SLIDE 1
- 1. Vectors and the dot product
A vector v in R3 is an arrow. It has a direction and a length (aka the magnitude), but the position is not important. Given a coordinate axis, where the x-axis points out of the board, a little towards the left, the y-axis points to the right and the z-axis points upwards, there are three standard vectors ˆ ı, ˆ and ˆ k, which have unit length and point in the direction of the x-axis, the y-axis and z-axis. Any vector in R3 may be written uniquely as a combination of these three vectors. For example, the vector v = 3ˆ ı − 2ˆ + 4ˆ k represents the vector obtained by moving 3 units along the x-axis, two units backwards along the y-axis and four units upwards. If we imagine moving the vector so it’s tail is at the origin then the endpoint P determines the vector. The point P = (x, y, z) determines the vector P = x, y, z starting at the origin and ending at the point
- P. Obviously,
x, y, z = xˆ ı + yˆ + zˆ k so that 3, −2, 4 = 3ˆ ı − 2ˆ + 4ˆ k. One advantage of this algebraic approach is that we can write down vectors in R4, for example, 2, 1, −3, 5, π, sin 2, −3, e3. Question 1.1. What is the direction of the zero vector which starts and ends at the origin? We will adopt the convention that the zero vector points in every
- direction. In coordinates the zero vector in R3 is given by 0, 0, 0.
The length of the vector v = a, b, c is the scalar | v| = (a2 + b2 + c2)1/2. This is what you get if you apply Pythagoras’ Theorem, twice. One can add vectors in R3. If you want to add u and v, move the starting point of v to the endpoint of u; the sum is the arrow you get by first going along u and then along
- v. To subtract two vectors is even
- easier. The vector
v − u is the vector starting at the endpoint of u and ending at the endpoint of v.
- u
- v
- u
- v