augmented reality combining haptics and vision
play

Augmented Reality Combining Haptics and Vision Guangqi Ye, Jason J. - PowerPoint PPT Presentation

Augmented Reality Combining Haptics and Vision Guangqi Ye, Jason J. Corso, Gregory D. Hager Allison M. Okamura Johns Hopkins University July, 2003 1 Vision + Haptics 2 Outline of the Talk Motivation System Framework


  1. Augmented Reality Combining Haptics and Vision Guangqi Ye, Jason J. Corso, Gregory D. Hager Allison M. Okamura Johns Hopkins University July, 2003 1

  2. Vision + Haptics 2

  3. Outline of the Talk • Motivation • System Framework • Implementation Details • Experimental Results • Short Videos and Conclusion 3

  4. Cons of Constant Contact • Prevents feeling of new tactile sensation • Limited workspace of haptic device PHANToM 1.0A: 13 cm * 18 cm * 25 cm • Constant reminder of “a virtual world” 4

  5. Our Solution: Combining Vision • Project Goal: integrating force feedback and tactile feedback 5

  6. Advantages of Our System • Combining force feedback and tactile feedback • User-friendly • Immersiveness 6

  7. Modular Framework • Three modules Vision, Haptic device, augmented reality • Vision: Tracking the user’s fingertip • Haptic device : Meeting the user and Interaction rendering • Augmented Reality Scene configuration Vision/Haptics 3-D registration 7

  8. Vision Subsystem • Hand Segmentation • Fingertip Detection • Fingertip Tracking 8

  9. Segmentation of Hand • Appearance Model: Hue Histogram • Classification Criterion: histogram matching n ∑ min( Measure , Model ) i i = = i 1 HI ( Measure , Model ) n ∑ Model i = i 1 • Skin color model Single Gaussian model of hue distribution • Accuracy: 98% 9

  10. Segmentation Example 10

  11. Fingertip Detection • Geometrical Properties of Fingertip True Fingertip False Fingertip 11

  12. Fingertip Detection Example 12

  13. Fingertip Tracking • Kalman Filter • Search for fingertip in a local area • 3-D coordinates calculation 13

  14. Augmented Reality Module • 3-D registraction • Calculate R and t Optimal solution of absolute orientation • Precision: 0.5mm 14

  15. Augmented Reality Module • Scene Configuration • Virtual plane (n, d) • Button (p, n, w, h) • Passive objects 15

  16. Haptic Device Subsytem • Control Law 16

  17. Gravity Compensation • Torque of gravity of PHANToM parts • Force to compensate gravity 17

  18. Interaction Simulation • Overall force control • Object gain matrix • Adjust gain along the normal to the surface 18

  19. Model the Interaction 19

  20. Experimental Results • Implementation on average PC • Around 12 fps • Multiple objects 20

  21. Interaction Simulation Results 21

  22. A Short Movie 22

  23. Conclusion • Combine vision to resolve the problem of constant contact • Modular framework incorporating force feedback and tactile feedback • Key problems: visual tracking, 3-D registration, interaction rendering • Further research: HMD, richer interaction 23

  24. • Thanks • Comments/Questions ? • Acknowledgements: The authors thank Jake Abbott for his assistance with PHANToM control. The work was supported in part by the Johns Hopkins University and National Science Foundation Grant #EEC- 9731478. 24

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend