Augmented Reality Combining Haptics and Vision Guangqi Ye, Jason J. - - PowerPoint PPT Presentation

augmented reality combining haptics and vision
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Augmented Reality Combining Haptics and Vision Guangqi Ye, Jason J. - - PowerPoint PPT Presentation

Augmented Reality Combining Haptics and Vision Guangqi Ye, Jason J. Corso, Gregory D. Hager Allison M. Okamura Johns Hopkins University July, 2003 1 Vision + Haptics 2 Outline of the Talk Motivation System Framework


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Augmented Reality Combining Haptics and Vision

Guangqi Ye, Jason J. Corso, Gregory D. Hager Allison M. Okamura

Johns Hopkins University July, 2003

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Vision + Haptics

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Outline of the Talk

  • Motivation
  • System Framework
  • Implementation Details
  • Experimental Results
  • Short Videos and Conclusion
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Cons of Constant Contact

  • Prevents feeling of new tactile sensation
  • Limited workspace of haptic device

PHANToM 1.0A: 13 cm * 18 cm * 25 cm

  • Constant reminder of “a virtual world”
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Our Solution: Combining Vision

  • Project Goal:

integrating force feedback and tactile feedback

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Advantages of Our System

  • Combining force feedback and tactile

feedback

  • User-friendly
  • Immersiveness
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Modular Framework

  • Three modules

Vision, Haptic device, augmented reality

  • Vision: Tracking the user’s fingertip
  • Haptic device :

Meeting the user and Interaction rendering

  • Augmented Reality

Scene configuration Vision/Haptics 3-D registration

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Vision Subsystem

  • Hand Segmentation
  • Fingertip Detection
  • Fingertip Tracking
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Segmentation of Hand

  • Appearance Model: Hue Histogram
  • Classification Criterion: histogram matching
  • Skin color model

Single Gaussian model of hue distribution

  • Accuracy: 98%

∑ ∑

= =

=

n i i n i i i

Model Model Measure Model Measure HI

1 1

) , min( ) , (

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Segmentation Example

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Fingertip Detection

  • Geometrical Properties of Fingertip

True Fingertip False Fingertip

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Fingertip Detection Example

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Fingertip Tracking

  • Kalman Filter
  • Search for fingertip in a local area
  • 3-D coordinates calculation
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Augmented Reality Module

  • 3-D registraction
  • Calculate R and t

Optimal solution of absolute orientation

  • Precision: 0.5mm
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Augmented Reality Module

  • Scene Configuration
  • Virtual plane (n, d)
  • Button (p, n, w, h)
  • Passive objects
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Haptic Device Subsytem

  • Control Law
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Gravity Compensation

  • Torque of gravity of PHANToM parts
  • Force to compensate gravity
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Interaction Simulation

  • Overall force control
  • Object gain matrix
  • Adjust gain along the normal to the surface
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Model the Interaction

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Experimental Results

  • Implementation on average PC
  • Around 12 fps
  • Multiple objects
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Interaction Simulation Results

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A Short Movie

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Conclusion

  • Combine vision to resolve the problem of

constant contact

  • Modular framework incorporating force

feedback and tactile feedback

  • Key problems: visual tracking, 3-D

registration, interaction rendering

  • Further research: HMD, richer interaction
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  • Thanks
  • Comments/Questions ?
  • Acknowledgements:

The authors thank Jake Abbott for his assistance with PHANToM control. The work was supported in part by the Johns Hopkins University and National Science Foundation Grant #EEC- 9731478.