Appy Families Welcome to Appy Families from Glynn! Creative - - PowerPoint PPT Presentation
Appy Families Welcome to Appy Families from Glynn! Creative - - PowerPoint PPT Presentation
Appy Families Welcome to Appy Families from Glynn! Creative Director of Complete Control Independent digital production company based in Bath that produces interactive content for children We produce content for broadcasters,
Welcome to ‘Appy Families’
from Glynn!
Creative Director of Complete Control Independent digital production company based in Bath that produces interactive content for children We’ve produced interactive content for some of the best loved children’s brands for online and more recently in the App space We produce content for broadcasters, production companies, publishers and education - as well as publishing
- ur own children’s brand via the App Store
With all the amazing technology available on smartphone/tablet devices - the world is our oyster as developers to create AMAZING and MEMORABLE things for children
App development for children is amazing!
But does ‘the technology’ sometimes become the main focus?
Technology for Technologies sake.
Do the words - “Wouldn’t it be cool if we could do this for our App”
- ften get heard?
Do we always think about the target audience’s varying abilities when planning children’s Apps?
Technology drives us as developers to help create great things for children
Creating an App for Little Fingers requires a lot of thought to cater for all ages and abilities
Do we all know the ability differences between 3 and 6 year
- lds when it comes to Apps?
Is the ‘pairs game’ App far too simple for a 4 year old? Is the ‘building a village game’ too advanced for a 6 year old? Can we cleverly create an App to cater for both?
For Parents - BIG Fingers
Not to forget the parents when planning an App To understand how a real family use Apps in their busy lives Is setting up the Virtual Reality treasure hunt on their device just waayyy too advanced for most parents? What types of Apps parents download for their children Find out any ‘horror stories’ with Apps
Aim of this research is to help avoid this!
But if you do create an App that does this… …don’t worry!!!
Because SADLY There is an App for that :(
Is your baby annoyed, stressed, hungry, sleepy
- r bored? The Cry Translator will tell you!
A chance for ‘all the team’ to have a good look at the audience we create App content for and understand them better We are going g to watch h a great t clip p of the resear earch h findi dings ngs at the end! d! To share e with you some interesting research I recently commissioned for my own studio to help us with our own App development Being ‘in the industry’ it’s nice to stop for 5 minutes and see what real families want from Apps - get that ‘reali lity ty check’ and then get back to work!
Time for a Reality Check!
Wanted the research to be different from scripted ‘user testing’ but instead involve real every day life. Hope e this resear arch h helps ps you when planning ning your r killer ler App idea! We will use the research feedback in our next App scoping studio sessions. Wanted to see what ‘Little Fingers’ (Children 3-6) and ‘BIG Fingers’ (Parents) like and dislike about Apps.
‘Appy Families’
Hope you can take something back from this talk too.
Time to call in some research! Sherbert can you help us please?
Of course - leave it with us !
I’m looking forward to this!
Storybooks Educational Apps Caring and nurturing Apps Games with TV brands and App brands
We provided a mix of different Apps for the research and families also shared with us the Apps which they use.
Let’s go !
The value of this research .... To help us get the balance of an App right for both Little Fingers and BIG Fingers to enjoy!
Pardon - I can’t hear you with this helmet on! One Appy Family ! Another Appy Family !
Welcome to ‘Appy Familes’ from Bay!
Associate Director at Sherbert Research One of the few agencies in the UK that are specialists in qualitative research with kids, teens and the adults in their lives. Not mentioning any names but… we work with some of the best in the business; Egmont, Disney, Activision and the BBC!
So, what we set out to do...
HAVE A LOOK AT WHAT’S OUT THERE AT THE MOMENT; GOOD AND BAD TO UNDERSTAND WHAT YOUNG CHILDREN AND THEIR PARENTS WANT AND NEED FROM THEIR APPS THINGS TO CONSIDER WHEN DESIGNING FOR YOUNG KIDS AND FAMILIES IN THE FUTURE
A bit on how we did it...
6 KIDS AGED 3-6YRS AND THEIR PARENTS
Clinical psychologist In-home family sessions Flip cam diaries
SHERBERT’S ONGOING QUAL TRACKER
+
Just to put you in the picture...
what are 3 yr
- lds like
generally?
SHORT ATTENTION SPAN (AND TEMPER!) THEY CAN’T READ OR WRITE LEARN THROUGH TOUCH AND FEEL DON’T MIND PARENTS HELPING BUT HATE SHARING WITH PEERS/SIBLINGS CAN TRACE AROUND SIMPLE SHAPES CAN TAP AND SWIPE, DRAGGING IS HARDER CAN IDENTIFY SHAPES AND COLOURS
whereas by 6 most kids...
INTERESTED IN HOW OTHERS DO
- VS. YOU
CAN READ & WRITE (OR CAN NEARLY) ABLE TO CONCENTRATE FOR LONGER CAPABLE OF STRATEGY AND LOGICAL THOUGHT DON’T REALLY LIKE PARENTS HELPING THEM CAN DO ALMOST ANYTHING AN ADULT CAN DO ON TOUCHSCREEN FINE MOTOR SKILLS ARE GETTING BETTER
Back to what we found...
kids love apps!
But what specifically do they love...
Minimal opportunity to fail
3s
Instant, dramatic feedback Clear and uncluttered
At the older end, kids at 6 love...
Being pushed (a bit) Levels and stages Apps that are social 5+ “Starring me”
WHAT THEY ALL LOVE
FUN, FUN, FUN, FUN, FUN, FUN, FUN
Bright, colours and music Silly slapstick humour Mix of real and fantasy Recognisable characters
WHAT WORKS BEST... All on one screen Intuitive objectives Verbal/no instructions Quick start up/gameplay
Why do kids love apps so much?
You don’t have to be
able to read d or have fanc ncy finger er work
...they take away all the annoyances and frustrations of being a kid
You don’t have to navig vigate te complicated websites
It opens the door...
to play... games
they wouldn't
- therwise
be able to
To play...
equally with
- lder siblings
and parents
And to ‘play’... at ‘real life’ that’s
- ut of bounds to little children
But, there are some issues with current apps out there...
Concentration & perseverance
I don’t want to play that anymore
They’re not as ‘careful’ as adults... Tapping with both hands... Sometimes 2 + kids at one time Not all that accurate either...
Which leads to multiple app-related casualties when kids are playing... Returning to home screen mid game Opening other ‘open’ apps mid game Opening adverts/upgrade invitation Games freezing or not reacting
X X X X
ON A RATIONAL LEVEL apps serve a very useful purpose A great distraction, to entertain ...or as a bargaining tool
What about parents?
Many parents recognise the benefits... some even see them as a positive ‘toy’
Apps also seen as more interactive than many other toys/books/TV watching
See it as future-proofing their kids
At a more emotional level...
can provide parents with an easy route to ‘play’...
spending time together, teaching, copying, praising, encouraging...
all an important part of kids’ development and is rewarding for both kids and parents...is it a new ‘play’ occasion?
Parents’ criticisms generally didn’t seem too big...
Apps that kids can’t play unsupervised (from time to time) negates some of the benefit Being unable to find good quality apps in the store/market
Parents don’t tend to see too many problems
Once kids are into an app, parents feel they’re safe!
However...there is an underlying worry lurking at the back of parents’ minds...
Could it have a negative impact
- n their
development?
Apps could replace imaginary play? Kids might stop interacting with
- thers?
Concerns surrounding apps tend to be felt more strongly by parents of younger kids
Reflected in their desire for apps that teach their kids some elements of numeracy/literacy
(3-4s also not yet in formal education in the UK)
But everyday life gets in the way...
So, what pleases the whole family? Kids aged 3-6 AND their parents
apps the whole family loved in this research
As in many kids’ toys, the balance between easy & hard is critical...
Vygotsky’s Zone of Proximal Development
Child can already do Child can’t do Learning and development
the the zon
- ne!
e! +
There’s also something for everyone..
5+ 3 parents
There’s also something for everyone..
5+ 3 parents
- Simple levels
- Watch and learn
- No instructions
- Instant play
- Repetitive
- Possible to score
without being that skilled
- Short games
- Slapstick
- Praise
There’s also something for everyone..
5+ 3
- Unlock levels
and earn points
- Easier levels if
they need them
- Nothing to
hinder progress/don’t need parents help
- Game strategy
which improves their scores
- Compare game
scores
- Simple levels
- Watch and learn
- No instructions
- Instant play
- Repetitive
- Possible to score
without being that skilled
- Short games
- Slapstick
- Praise
parents
There’s also something for everyone..
5+ 3 parents
- Unlock levels
and earn points
- Quick games,
pick up ‘in- between’ moments
- Social/sharable
- Broader family
interest (esp. boys and dads)
- Elements
parents can teach kids
- Simple levels
- Watch and learn
- No instructions
- Instant play
- Repetitive
- Possible to score
without being that skilled
- Short games
- Slapstick
- Praise
- Unlock levels
and earn points
- Easier levels if
they need them
- Nothing to
hinder progress/don’t need parents help
- Game strategy
which improves their scores
- Compare game
scores
And the future...?
Minimise concerns by encouraging imaginative play, ‘life’ learning, interaction & stimulation Remember the purpose of apps...parents don’t want to expend lots of time
- r energy
And now the bit you’ve been waiting for...
“Thank you”
Bay Clark - bay@sherbertreasearch.com Twitter - @sherbertscoop Glynn Hayward - glynn@completecontrol.co.uk Twitter - @contweetcontrol Web - www.completecontrol.co.uk Web - www.sherbertresearch.com