design???

  17. Breaking Autonomy

  18. Portal ● (Villain): “You must destroy this box.”

  19. Portal 2 ● (Story): “You must put the villain back into power”

  20. Breaking Autonomy ● People love Portal’s scene: ● People hate Portal 2’s scene:

  21. Breaking Autonomy ● “The villain made me do it” ● “The designer made me do it”

  22. Breaking Autonomy ● “The villain made me do it” ● I HATE this villain ● “The designer made me do it” ● I HATE this game designer

  23. Breaking Autonomy ● “The villain made me do it” ● I HATE this villain ● “The designer made me do it” ● The main character isn’t me

  24. Hold on… Autonomy Villains ?

  25. Hold on… Autonomy Villains ? Game Design Narrative

  26. Emotional Transfer Game Design

  27. Emotional Transfer Game Design Player Emotion

  28. Emotional Transfer Game Design Player Emotion Narrative

  29. Emotional Transfer ● Narrative tool that no other medium has

  30. Is this the only way?

  31. Is this the only way? ● Do we have to take away Autonomy?

  32. Is this the only way? ● Do we have to take away Autonomy?

  33. Is this the only way? ● Secret way to save the cube?

  34. Is this the only way? ● Secret way to save the cube…Problems: ● Newbies.

  35. Is this the only way? ● Secret way to save the cube…Problems: ● Internet ● Now Competence+Autonomy

  36. Is this the only way? ● Do we have to take away Autonomy?

  37. Is this the only way? ● Let people keep the cube — no secrets.

  38. Is this the only way? ● Let people keep the cube…problems: ● Why be angry with the villain now?

  39. Is this the only way? Break rules! Game Design Negative Emotion Story

  40. Fix Portal 2’s Scene ● Resistance is credible ● Orders you can’t refuse

  41. Improve the Portal Scene?

  42. Improve the Portal Scene? ● Make sure people CARE about the cube

  43. Improve the Portal Scene? ● Autonomy over small things

  44. Bigger Picture

  45. Could we impact non-narrative ● ??????? Game Design Negative Emotion ???

  46. Could we impact non-narrative Yes! ● Game Design Negative Emotion Lesson

  47. History Lesson ● Brenda Brathwaite’s board games ● Experience historical atrocities

  48. Could we impact non-narrative Yes! ● Game Design Negative Emotion Thesis

  49. Thesis ● Super Press Space to Win RPG

  50. Thesis ● Super Press Space to Win RPG ● Thesis(?): Linearity is bad.

  51. Thesis ● Super Press Space to Win RPG ● Thesis(?): Linear RPGs have plenty Autonomy

  52. Could we impact non-narrative Yes! But the tricks are the same ● Game Design Emotion External Idea

  53. Could we impact non-external? ● Game Design Emotion Game Design

  54. Could we impact non-external? ● Yes…

  55. Could we impact non-external? ● Yes…You could make people dislike a well-made part of your gameplay!

  56. Could we impact non-external? ● Yes…You could make people dislike a well-made part of your gameplay! ● But…why?

  57. Other Negative Emotions…

  58. Other Negative Emotions … ● Autonomy ● Competence ● Relatedness

  59. Breaking Autonomy ● Controlled ● Like a Pawn ● “I have to do this”

  60. Breaking Autonomy ● Controlled ● Like a Pawn ● “I have to do this” ● Rebellious

  61. Breaking Competence ● Helpless ● “I can’t do it” ● Give up

  62. Relatedness ● Opposite of loneliness

  63. Breaking Relatedness ● Loss ● Grief ● Homesick

  64. Breaking Relatedness

  65. Breaking Relatedness ● Kill Character ● Isolate ● Rejection ● Reject Them

  66. Breaking Relatedness ● Murder

  67. Experiment ● Shock test subjects

  68. Experiment ● Shock test subjects

  69. Experiment ● Shock test subjects ● Malice ● Innocent

  70. Experiment ● Shock test subjects ● Malice ● HURTS ● Innocent ● Doesn’t

  71. Breaking Relatedness ● Murder ● It’s Malicious

  72. Breaking Relatedness: Murder

  73. Breaking Relatedness: Murder ● Care About Victim

  74. Breaking Relatedness: Murder ● Care About Victim ● Use Narrative ● Use Gameplay

  75. Game Mechanical Relatedness ● Trust ● Inter-reliance ● Peer ● Part of something bigger

  76. Game Mechanical Relatedness ● Aeris

  77. Game Mechanical Relatedness ● Aeris ● Lore ● Goals

  78. Game Mechanical Relatedness ● Aeris ● Lore ● Goals ● Your Help ● Healer

  79. Game Mechanical Relatedness ● Aeris ● Lore ● Goals ● Your Help ● Healer ● Dies while relevant

  80. Care About a Character ● Used: Relatedness ● Autonomy ● Competence

  81. +Caring (from Autonomy) ● Created Characters

  82. +Caring (from Competence) ● “My strategies are based around this character.” ● Aeris ● Healing ● Lose Gear, EXP

  83. Nonlinear Narratives

  84. Nonlinear Narratives Game Design Negative Emotion Story

  85. Nonlinear Narratives ● Game Design chunk ● Narrative chunk Game Design Negative Emotion Story

  86. Nonlinear Narratives ● Mix and Match! Game Design Negative Emotion Story

  87. Nonlinear Narratives ● Mix and Match! ● ( One of each) Game Design Negative Emotion Story

  88. Nonlinear Narratives: Examples ● Murder

  89. Nonlinear Narratives: Examples ● Murder ● Game Mechanical Relationship

  90. Nonlinear Narratives: Examples ● Coercion

  91. Nonlinear Narratives: Examples ● Coercion ● Removes Autonomy ● = Linear?????

  92. Nonlinear Narratives: Examples ● Coercion ● Capture triggered

  93. Nonlinear Narratives: Examples ● Slow Buildup…

  94. Nonlinear Narratives: Examples ● Slow Buildup… ● Loneliness

  95. Loneliness ● Portal ● “Robot won’t let me leave”

  96. Loneliness ● Portal ● “Robot won’t let me leave” ● Blame

  97. Loneliness (Nonlinear Narratives) ● Radio Jammed

  98. Loneliness (Nonlinear Narratives) ● Radio Jammed ● Blame

  99. Nonlinear Story: Detect Emotion ● Notice player is frustrated ● Play scene

  100. Breaking Competence

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