Animation with Maya 2010-2011 lionel.reveret@inria.fr - - PowerPoint PPT Presentation

animation with maya
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Animation with Maya 2010-2011 lionel.reveret@inria.fr - - PowerPoint PPT Presentation

Animation with Maya 2010-2011 lionel.reveret@inria.fr estelle.duveau@inria.fr Basic concepts Key-frame animation any attribute is a function of time Reactive animation attribute is a function of another attribute


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SLIDE 1

Animation with Maya

2010-2011 lionel.reveret@inria.fr estelle.duveau@inria.fr

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SLIDE 2

Basic concepts

  • Key-frame animation

– any attribute is a function of time

  • Reactive animation

– attribute is a function of another attribute

  • Deformers

– Non-linear modification of shape and space

  • Physical animation

– attribute is driven by laws of dynamics (f=ma)

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SLIDE 3

Key-frame animation

  • 1. Set time

(position time slider)

  • 2. Edit attribute

(move, rotate, etc)

  • 3. Set key

(‘s’ key)

  • 4. Playback
  • 5. Visualize/edit curves with Graph Editor
  • value and tangents
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SLIDE 4

time Attribut

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SLIDE 5

Reactive animation

  • Driven-key animation

(Animate>Set Driven Key) – Ex: the cube “avoids” the sphere – Sphere is the “driver” – Cube is the “driven”

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SLIDE 6

Translate Y Sphere Translate Z Cube

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SLIDE 7

Deformers

  • Nonlinear tools

– Shape: bend, twist, etc (Deform>Nonlinear) – Space: lattice, wrap, etc

  • Vertices morphing

– Blend shapes

  • typically for facial animation

– Clusters

  • weights can be edited by “painting”
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SLIDE 8

Character animation

  • Create a skeleton

(Skeleton>Joint Tool) – Create joints chain (end chain with return) – Create a hierarchy (click on parent joint)

  • Bind a skin

(Skin>Bind Skin>Smooth Bind) – “Shape” of the character

  • Control with IK handle

(Skeleton>IK Handle Tool) – Higher level of control

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SLIDE 9

Character example

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SLIDE 10

Physical animation

  • Specialized menu : Dynamics
  • Rigid bodies

– Motion (inertia, f=ma) – Collision (contact forces)

  • Non-rigid bodies

– Clothes (mass-spring system) – Fluids (particles system, Navier-Stokes)

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SLIDE 11

Physical animation

Simple example

1. Create a scene 2. Create gravity field

(Fields menu)

3. Ball => set to Active Rigid bodies 4. Planes => set to Passive Rigid bodies

(Soft/Rigid bodies menu)

5. Bind field and Active Rigid body

(Window>Relationships Editors>Dynamic)

6. Bake simulation => set keyframes

(Edit>Keys>Bake Simulation)