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Bachelor-Thesis Ray-Tracing Point Clouds Christoph Wiesmeier 18. - PowerPoint PPT Presentation

Bachelor-Thesis Ray-Tracing Point Clouds Christoph Wiesmeier 18. November 2011 Overview 1 Challenges 2 Rendering approaches 3 Ray-Tracing Points 4 Conclusion Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 1


  1. Bachelor-Thesis Ray-Tracing Point Clouds Christoph Wiesmeier 18. November 2011

  2. Overview 1 Challenges 2 Rendering approaches 3 Ray-Tracing Points 4 Conclusion Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 1 / 18

  3. Challenges Challenges when rendering points Points have no surface Rasterisation → Which shape has an infinitesimal point? Ray-Tracing → How to intersect a ray? Points have no orientation How to compute the shading? Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 2 / 18

  4. Rendering approaches Rendering approaches OpenGL First attempt Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 3 / 18

  5. Rendering approaches Rendering approaches OpenGL First attempt Triangle reconstruction Standard renderer 0 Image taken from en.wikipedia.org Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 3 / 18

  6. Rendering approaches Rendering approaches OpenGL First attempt Triangle reconstruction Standard renderer Ray Tracing Fast on huge scenes Full lighting calculation Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 3 / 18

  7. Ray-Tracing Points Recall on Ray-Tracing Start one ray per Image Light Source Camera pixel Intersect the View Ray Shadow Ray scene Start new rays Shadows Reflection Scene Object Refraction Combine results 0 Image taken from en.wikipedia.org Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 4 / 18

  8. Ray-Tracing Points OpenGI Ray-Tracer Scene handling with OpenSG Support for Triangles Light computation based on normals Bounding-Volume Hierarchy GPU accelerated Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 5 / 18

  9. Ray-Tracing Points Ray-Point intersection (Spheres) Simple No normals required Point Size? Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 6 / 18

  10. Ray-Tracing Points Ray-Point intersection (Spheres) Simple No normals required Point Size? Problems: Rippled surface Object grow Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 6 / 18

  11. Ray-Tracing Points Ray Point intersection (Disc) Accurate position Flat surface Disc orientation ? Disc size ? Problem self shadowing Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 7 / 18

  12. Ray-Tracing Points Ray Point intersection (Disc) Accurate position Flat surface Disc orientation ? Disc size ? Problem self shadowing Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 7 / 18

  13. Ray-Tracing Points Ray Point intersection (Disc) Accurate position Flat surface Disc orientation ? Disc size ? Problem self shadowing Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 7 / 18

  14. Ray-Tracing Points Splats (Shading) Use multiple intersection 16 nearest points Using disc intersection Local surface representation Using the nearest disc as intersection point Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 8 / 18

  15. Ray-Tracing Points Splats Normal selected as weighted average n = � N i n i ∗ (1 − d i r i ) Creates smooth surface Requires aligned normals Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 9 / 18

  16. Ray-Tracing Points Splats (aligned) Alignment towards the ray origin Flip normal if n • ray . d ≥ 0 Weighted average as before Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 10 / 18

  17. Ray-Tracing Points Splats (aligned) Alignment towards the ray origin Flip normal if n • ray . d ≥ 0 Weighted average as before Artifacts on edges Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 10 / 18

  18. Ray-Tracing Points Splats (runtime normal) Calculate the normal using intersected points Normal is required for intersection test Requires more points than weighted average Increased render times Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 11 / 18

  19. Ray-Tracing Points Rendering Results 1.5M points, splats aligned Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 12 / 18

  20. Ray-Tracing Points Rendering Results 407k points, splats aligned Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 13 / 18

  21. Ray-Tracing Points Rendering Results 1M points, splats aligned Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 14 / 18

  22. Ray-Tracing Points Rendering Results 265k points, splats aligned Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 15 / 18

  23. Ray-Tracing Points Performance Dataset Bunny Armadillo Pisa NrPoints 36k 173k 1M trace render trace render trace render ms ms ms ms ms ms Sphere 9.6 46.9 5.9 19.7 16.5 48.7 Disk 7.4 38 9.2 25.3 26.3 119 Multi mean 9.2 38 12.4 28 38.9 135 Multi aligned 9.3 38.5 12.3 28 39 135 Multi runtime 39 102 15 32 85 183 Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 16 / 18

  24. Conclusion Conclusion / Further work Good rendering results Interactive rendering Limited number of Points Does not work on noisy datasets Requires equal distributed points Problems on sharp edges Runtime normal estimation requires normals Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 17 / 18

  25. Conclusion End of Presentation Questions? Christoph Wiesmeier () Bachelor-Thesis Ray-Tracing Point Clouds 18. November 2011 18 / 18

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